RimWorld

RimWorld

292 ratings
Space Cowboy Vehicles
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.774 MB
14 Apr, 2024 @ 1:27pm
13 Jul @ 6:19am
11 Change Notes ( view )

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Space Cowboy Vehicles

Description
Space Cowboy: Vehicles

This mod aim at enhancing the vanilla "space cowboy" feels of Rimworld by adding two little vehicles.

A Jet-Engine Bike, very fast but fuel inefficient.

A flying Cabriolet, very versatile, fast, and can fly from maps to map while being a fast vehicle on land too.


Made it dependent on Vanilla Vehicle Expanded because i like their engine part system, load this mod after their mod.





Popular Discussions View All (1)
2
19 Jun @ 11:54am
Speed calculations
фидану-ка я мид
80 Comments
SadPlastic 29 Jul @ 5:46pm 
"Bell peppers and beef." Really love those designs <3
Twomoon  [author] 17 Jul @ 2:34am 
yeah i plan on expanding, i thought of a tractor, still getting som ref for the art and i'll see with the tractor mod if they are ok if i use or even buy some of their code from them.

i think a mining vehicle could be nice but the coding is out of my league
(actually might commission a coder for both a tractor and mining vehicle xd)

so if you want to share ref for other vehicles your welcomed.
lexcpa324 16 Jul @ 12:04pm 
hey real quick, do you plan on adding any more? if so, i have an idea for one
space cowboy tank with a built in laser (one from the added weapons in the odyssey DLC)
Twomoon  [author] 13 Jul @ 6:37am 
updated, fixed the error, but be aware that even the jetbike will protect you from space (not the temp, but the void burn), that you can launch the cabriolet in and out of orbit right now (plan to change it later), and you cant drive in the void of space, only on the meteor or the station (will change it later), but at least it can be used with no error as far as i tested
Futstub 7 Jul @ 10:29am 
Neat, thank you!
Twomoon  [author] 21 Jun @ 3:24am 
@alf.lord51 thanks for the heads up, i think i didnt noticed because i uploaded the mod using a ssd install on another computer which had this typo long ago.

it is fixed now, thanks
alf.lord51 20 Jun @ 12:40pm 
typo detected for SCV_Cabriolet soundSustainersOnEvent(2nd)
uses VVE_VehicleEngineMuscleCarr instead of VVE_VehicleEngineMuscleCar
Twomoon  [author] 12 Jun @ 5:52am 
@Lunch The Bastard yeah it should be fixed, i remember shrugging at why it did that, blaming it on blueprint orientation etc, but i inverted the numbers in the blueprint def, should be 1,2 now too for the blueprint.
Twomoon  [author] 12 Jun @ 5:46am 
Pre-released 1.6 version of the mod as it shouldnt change much in term of coding once harmony and VVE etc get updated, 1.5 is still the same.

will update once again if it break when they update the dependencies to 1.6 and the code need a rework
Lurch The Bastard 20 Feb @ 4:36pm 
Ok, nvm. It's just the blueprint being weird. The bike itself is 2x1 long when built after moving around a bit