RimWorld

RimWorld

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Farmable Neutroamine
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
459.710 KB
14 Apr, 2024 @ 2:33am
11 Jun @ 1:50pm
2 Change Notes ( view )

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Farmable Neutroamine

Description
Continued mod
A good and old mod all the way back from version 1.0 made by nanonator102.
Huge thanks to nanonator102 for the mod.
Original mod.

Have always used the original mod, so will keep updating the mod until I hear from nanonator102 and take it down if he asks me to.
Hope you people like it, so plz let me know what you think and if there are any problems.

Original Description

Farmable Neutroamine supports versions 1.0 to 1.4!
G'day everyone!

Have you ever wondered how all these traders are getting their neutroamine? They grow it of course! This mod adds a new plant called neutroaleaf which can be grown both in soil and in hydroponics systems. Neutroleaf requires at least a level 12 grower, so don't expect your amateurs to be growing it anytime soon. Once researched, the neutroaleaves harvested from the neutroaleaf plant can be refined at a drug lab to make neutroamine, at a rate of 5 neutroaleaves for 1 neutroamine (There is also recipes for 5x and 10x crafting).

Downloads:
Github: https://github.com/nanonator102/Farmable-Neutroamine

If you have any issues with the mod please ensure that your settlement has the prerequisites to use everything in the mod. You need a level 12 grower and to research neutroaleaf planting and refining. If you have any compatibility issues please confirm the exact mod(s) causing issues with this and I will look into it.

Updates
14-04-2024
Updated to version 1.5

My other mods
See all my mods here

42 Comments
lawreel2014 17 Jun @ 1:39pm 
@kongkim I learned that it was because of the ordering, but before i figured that out i moved to a different mod.
kongkim  [author] 16 Jun @ 6:15am 
Good ideas, but sound more like a new mod :) This only enable you to grow them and make the neutroamine.
Scout Gaming 16 Jun @ 6:12am 
I think the leaves should be able to be used for something cool other than neutroamine, otherwise you might as well make it so that you get straight up neutroamine from the plant.
Some ideas for leaves:
A new drug created from the leaves
Tea
Them being edible with some effects like faster immunity gain a little bit
Anything to make the leaves more than just an intermediate product would be good!
kongkim  [author] 16 Jun @ 6:03am 
@Scout Gaming Anything specal you think about?

But they are organic so anything that change that to something else i think can use them.
Scout Gaming 16 Jun @ 5:37am 
Can these leaves be using for anything other than crafting the chemical?
kongkim  [author] 16 Jun @ 2:00am 
@lawreel2014 Have testet it and seems towork fine, don't thik its this mod make the error.
lawreel2014 15 Jun @ 6:10pm 
So i went and downloaded this and tried to load up rimworld, and there was a description error, does that mean its just gonna have a buggy description or is it gonna be nonfunctional?
kongkim  [author] 13 Jun @ 1:25pm 
Haha NP :) and glad to hear.
engine 13 Jun @ 12:24pm 
im an idiot, with that being said mod works fine with 1.6. thanks for the update <3
kongkim  [author] 13 Jun @ 5:23am 
@engine have you learned the research? :)