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“irradiated craters” creating should be limited or, better, changed what they give. Because (I'm running the Longer Wars mod) having 20 of them means wrestling control of the planet becomes more of a chore than anything, and the happiness penalty is impossible to deal with.
Some events involving giving the invader armies should have a gestalt check. I just don't see "bands of revolutionaries" or "revolting slaves" that could join when attacking the hivemind's homeworld.
I've lost some invasions purely cuz events killed off my armies and drastically tipped the balance, and there was nothing I could do about it. Now, while this does make for some interesting strategic decisions, perhaps having (costly) options during the events could mitigate such huge RNG swings.
I get this is mostly flavour, which is fine, but it'd be exciting if big events were treated as a situation from time to time. Like storming the capital, misplaced bombing, providing aid, etc.