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Mod also heavily clashes with ACOT / although ACOT has a feature to disable armies and such so maybe still compatible
At the moment, their stats are better than assault armies, but their number is capped extremely low, requiring a whole building for every two additional armies. When used, especially with mods that can cause the enemy to have a lot of powerful defence armies, they just aren't worth it and require you to reinforce them with a lot of regular armies (which is an issue because the ground combat system sometimes just tosses them into the reserves).
I'd suggest either raising the cap per building by a fair bit or keeping it as is, but making the armies significantly more powerful
@Stepandia OOH shit thank you lol, forgot to do that. Will fix it as soon as my ISP restores my internet >:(