RimWorld

RimWorld

Patricia's Moveable Monoliths
139 Comments
XYM04689733 15 hours ago 
1.6
Commander Link 19 hours ago 
for those who want this updated and to take pressure off the author, just get cherry picker and edit the monolith to be minifiable. i know nothing about modding and was able to do it. just poke around!
Chaonic 11 Jul @ 7:56am 
The mod served me well! o>
Jakkariah  [author] 2 Jul @ 5:09pm 
@Caramel, sorry i aint feelin super motivated to update this, especially since all my modding files corrupted so, maybe someone will fork it or continue it, maybe not
Caramel 2 Jul @ 11:04am 
work in 1.6, but cant move pit gate
Jakkariah  [author] 22 May @ 12:28pm 
tho its probably fine
Jakkariah  [author] 22 May @ 12:28pm 
@SirArlen Yea its probably fine, its ok to move and remove mid-save the only issue is there might be some bugs using the mods entirely, cuz its a finecky patch
SirArlen 22 May @ 2:19am 
is it ok to add midsave if i dont need to move the monolith? I just wanted to move the harbringer trees and the obelisks to a more desirable spot
Jakkariah  [author] 18 May @ 8:48pm 
@lostormisplaced ehh maybe once i play rimworld next but i have another mod i need to work on that I want to prioritize over adding compatibility for other mods with this... Though, its really easy to do and you could do it
lostormisplaced 18 May @ 8:43am 
Could you add integration with anomalies expected blood puddle/lake?
Man 11 May @ 11:36pm 
with this mod i finally got my life back on track! when before my wife and children and community all worshiped the mysterious obelisk that appeared in my living room, now i can move it to a better locate like my bathroom or linen closet. Thank you, Your Resident Fox and Jakkariah!
Jangurs 21 Mar @ 12:21pm 
I think because you added moving Harbinger Trees, this mod is conflicting with "Replantable Special Trees"

It looks like there may be no conflict if this mod is ordered after that mod.

Would be good if you could get that added as a rule on RimPy, if you have any idea how....have mentioned this on the other mod too, in case they know how to do that
BoogieMan 9 Jan @ 11:38am 
No, I hadn't. It was the same one I first started on.
@BoogieMan Have You migrated Your colony maybe? It happened to me, because I migrated and set up new colony because I decided the starting place was bad and that caused me to get two monoliths
Jakkariah  [author] 13 Nov, 2024 @ 7:40pm 
@BoogieMan Could be a bug/side effect, Wouldnt be surprised as this mod is basically a hacky little patch, Though im not totally sure as I havent barely played Anomaly either lol
BoogieMan 13 Nov, 2024 @ 3:46pm 
Is it normally possible to get two monoliths, or is that a possible side effect of this mod? I don't recall seeing or hearing about this before, but I don't have a lot of experience with Anomaly yet.
[ELL] 15 Oct, 2024 @ 12:28pm 
XDD Touche! It *was* funny, cannot deny.
Jakkariah  [author] 15 Oct, 2024 @ 11:57am 
@[ELL] I use CE aswell, Just thought it would be funny to add the CE compatible tag to it lmao
[ELL] 14 Oct, 2024 @ 5:19pm 
... Did this really need a Combat Extended tag? Haha as someone who uses CE, y'all clearly have asked about it way too much.

Anyway, based mod.
Julius_ovO 13 Sep, 2024 @ 6:20am 
nice bro appreciate:steamthumbsup::steamthumbsup::steamhappy:
Qucumber 20 Aug, 2024 @ 8:25pm 
Why Miso Beef Thumbnail?
Jakkariah  [author] 13 Aug, 2024 @ 7:04pm 
Hmm, Not sure sorry maybe its a mod conflict because in my testing its worked fine
doggosuki 12 Aug, 2024 @ 10:06pm 
i checked the mod settings and moving pitgates has always been enabled however it doesn't let me. i'm not too bothered though as my main reason for using this mod was to move the obelisks
Jakkariah  [author] 12 Aug, 2024 @ 5:07pm 
I dont really know how to add translations to a mod? sorry
Ferchu 12 Aug, 2024 @ 9:12am 
Hi @Patricia?!, could you upload the translation to Spanish?
https://pastebin.com/SC6S3tw3

