RimWorld

RimWorld

Farmable Neutroamine
42 Comments
lawreel2014 17 Jun @ 1:39pm 
@kongkim I learned that it was because of the ordering, but before i figured that out i moved to a different mod.
kongkim  [author] 16 Jun @ 6:15am 
Good ideas, but sound more like a new mod :) This only enable you to grow them and make the neutroamine.
Scout Gaming 16 Jun @ 6:12am 
I think the leaves should be able to be used for something cool other than neutroamine, otherwise you might as well make it so that you get straight up neutroamine from the plant.
Some ideas for leaves:
A new drug created from the leaves
Tea
Them being edible with some effects like faster immunity gain a little bit
Anything to make the leaves more than just an intermediate product would be good!
kongkim  [author] 16 Jun @ 6:03am 
@Scout Gaming Anything specal you think about?

But they are organic so anything that change that to something else i think can use them.
Scout Gaming 16 Jun @ 5:37am 
Can these leaves be using for anything other than crafting the chemical?
kongkim  [author] 16 Jun @ 2:00am 
@lawreel2014 Have testet it and seems towork fine, don't thik its this mod make the error.
lawreel2014 15 Jun @ 6:10pm 
So i went and downloaded this and tried to load up rimworld, and there was a description error, does that mean its just gonna have a buggy description or is it gonna be nonfunctional?
kongkim  [author] 13 Jun @ 1:25pm 
Haha NP :) and glad to hear.
best player in Pangea 13 Jun @ 12:24pm 
im an idiot, with that being said mod works fine with 1.6. thanks for the update <3
kongkim  [author] 13 Jun @ 5:23am 
@engine have you learned the research? :)
best player in Pangea 13 Jun @ 4:13am 
@kongkim I can't seem to find the neutroamine plant when I try planting it in the soil or in a hydroponics basin
kongkim  [author] 11 Jun @ 2:03pm 
Updatet the mod to 1.6
Let me know if there are any problems.
kongkim  [author] 11 Jun @ 2:09am 
Nah think i will keep it as it is :)
Travioli 11 Jun @ 12:31am 
Can you make it so that neutroamine synthesis is affected by drug cook speed?
Jean Cousteau 4 Jun @ 1:01pm 
thank you
Crampoes 6 Jan @ 2:36pm 
THANK YOU :GDEasy::GDEasy: i always found it annoying to wait for traders that dont even have it
kongkim  [author] 21 Dec, 2024 @ 2:17pm 
@Mitty Don't think this mod is doing that, its very basic code. And have worked for years without problems :)
Mitty 21 Dec, 2024 @ 1:37pm 
I have no idea what caused it, it wasn't forcing a crash or a pop up log, but when I installed the mod and loaded my colony, it froze after an in-game hour, I don't know if it was causing a hiccup in an event, but I tried it 3x, on regular install, then toggled off in available mods, and then uninstalled completely, only the latter worked.
Furious Canadian, Vulpine Gaming 31 Oct, 2024 @ 9:09am 
Hopefully it works cause i fucking hate Boomalopes and boomrats, My last one turned into a suicide bomb because of plague
Finn_Legolas 29 Jul, 2024 @ 5:27am 
Fcking Legend..
kongkim  [author] 22 Jun, 2024 @ 3:37am 
For the people that say mechs cannot harvest the Neutroamine.
I been looking trough the code, and all seem right and nothing new has changed, so must be a conflict with another mod. As said, remember mech only have 10 skill normal and this require 12.
Adambaked 18 Jun, 2024 @ 11:05am 
@kongkim All good, I'll try find a mod that ups their skill, thanks:steamthumbsup:
kongkim  [author] 18 Jun, 2024 @ 9:56am 
@Adambaked No ide how to fix it at the moment, but can take a look at it at some point, but unless you use mods to change it, the planter mech has 10 skill. and they require 12.
Adambaked 18 Jun, 2024 @ 9:34am 
Will there ever be mech compatibility from the biotech DLC? Since my mechinator has 2 planting and my harvester has been doing all the work since thats the point of mechinator start (pretty please let my mechs plant:steamhappy:)
kongkim  [author] 2 Jun, 2024 @ 11:47pm 
@Phoxly No ide, never used the mod, and there are no special here its only basic xml and work when farming normal.
Phoxly 31 May, 2024 @ 9:33pm 
Even the drones with 15-20 skill
Phoxly 31 May, 2024 @ 9:33pm 
Rimfactory drone's don't seem to be able to farm neutroaleaf. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2037491557
kongkim  [author] 31 May, 2024 @ 3:53am 
@Salted_Edge [G.J. Gardener] No ide, but will guss that the mod you have need to be loaded last.
Salted_Edge 31 May, 2024 @ 3:30am 
I have a mod that uncaps pawn manipulation but it doesn't seem to affect the work it takes turning neuroleaves into neutromine. Is there a load order or specific code that i need to modify?
Kastaf 25 May, 2024 @ 11:22pm 
My colonists randomly stop sowing neuroleaves, i can forcee them to do, no growing period issues, perfect temperatures, the same field as they sowed before many times. All other crops (vanilla and mod) are sowed normal.
kongkim  [author] 11 May, 2024 @ 7:37am 
@Hotsauce yah normally you can do that, that are considered plantmatter.
Hotsauce 11 May, 2024 @ 7:35am 
Enjoying the mod, is it possible to store the leaves? I'm getting a message that their is no zone suitable to haul it to even after selecting it in various storage - zone, shelf etc.
kongkim  [author] 5 May, 2024 @ 11:38pm 
Thx all :)
kentuckyfriedsocks 5 May, 2024 @ 4:55pm 
just wanted to let you know that you're a real one for updating this. one of my colonists has a go-juice genetic dependency and i was struggling to get any traders or finding any in caravans
Private Virgin 18 Apr, 2024 @ 5:55pm 
Thank you sir for keeping this alive
Lotvis 18 Apr, 2024 @ 9:10am 
thx
kongkim  [author] 16 Apr, 2024 @ 10:57pm 
@Genaeve :) :)
Genaeve 16 Apr, 2024 @ 10:50pm 
Thank you, so much. I totally appreciate this! <3:MysteriaGodOfDeathHappy:
kongkim  [author] 14 Apr, 2024 @ 11:21pm 
@Crimson Sound good, will let you know if i hear from him :)
Crimson 14 Apr, 2024 @ 3:51pm 
im going to make my texture mod work for this version until nanonator102 updates his mod. Im assuming you dont care.
RojoMuerte 14 Apr, 2024 @ 11:16am 
Thank you! I was trying to figure out what to do without this mod in 1.5 lol