Halo: The Master Chief Collection

Halo: The Master Chief Collection

173 ratings
Halo 3: ODST Kat's Campaign
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Engine: Halo3ODST
Game Content: Campaign
File Size
Posted
Updated
3.974 GB
13 Apr, 2024 @ 4:22pm
28 Feb @ 8:27pm
44 Change Notes ( view )

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Halo 3: ODST Kat's Campaign

In 1 collection by Katherlyn
Kat's Halo Mods
3 items
Description
Oh, another one of those "Rebalance" mods. This mod does not add any and everything from every Halo game. Instead it focuses on "improving" (in my opinion of course), the base game. Meant to be played on Heroic.

General:
-Carry more ammo and grenades
-AI now do more 100% damage against each other instead of 30%
-On Heroic or Legendary, there are no more button prompts or "training"
Note: Due to the way ODST mods work, it would have been there regardless if it doesn't appear in stock ODST campaigns and I was always annoyed by it.

Weapons:
-Battle Rifle, SMG, Magnum, Energy Sword, and regular Plasma Rifle all make an appearance
-More weapons are useful
-Assault Rifle has more damage and range
-Shotgun has more damage and range
-Shotgun illumination changes based on ammo count
-Magnum is on par with it's Halo 1 counterpart (more damage, scope)
-SMG has more damage
-Silenced SMG can headshot
-Spartan Laser has two zooms
-Needlers supercombine in 6 needles instead of 7
-Brute Plasma Rifle functions similar to it's Halo 2 counterpart
-Spiker has more damage
-Mauler has more damage
-Beam Rifle has more damage (originally weaker than the sniper rifle)
-Covenant Carbine has more damage
-Plasma Pistol and Plasma Rifle are untouched
-Sword lunge has further range
-Plasma Grenade EMPs vehicles

Enemies:
-Brute Ranks what colors Bungie intended
-Brute Chieftains now regenerate shields
-Brutes no longer have Flare Equipment
-Brutes should use more equipment variety
-Grunt Ultras now have shields
-Grunts can be seen wielding plasma rifles
-Jackals now have 4 ranks (Minor, Major, Ultra, Sniper)
-Jackals armor now has colors based on rank
-Jackals can be seen wielding plasma rifles
-Buggers can be seen wielding carry plasma rifles

Allies:
-ODST allies are far more effective with all weapons
-Marines can now appear to be wearing rucksacks
-Marines can now have various ammo packs
-Marines have more accurate collision and physics

Vehicles:
-You take less damage in the Warthog
-Players can sit in the back of the Troop Warthog
-Scorpion Tanks have secondary/coaxial machine gun
-Passengers on Scorpion Tanks take less damage
-Warthog, Mongoose, and Scorpion have additional glow and emissives
-Almost all Wraiths are now driveable
-Prowler makes a minor appearance
-Phantoms have boost fx and interior lights
-Phantoms now have more accurate collision mesh (This means you can shoot out the passengers more easily)
-Scarab AA Turret is now destructible

Missions:
-Flocks now appear in missions
-Additional flyovers in almost all missions
-More dead elites appear in various missions

Bugs:
-There was a crash reported where when you return from Kikowani Station to Mombasa Streets but I have not been able to replicate. Due to how ODST Campaigns work, as far as I am aware, this means replaying the entire thing.
-Audio Logs collected on Mombasa Streets may not register when you get to Data Hive so you can't get the final audio log. Unsure if this is a standard ODST Campaign issue or something we can fix.

If you wish to support me, I have a Ko-fi [ko-fi.com]
114 Comments
Katherlyn  [author] 25 Jun @ 7:44am 
Can but that doesnt work the way it should. You can snipe a jackal sniper across the map and whatever is nearby will instantly know where you are. Halo AI doesnt really do stealth unless it's CE.
$P!TMyKidsOut 💦 25 Jun @ 3:39am 
Can't you flag a weapon as silent?
Katherlyn  [author] 21 Jun @ 7:15pm 
No, with how Halo enemies work, they will always hear it unless you're a million miles away and you KILL the enemy with a single shot otherwise they will know where you are. Halo doesn't have proper stealth mechanics and there's no way to mod them in without VERY heavy scripting.
The Sex Defender 21 Jun @ 7:02pm 
Is it possible to make the suppressed smg and socom actually silent? As in enemies don't react to the shots?
Katherlyn  [author] 21 Jun @ 4:04pm 
No, I didn't re-add dual wielding. I did have an idea on adding the H2 magnum that I have in my Halo 3 mod, but make it the only dual wieldable weapon.
HOBO ON WHEELS 21 Jun @ 1:34pm 
Can you dual wield in this mod?
Katherlyn  [author] 19 Jun @ 7:54am 
As stated on my h3 campaign, maybe I'll hide one as an Easter egg :p
Rico37 18 Jun @ 6:40pm 
i meant 60 rounds
Rico37 18 Jun @ 6:40pm 
69 round assault rifle please. Dew it! lol
Katherlyn  [author] 18 Mar @ 6:23pm 
That's very interesting. Yea, I know MCC has a weird input lag thing in general, it's prevalent with Halo 2 when anyone not host has a much easier time swordflying