RimWorld

RimWorld

311 ratings
Patricia's Moveable Monoliths
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Mod, 1.5
File Size
Posted
Updated
345.308 KB
11 Apr, 2024 @ 7:40pm
20 Apr, 2024 @ 5:34pm
10 Change Notes ( view )
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Patricia's Moveable Monoliths

Description
Superior solution to monolith movement!
Grab a monolith and just carry it somewhere else!

Who let this chunk of ancient eldritchitty stone fall in my Rich soil (fert. 140%)??
Get it outta here and put it in a dark damp cave where it belongs, the cursed thing.

No more building around this massive bastard!
Build a lab and bring the thing inside like a normal sane humanoid being!

Now with an added bonus of:
  • Obelisk relocation!
  • Big Hole immigration!
  • Harbinger Tree emigration scheme!
  • And settings to enable and disable it all!
  • All balanced and totally fair!

Compatibility Support
  • RimWorld 1.5!
  • Anomaly DLC!
  • Combat Extended!
  • Vanilla Expanded series!
  • Possibly even Hospitality!
  • Compatible with HAR (It wasnt before when it requires XMLExt.

Save Safety
  • Possibly? UNSAFE to add to add mid-save, It will cause you to be unable to attune. Its been acting really weird, Sometimes it stops you from attuning but most of the time it doesnt.
  • SAFE to remove it from an existing game
  • SAFE to put it above or below any other mod other mod that is between HugsLib and RocketMan
  • SAFE to start a new colony on the Rim!

Credits
  • Credits to Chicken Pluckerson for the preview.
  • Credits to FoxyTeacup for the second preview and for dealing with the C#.

Disclaimer
    This mods code is edited from vanilla and was not copied from another author, Any other mod serving the same or similar purpose is purely coincidental, And to the situation with Ferny, Me and him are cool now and remember before you form your opinions take it in mind that there is context that you probably dont know about.
139 Comments
XYM04689733 4 hours ago 
1.6
Commander Link 9 hours ago 
for those who want this updated and to take pressure off the author, just get cherry picker and edit the monolith to be minifiable. i know nothing about modding and was able to do it. just poke around!
Chaonic 11 Jul @ 7:56am 
The mod served me well! o>
Jakkariah  [author] 2 Jul @ 5:09pm 
@Caramel, sorry i aint feelin super motivated to update this, especially since all my modding files corrupted so, maybe someone will fork it or continue it, maybe not
Caramel 2 Jul @ 11:04am 
work in 1.6, but cant move pit gate
Jakkariah  [author] 22 May @ 12:28pm 
tho its probably fine
Jakkariah  [author] 22 May @ 12:28pm 
@SirArlen Yea its probably fine, its ok to move and remove mid-save the only issue is there might be some bugs using the mods entirely, cuz its a finecky patch
SirArlen 22 May @ 2:19am 
is it ok to add midsave if i dont need to move the monolith? I just wanted to move the harbringer trees and the obelisks to a more desirable spot
Jakkariah  [author] 18 May @ 8:48pm 
@lostormisplaced ehh maybe once i play rimworld next but i have another mod i need to work on that I want to prioritize over adding compatibility for other mods with this... Though, its really easy to do and you could do it
lostormisplaced 18 May @ 8:43am 
Could you add integration with anomalies expected blood puddle/lake?