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“irradiated craters” creating should be limited or, better, changed what they give. Because (I'm running the Longer Wars mod) having 20 of them means wrestling control of the planet becomes more of a chore than anything, and the happiness penalty is impossible to deal with.
Some events involving giving the invader armies should have a gestalt check. I just don't see "bands of revolutionaries" or "revolting slaves" that could join when attacking the hivemind's homeworld.
I've lost some invasions purely cuz events killed off my armies and drastically tipped the balance, and there was nothing I could do about it. Now, while this does make for some interesting strategic decisions, perhaps having (costly) options during the events could mitigate such huge RNG swings.
I get this is mostly flavour, which is fine, but it'd be exciting if big events were treated as a situation from time to time. Like storming the capital, misplaced bombing, providing aid, etc.
and now its down to 752 vs 8552 (me) and now all they do is chuck nukes at me wiping divisions and at this rate im starting to sweat cause i was at 9500. harder to steamroll small empires!
I got 4 blank pop-ups on day 2, right now. Not the only broken event mod
This was the only mod in my playlist
DLC's: All
Anyway, have a good week everyone. We need good weeks amirite
when attacking, an event will pop up in regards to a "refugee crisis". Selecting the option for "more meat shield etc etc" depopulates the entire planet / habitat.
The same thing happens when the hospital event shows up, where a nurse ask for assistance. Selecting "seizeing the hospital" also depopulates the planet / habitat
It doesn't do "light damage", it kills like, *at least* 30 pops.
I’ll take a look over the code again. I swear I’ve fixed it like 6 or 7 times. It shouldn’t be doing that 😂