Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"WaterPlantBase" for node "ThingDef". Full node: <ThingDef
x12 times
Config error in LTS_Plant_Mangrove: Beauty stat base is defined, but Things of category None cannot have beauty, has null thingClass, has nutrition but ingestible properties are null
Config error in LTS_Plant_Mistveil: - same as above -
LTS_Plant_Aquaflume, LTS_Plant_BlueBarb, LTS_Plant_BlueReed, LTS_Plant_Cattail, LTS_Plant_Goblet, LTS_Plant_Papyrus, LTS_Plant_RedRice, LTS_Plant_WaterHyacinth, LTS_Plant_WaterLily - all have config errors -
Only have the mod and harmony loaded, please fix when possible.
Appears to be effecting dozens of mods (1.6 version of mod for 1.6 version of the game) that fail to load even the tutorial when they are active.
They cut all plants like normal but after that they just don't do anything.
got these errors on startup: https://pastebin.com/xS9hhZ6m
got these errors moving past scenario screen: https://pastebin.com/QqSNe53r
wishing you luck i love this mod
Full startup log https://pastebin.com/JaNBDxdY
Loading a map returns NullReferenceException at Verse.GenTypes.SameOrSubclassOf in starting policies something something.
- Removed Systems dependency.
- Removed water plant usage from Systems in favour of new water plants code in 1.6.
- Added sowable grass if no other mod already patches this.
Your DubsBadHygiene patch added redundant <comps>.
So i looked at the research and can see the "Pump" is under Stonecutting. But when i researched it, i can still not build the pump?
Any ide way that is?
- Allow usage of flour from medieval overhaul for making stews along with starch.
- Linden tree require higher soil fertility than regular trees, thus can't grow on stony soil anymore. It's also affected more by soil fertility.
- The new Waterbed patched, can be fished in with VanillaFishingExpanded fishing areas.
- Using the updated logic for spawn rates in LTS Systems for plants. Added some values to the plants.
- If Medieval Overhaul is loaded, replace my water buckets with their Waterskins in recipes and paddy creation. Does not remove water buckets but they are useless.
- Added a new buildable water tile, waterbed.
- Paddies can be snow covered.
- Made Goblet growable, they are so pretty
- Made Water Lily growable, they are so pretty
- Added Linden trees to spawn in Dark Forest and Ancient Forest from Medieval Overhaul.
> Could not resolve cross-reference to Verse.ThingDef named LTS_StoneOven (wanter=recipeUsers)
>Could not resolve cross-reference to Verse.ThingDef named LTS_StoneStove (wanter=recipeUsers)
> Could not resolve cross-reference to Verse.ThingDef named LTS_ElectricStove (wanter=recipeUsers)
Thanks for the nice mod! I have made my own Japanese translation and am playing with it!
When using with DBH, it is difficult to use the vaporization heat cooler in the early stages because the fuel of the vaporization heat cooler seems to be replaced with water here.
Is it possible to fix this or make it possible to pump water without research?
- Added a fine mealtype "stew" made with starch. It is a fine meal that boosts cold resistance but lowers heat tolerance.
- Added a non darklight version of Darklight Zamiakalla called Brightbloom Zamiakalla. It emits a yellowish light instead.
- Altered graphic size of both Zamiakallas a lil.
- Altered values of Mistweave cloth a lil.
- Lessened fall of Firesap need for the addicted.
- Added wells and a water resource
- Added paddies
- Removed Firesap addiction Gene. It's too strong, sorry for the inconvenience.
- Lowered Mangrove spawn rate and spread.
- Made Mangrove non-minifiedable (Will throw red error at first when loading a save since the "blueprint" is no longer available, but should cause no further issues.
- Made Baocrest non-minifiedable (Will throw red error at first when loading a save since the "blueprint" is no longer available, but should cause no further issues.
- Made Mistveil non-minifiedable (Will throw red error at first when loading a save since the "blueprint" is no longer available, but should cause no further issues.
- Made Aquaflume multiselectable
- Made Cattails multiselectable
- Made Red rice multiselectable
- Made Caliroot multiselectable
- Made Nectarleaf multiselectable
- Lowered nutrition value of redrice from 0.06 to 0.05.
- Added Linden trees, or commonly known as Lime trees
- You now harvest cattails from cattails instead of starch. Starch is a product with other usages now.
Still running some test atm