RimWorld

RimWorld

[LTS]Biosphere
102 Comments
Ascythian 8 hours ago 
I wish you had more images to show what this mod's features are a bit more @LimeTreeSnake like you have done with Maintenance and even more images below the title.
Roque the Rogue 4 Jul @ 6:56am 
On 1.6 the mod spams a lot of red errors;

"WaterPlantBase" for node "ThingDef". Full node: <ThingDef
x12 times

Config error in LTS_Plant_Mangrove: Beauty stat base is defined, but Things of category None cannot have beauty, has null thingClass, has nutrition but ingestible properties are null

Config error in LTS_Plant_Mistveil: - same as above -

LTS_Plant_Aquaflume, LTS_Plant_BlueBarb, LTS_Plant_BlueReed, LTS_Plant_Cattail, LTS_Plant_Goblet, LTS_Plant_Papyrus, LTS_Plant_RedRice, LTS_Plant_WaterHyacinth, LTS_Plant_WaterLily - all have config errors -

Only have the mod and harmony loaded, please fix when possible.
LZIM 29 Jun @ 9:17am 
for the loading errors, error generating map.. have we deleted the mods folder and started from scratch ?

Appears to be effecting dozens of mods (1.6 version of mod for 1.6 version of the game) that fail to load even the tutorial when they are active.
2941026574 20 Jun @ 3:17pm 
1.6大佬
Pielord 19 Jun @ 1:14pm 
Ok, i don't know the requirements to plant a Mistveil Tree but my colonists, when i create the growing zone (tested in sea water and a river) they just don't plant it.

