RimWorld

RimWorld

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Pawn Editor
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.801 MB
11 Apr, 2024 @ 10:00pm
10 Jul @ 11:43am
13 Change Notes ( view )

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Pawn Editor

Description
[ko-fi.com]


Steer the story in the direction you want it to go. Heal injuries your ultratech soldier obtained during a fight with a rabbit, teleport missing pawns back, change backstories that do not fit the narrative.

Pawn Editor is a new editor for your pawns inspired by great mods like Character Editor and Prepare Carefully.

Your last colonist exerts her final breath as she dies. Not even her ultratech armor or archotech implants could save your colony from... a rabbit? Tend to your pawns and shape them in a way that fits the story you had in mind.

Reality can be whatever you want it to be
It’s not just about changing the way your pawn looks.
  • Change the backstory, trait or skills for your pawns. Use filters to easily find that specific item you are looking for.
  • Quickly change the options for an item your pawn holds. You can even modify the trait of a persona weapon.
  • Changing the appearance for your pawn is as easy as ever. The new appearance editor allows you to easily see all available options. All you have to do is decide which one you want.

Save what you want, and nothing more
At the bottom of the editor you find three buttons; save, load and randomize. Instead of saving and loading simply the whole pawn, clicking these buttons opens up a dropdown allowing to select you only a specific set of features you want to save. Depending on which tab you are on, the options will change.

The randomize buttons works in a similar way. A dropdown shows a selection of things you can randomize. After selecting a feature to randomize, another small button shows up allowing you to repeat the last randomization. Keep clicking until you get something you like.

Build from the ground up to be extensible
Modifying your pawns is fun, but what use is it if it does not work with your content mods?

Pawn Editor was build with mod compatibility in mind. Simple mods should work instantly, and more advanced mods can create new tabs to house their own features.


Humanoid Alien Races 2.0 - Supported
Vanilla Skills Expanded - Supported


Q: How do I open the menu?
A: The menu can either be opened when starting a game and clicking the 'Pawn Editor' button at the bottom of the screen. You can also completely replace the vanilla window through the settings. In game the menu is opened by enabling dev mode and clicking the new button at the top of the screen.

Q: Can you add support for mod x?
A: While we will add support for bigger mods, adding support for every mods anyone wants is a very time-consuming task. You're more than welcome to ask us to support a mod, but you can also add support yourself! Pawn Editor can easily be extended with more tabs. If you need any help on how to add support for Pawn Editor, check out the GitHub wiki or join the Discord.

Q: Can I share my saved characters with my friends?
You can! Pawn Editor creates a new folder in in your default RimWorld save directory ...\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\PawnEditor. Simply copy the .png and .xml of your character and send it over.

Did you know that you can also export the portrait of a character? Click on the load button and select 'export portrait'. You will find images of all four directions for your favorite pawn on your desktop.


ISOREX - Project lead
Legodude17 - Main coder
Taranchuk - Coder
Helixien - I'm not sure what his role is but I swear he helped

Community contributors
TreadTheDawnGames, mycroftjr, Inglix, fofajardo



[discord.gg]
[github.com]

Bug reports in the comments are ignored, post them either in the Discord or on the GitHub page.
Popular Discussions View All (8)
29
19 Jul @ 8:33am
Issue Report
MxCheeseSauce
24
3 Aug @ 7:20am
Feature Request
l.lampenoir
1
29 Mar @ 9:30am
Something is broken this morning.
xylia
639 Comments
Jet 13 hours ago 
oh no... so theres no solution to adding a reunion mod character mid game
Alexander Zagirov 19 hours ago 
To those who have problems with loading saved pawns I want to say that this is an old problem with ALL similar mods. They just save a chunk of raw xml code to file. Trying to load this code into another game especially if your mod list changed can lead to a lot of problems. I used “veteran colonist” mod before and had to write my own xml cleaner to be able to transfer pawns without problems.
Latex Santa 3 Aug @ 9:31am 
@Tyrant
Well, this ain't good. What are we going to do now?
Hope and pray that they decide to fix these mods one day, maybe in December when they feel like it, or something?
Latex Santa 3 Aug @ 9:30am 
@Tyrant
I have just re-read your comment and understood that bug reports on that discord are possibly ignored as well. I apologize for being so hasty. Damn, I wish I knew how to read as well now.
Latex Santa 3 Aug @ 9:29am 
@Ryukotsei
I have just re-read Tyrant's post and you're right.
He states that bug reports are ignored there as well. Damn.
I wish I knew how to read as well. >____<
Ryukotsei 3 Aug @ 3:29am 
@Latex Santa "I wish that people would learn to read."

That is downright hilarious considering you clearly didn't read the post of the person you @'d
Srcsqwrn 3 Aug @ 3:10am 
I love Pawn Editor! People say to use Character Editor, but it feels so clunky. :c
Latex Santa 2 Aug @ 12:26am 
@Tyrant
"Bug reports in the comments are ignored, post them either in the Discord or on the GitHub page."
This is the literal last line in the description. I wish that people would learn to read.
Tyrant 1 Aug @ 9:04pm 
@Aion9 Bad news, I'm afraid. Bug reports are ignored there too.
Leftbones 31 Jul @ 3:41pm 
Someone requested name randomization in the discussion thread over a year ago, this seems like a simple thing so I'd like to request it as well.