Thanks
大番薯之怒 12 Aug, 2024 @ 5:33am 
bro,I made a translation for your mod and if you mind I will hide it.
大番薯之怒 12 Aug, 2024 @ 4:35am 
bro,can we add blueprint shadows ?~
大番薯之怒 12 Aug, 2024 @ 4:33am 
Pit gate Cannot move ~
Jakkariah  [author] 11 Aug, 2024 @ 9:19pm 
idk probably maybe I havent played anomaly
doggosuki 11 Aug, 2024 @ 2:57pm 
ah ok thanks. also i got 2 corrupted obelisks, is this normal ? xD
(exact same obelisk)
Jakkariah  [author] 11 Aug, 2024 @ 10:26am 
You should be able to, Maybe check the mod settings as you might have the Pit Gates patch disabled.
doggosuki 11 Aug, 2024 @ 4:59am 
I can't seem to move pit gates, but moving the monolith and obelisks works fine
Ténome 2 Jul, 2024 @ 2:18am 
ok I will try
Jakkariah  [author] 1 Jul, 2024 @ 1:20pm 
Yes, Im fairly sure.
Ténome 1 Jul, 2024 @ 7:06am 
can I move the monolith once I have interacted with it and put this mod after this action?
Jakkariah  [author] 24 Jun, 2024 @ 3:58pm 
@LordBlacksteel i think so yes
Lord Blacksteel 24 Jun, 2024 @ 10:26am 
Is it possible to add this mod mid-save and move the monolith if you haven't interacted with it at all throughout the save?
someonesneaky 23 Jun, 2024 @ 12:01am 
I hope that is a good thing :cat_cool:
Jakkariah  [author] 23 Jun, 2024 @ 12:00am 
LMAO I know who you are.
someonesneaky 22 Jun, 2024 @ 11:31pm 
Yes hello I am Sneaks, it is nice to meet you
Jakkariah  [author] 22 Jun, 2024 @ 9:40pm 
howdy
TheBronzeWarrior 22 Jun, 2024 @ 9:03pm 
no way its mama sneaks also hi patricia
someonesneaky 13 Jun, 2024 @ 4:05pm 
Thank you!
Jakkariah  [author] 11 Jun, 2024 @ 5:29pm 
@someonesneaky, You could download the mod and go into the mod options menu for it and disable the patch for the Monolith, And No as far as I know it does not change anything even if the monolith is attuned, However this mod can be kind of buggy as the Monoliths are unpredictable in my experience so if you would like to be safe you can just disable it anyway.
someonesneaky 8 Jun, 2024 @ 7:03pm 
Would you possibly consider please making a version of this that moves everything except the monolith? I'd like to move my obelisks to a central location, and this mod is the only one so far that I've found to allow that function, but I'm nearing end-game and definitely do not want to start over.

Unless it can be added safely if monolith is already attuned? Mine's at level 2, and I've got everything but the two post-Awakening 'Ultimate' entities discovered.
Fuedrakia 4 Jun, 2024 @ 6:47pm 
Thank you so much for this, I play with VFE - Anceints and usually pick sea-side cliff areas, which means what fertile land I do have access to for animals to graze often gets taken up by the monolith, which always sucks butt. Plus, I find it sad that it cant spawn underground like in a cave pocket for you to find, so it will be nice to bring the monolith into my base and free up the land for animals and defenses.
Raggsockan 2 Jun, 2024 @ 3:40pm 
What happens if you rotate it? Does it function exactly the same?
Jakkariah  [author] 29 May, 2024 @ 3:41pm 
@Rafocale XML Extensions is no longer a requirement.
Zero Enna 27 May, 2024 @ 12:23am 
Welp just tried it and it seems fine lol
Zero Enna 26 May, 2024 @ 11:45pm 
If I download this mod to my current save, then do the archonexus quest to sell my base and make a new one, would it work?