RimWorld

RimWorld

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[LTS]Biosphere
   
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Mod, 1.5, 1.6
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Posted
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5.394 MB
9 Apr, 2024 @ 6:56am
15 Jun @ 6:06am
4 Change Notes ( view )

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[LTS]Biosphere

Description




[ko-fi.com]

Biosphere transforms the way your colony connects with the natural world. From strange, cave flora to practical crops for your fields, this mod introduces a diverse range of plants be it alien or those we're familiar with that feel right at home in your colony. Unique aquatic species now thrive in rivers and along shorelines, bringing life and variety to previously bland waterscapes. Whether you're cultivating new crops or managing vibrant ecosystems, Biosphere brings fresh depth to every corner of your environment.


Water-Based Plants: A variety of aquatic plants that naturally grow in water, adding depth and beauty to rivers, lakes, and shorelines.
Aquatic Growing Zones: Designate special water growing zones to cultivate aquatic flora, enhancing your farming options.
Buildable Paddies and Waterbeds: Construct paddies and waterbeds using water buckets, or waterskins if Medieval Overhaul is loaded, to create the perfect environment for your water-loving crops.
New Trees: Introduces various tree species, including alien-looking trees, fruit-bearing trees, and the mystical Mistveil tree, adding diversity to your forests and farmlands.
Potted Plants: Decorate your colony with potted plants, some of which emit a gentle glow in darklight or a soft, colored light, enhancing the ambiance of your spaces.
Nectarleaf Plant: Grow the Nectarleaf, a unique plant used to craft Firesap, a potent drug that can be utilized in various ways.
Cave Flora: Cultivate a special growable cave plant that provides an additional food source, suitable for the dark and damp environments of caves.
Glowing Night Plants: Encounter plants that glow softly at night in rivers, adding a touch of luminescent beauty to the dark hours.
Water Lilies, Cattails: Populate your water bodies with natural aquatic flora like water lilies and cattails, enriching the landscape with their serene presence.
Hearty Stews: Cook up delicious stews using the new ingredients provided by the Biosphere mod, giving your colonists a nutritious and satisfying meal option.
Buildable Wells: Construct wells for a steady water supply, with minor support for Dubs mods.
And more...




Q: How can I report bugs or ask for help?
A: Comment down below, or report it over at our discord, make sure to include your player log files if any.

Q: How does this work with regrowth and other mods that add water plants?
A: Quite frankly, it cares not and it does not affect vanilla behavior whatsoever so it should be compatible with everything. However, if another mod adds their own code to add watery plants, then ofc, my mod will still try to spawn plants on water regardless of that mod. However, it wont try to plant on places where plants already exists soooo it should be compatible with those mods regardless. Most of my plants are biome specific though and will only spawn there but some are set to spread across all biomes. This means, it should add some of my plants to modded biomes if my mod is loaded after that mod in the mod list. If this is good or bad is up for you to decide.

[discord.com]


Many thanks to the folks over at Yggdrasil & Gjallarhorn and my friends over discord for their support!

Code by LTS, art by Anthitei & ELIF_. Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


  • Seems to slow down the game for some users - Probably fixed with performance updates to LTS Systems
  • Seems to cause world generation issues for some users - Probably fixed with performance updates to LTS Systems
  • But I'd love your thoughts and suggestions for improvements!
Popular Discussions View All (1)
0
27 Mar @ 7:49am
russian
tzverg
101 Comments
Roque the Rogue 4 Jul @ 6:56am 
On 1.6 the mod spams a lot of red errors;

"WaterPlantBase" for node "ThingDef". Full node: <ThingDef
x12 times

Config error in LTS_Plant_Mangrove: Beauty stat base is defined, but Things of category None cannot have beauty, has null thingClass, has nutrition but ingestible properties are null

Config error in LTS_Plant_Mistveil: - same as above -

LTS_Plant_Aquaflume, LTS_Plant_BlueBarb, LTS_Plant_BlueReed, LTS_Plant_Cattail, LTS_Plant_Goblet, LTS_Plant_Papyrus, LTS_Plant_RedRice, LTS_Plant_WaterHyacinth, LTS_Plant_WaterLily - all have config errors -

Only have the mod and harmony loaded, please fix when possible.
LZIM 29 Jun @ 9:17am 
for the loading errors, error generating map.. have we deleted the mods folder and started from scratch ?

Appears to be effecting dozens of mods (1.6 version of mod for 1.6 version of the game) that fail to load even the tutorial when they are active.
2941026574 20 Jun @ 3:17pm 
1.6大佬
Pielord 19 Jun @ 1:14pm 
Ok, i don't know the requirements to plant a Mistveil Tree but my colonists, when i create the growing zone (tested in sea water and a river) they just don't plant it.

They cut all plants like normal but after that they just don't do anything.
Wyrd 18 Jun @ 8:48pm 
same as below but i ran it with just Harmony, Core, & Biosphere
got these errors on startup: https://pastebin.com/xS9hhZ6m
got these errors moving past scenario screen: https://pastebin.com/QqSNe53r
wishing you luck i love this mod
Thale 17 Jun @ 2:46pm 
Same as the others, this breaks moving past scenario selection.
LimeTreeSnake  [author] 16 Jun @ 2:03am 
Will try to figure out why that is, sorry about the inconvenience
mechpuppe82 16 Jun @ 2:01am 
Map can´t load.
2941026574 15 Jun @ 11:07pm 
1.6老
QeoJin 15 Jun @ 9:22pm 
Also can't load a map, same as the person below