They cut all plants like normal but after that they just don't do anything.
Wyrd 18 Jun @ 8:48pm 
same as below but i ran it with just Harmony, Core, & Biosphere
got these errors on startup: https://pastebin.com/xS9hhZ6m
got these errors moving past scenario screen: https://pastebin.com/QqSNe53r
wishing you luck i love this mod
Thale 17 Jun @ 2:46pm 
Same as the others, this breaks moving past scenario selection.
LimeTreeSnake  [author] 16 Jun @ 2:03am 
Will try to figure out why that is, sorry about the inconvenience
mechpuppe82 16 Jun @ 2:01am 
Map can´t load.
2941026574 15 Jun @ 11:07pm 
1.6老
QeoJin 15 Jun @ 9:22pm 
Also can't load a map, same as the person below
Bara CoMiGo 15 Jun @ 6:05pm 
Can't load a map with this on v1.6 with quite a light, mostly XML modlist. Added to an existing game (and it worked fine this way before). There is a ton of XML errors shown on startup, too.
Full startup log https://pastebin.com/JaNBDxdY
Loading a map returns NullReferenceException at Verse.GenTypes.SameOrSubclassOf in starting policies something something.
joepez 15 Jun @ 7:19am 
FYI Steam still lists Systems as a required dependency.
LimeTreeSnake  [author] 15 Jun @ 6:06am 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Removed Systems dependency.
- Removed water plant usage from Systems in favour of new water plants code in 1.6.
- Added sowable grass if no other mod already patches this.
Smeghead 3 Apr @ 8:28am 
@kahvipensas Yeah there seems to be a compatibility issue with Vanilla Plants Expanded - More Plants
tzverg 27 Mar @ 7:52am 
Deklatis 21 Mar @ 8:52pm 
Love this mod. Thank you so much!
kahvipensas 8 Mar @ 2:20am 
My pawns never sow plants on aquatic growth zones. Probably a mod compatibility issue, as I have two types of aquatic growth zones - one with a blue background and one with a green background. The blue one works, the green one doesn't. This mod's plants can only be grown on the green ones. Harvesting from wild works, and wild planets do regrow, but for example I can't grow aquaflume in growing zones.
greensniperhat 13 Feb @ 6:21am 
nevermind, the river area doesn't work, either.
greensniperhat 13 Feb @ 4:24am 
It seems like the waterbed and the paddy doesn't let plants grow on them - I put this mod's aquatic growing zone on a nearby river and my pawns can grow them. I don't think it's the -200% fertility requirement, either, since I tried editing LTS Systems to have 0 fertility requirement and it still won't grow on paddies or waterbeds.
Mr_FoxCride 7 Jan @ 5:51am 
Using "SeedsPlease: Lite Redux" mod, but seeds extracted from LTS Biosphere plants aren't stockable - I just can't allow to keep seeds in any stockpile.
cz 27 Dec, 2024 @ 4:32pm 
really great mod, only issue is that i always have water based plants spawning and growing on land, and growing through structures and floors occasionally. will still be keeping it on though cause the impact is minimal and it gives so much life to the game
Федя 24 Dec, 2024 @ 12:00pm 
more screens pls!
Tinda 18 Dec, 2024 @ 8:17am 
waterlilies can spawn on land?? o.O
咸鱼书记 25 Nov, 2024 @ 10:28pm 
XML error: Duplicate XML node name comps in this XML block: <ThingDef Abstract="True" Name="LTS_WaterSource" ParentName="BuildingBase">
Your DubsBadHygiene patch added redundant <comps>.
Halfelfaedyn 25 Nov, 2024 @ 6:02pm 
Where has this been? I love it!!
Enthused Nudist 24 Nov, 2024 @ 6:06pm 
@BigGovernment couldn't pin it down either, but adding Biosphere mid-save has been fine so far
BigGovernment 18 Nov, 2024 @ 10:08am 
@enthused nudist - i had intermittent world gen issues with this module. I could never narrow down what was specifically causing it however.
worth noting i am using biomes! core as well
for some reason i can't actually grow any of the aquatic plants this mod adds; their fertility requirements are somehow set to -200%, which i suspect is the culprit
kongkim 4 Nov, 2024 @ 8:35am 
Have a problem. I want to build some of the water tiles, and it say it requies warter buckets.
So i looked at the research and can see the "Pump" is under Stonecutting. But when i researched it, i can still not build the pump?
Any ide way that is?
Hapcube 18 Oct, 2024 @ 6:05pm 
Probably, I just wanted to let you know since otherwise this mod is almost impact free
LimeTreeSnake  [author] 18 Oct, 2024 @ 2:26am 
Hmmm, Cherry picker is a mod that could help you Hapcube
Hapcube 16 Oct, 2024 @ 8:16pm 
A way to disable goblets or (even better) remove them post world generation would be nice for those of us with lower end computers. Removing every goblet plant from my game gave me an almost 50 tps increase.
Enthused Nudist 5 Oct, 2024 @ 5:19pm 
Is anyone experiencing any worldgen issues? When I try to generate a new seed, it won't let me. I'm 90% sure it's a mod conflict as I have a pretty large mod list, but wondering if anyone has been able to narrow it down. Really want to use this mod! :D
Narada 16 Sep, 2024 @ 11:38am 
ah thanks for updated description, much appreciated
LimeTreeSnake  [author] 16 Sep, 2024 @ 8:06am 
- Some specific watery plants added to Dark Forest and Ancient Forest from Medieval Overhaul.
- Allow usage of flour from medieval overhaul for making stews along with starch.
- Linden tree require higher soil fertility than regular trees, thus can't grow on stony soil anymore. It's also affected more by soil fertility.
- The new Waterbed patched, can be fished in with VanillaFishingExpanded fishing areas.
- Using the updated logic for spawn rates in LTS Systems for plants. Added some values to the plants.
LimeTreeSnake  [author] 16 Sep, 2024 @ 8:06am 
- Added missing MayRequire , thanks tide{S}haper industries for notifying
- If Medieval Overhaul is loaded, replace my water buckets with their Waterskins in recipes and paddy creation. Does not remove water buckets but they are useless.
- Added a new buildable water tile, waterbed.
- Paddies can be snow covered.
- Made Goblet growable, they are so pretty
- Made Water Lily growable, they are so pretty
- Added Linden trees to spawn in Dark Forest and Ancient Forest from Medieval Overhaul.
Narada 28 Aug, 2024 @ 8:34am 
Hi this looks really nice! Is there somewhere I can have a look at the full list of added features? I don't understand what would I use water for, or what paddies are etc. I just took a brief look in devmode but that did not help :) I see it adds a lot but before I start a full playthrough I would like to know all the stuff it adds. Thanks!
LimeTreeSnake  [author] 15 Aug, 2024 @ 12:04am 
Ah thanks for that!
tide{S}haper industries 14 Aug, 2024 @ 11:47pm 
Hoi! Just a heads-up; you forgot some MayRequire for the meal-recipes (RecipeDefs_Meals.xml), so it's throwing errors if used without LTS Furnishing:

> Could not resolve cross-reference to Verse.ThingDef named LTS_StoneOven (wanter=recipeUsers)
>Could not resolve cross-reference to Verse.ThingDef named LTS_StoneStove (wanter=recipeUsers)
> Could not resolve cross-reference to Verse.ThingDef named LTS_ElectricStove (wanter=recipeUsers)
Akane 10 Aug, 2024 @ 3:05pm 
At the outset, we would like to inform you that we use machine translation.
Thanks for the nice mod! I have made my own Japanese translation and am playing with it!
When using with DBH, it is difficult to use the vaporization heat cooler in the early stages because the fuel of the vaporization heat cooler seems to be replaced with water here.
Is it possible to fix this or make it possible to pump water without research?
LimeTreeSnake  [author] 3 Aug, 2024 @ 7:06am 
- Starch can be produced from some resources, it's used to make stews or act as animal feed like before.
- Added a fine mealtype "stew" made with starch. It is a fine meal that boosts cold resistance but lowers heat tolerance.
- Added a non darklight version of Darklight Zamiakalla called Brightbloom Zamiakalla. It emits a yellowish light instead.
- Altered graphic size of both Zamiakallas a lil.
- Altered values of Mistweave cloth a lil.
- Lessened fall of Firesap need for the addicted.
- Added wells and a water resource
- Added paddies
- Removed Firesap addiction Gene. It's too strong, sorry for the inconvenience.
- Lowered Mangrove spawn rate and spread.
LimeTreeSnake  [author] 3 Aug, 2024 @ 7:06am 
- Updated thumbnail
- Made Mangrove non-minifiedable (Will throw red error at first when loading a save since the "blueprint" is no longer available, but should cause no further issues.
- Made Baocrest non-minifiedable (Will throw red error at first when loading a save since the "blueprint" is no longer available, but should cause no further issues.
- Made Mistveil non-minifiedable (Will throw red error at first when loading a save since the "blueprint" is no longer available, but should cause no further issues.
- Made Aquaflume multiselectable
- Made Cattails multiselectable
- Made Red rice multiselectable
- Made Caliroot multiselectable
- Made Nectarleaf multiselectable
- Lowered nutrition value of redrice from 0.06 to 0.05.
- Added Linden trees, or commonly known as Lime trees
- You now harvest cattails from cattails instead of starch. Starch is a product with other usages now.
Pvc pipe 29 Jul, 2024 @ 8:58am 
Are the reeds and other river plants supposed to grow on jungle soil? I use Realistic planets continued so my base is between a temperate forest and jungle just in case that might be the cause of the odd bug
Prime Minister Panda 27 Jul, 2024 @ 7:23pm 
I've encountered an issue when using Biomes! Core, the aquatic growing zones aren't able to be sown. I can't get colonists to do anything with them. I tried changing the load order but that doesn't seem to help.
Lekoda 24 Jul, 2024 @ 9:07am 
The slow downs and world gen issues might be linked to Biomes and Water Freezes.

Still running some test atm
LimeTreeSnake  [author] 16 Jun, 2024 @ 3:48am 
npnp ^^ Might have to redownload the mods also, it might help but I fear other than that, dunno really what up.
MercuryRiver 16 Jun, 2024 @ 3:31am 
Yes, I have both. I'll do some testing today then and see if another mod is interacting with this funny, thanks for the reply!
LimeTreeSnake  [author] 16 Jun, 2024 @ 1:41am 
No only in the water, do you have LTS systems and Harmony installed?