Stellaris

Stellaris

57 ratings
Ground Command + Military Enhancements Patch
   
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471.046 KB
8 Apr, 2024 @ 4:29pm
29 Sep, 2024 @ 5:36pm
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Ground Command + Military Enhancements Patch

Description
A patch that combines both Ground Command and Military Enhancements 2.0, using the armies from the former with the armament system and custom buildings of the latter.

Please let me know if there are any repeat armies, issues, or other chicanery.

Load order:
- Military Enhancements
- Ground Command
- Patch (THIS *MUST* BE LOADED LAST!)
13 Comments
Civ5Fan 5 Jul @ 8:22am 
Can't seem to make any armies other than marine, infantry, and airborne. Just had the three mods and turned off patch and more options appeared
BaconDoneRight  [author] 18 Jun @ 5:34pm 
Nah should be fine. This patch should work infinitely until Stellaris updates their ground combat
AltoidsMaximus 18 Jun @ 7:26am 
Still works or requires update?
Gear`O`Derm 20 Jan @ 3:30am 
still
work?
SyxTheDragon 9 Oct, 2024 @ 6:32pm 
cant seem to get the Armaments resource to display at all except in the galactic market
harozuken 26 Aug, 2024 @ 12:32pm 
posting this as duplicate to see if I can fix bug in my game.
Ddoes this mod affect trade values for leaders? im running Tactical Algorithms and im getting an error "cannot propose trade with more than 0 leaders" so I can't use the defense pen effect of the civic.
Blazingdevil 23 Aug, 2024 @ 12:19pm 
yeah im still getting negative recruitment times with this patch
abstract assassin 30 Apr, 2024 @ 11:59am 
Special forces academy is still an option although it's pretty much redudant.
MC Zyklon, war crime enjoyer 15 Apr, 2024 @ 12:39pm 
I'm getting negative army recruitment times in the hundreds of days. When you go to recruit them it then jumps to -1 and no army is created. This applies to all armies.
BaconDoneRight  [author] 11 Apr, 2024 @ 5:17pm 
@SgtPeppersSoul I've formatted army costs as more "elite" armies get a higher energy upkeep, while armies that are "bigger" cost more armaments. I'll take a look, though.