RimWorld

RimWorld

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Dr. Arch13's ArchoWonderium - Legendary Dragon (tm)
   
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Mod, 1.5, 1.6
File Size
Posted
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129.177 MB
18 Apr, 2024 @ 3:01pm
11 Jul @ 3:36pm
4 Change Notes ( view )
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Dr. Arch13's ArchoWonderium - Legendary Dragon (tm)

In 1 collection by StarMan_Dx
Dr. Arch13's Wonderium
3 items
Description
Salutations, organics!
Engage with jubilation as Dr. Arch13's ArchoWonderium tradeships
are coming to a system near you with all sorts of fantastical and amazing products that will
bedazzled your mind, improve your frail organic frames, and loosen your credits!
Only with the marvelous archogenious of Dr. Arch13!

Greetings, organics! I am the magnificent, the marvelous, the wondrous archogenious, Dr. Arch13, famed collector & purveyor extraordinaire. I travel the galaxy far and wide for archo-secrets long thought lost, and using my fantastical AI mind, breakdown, distill, and package them in a manner both easily accessible for you and your wallets.

Now, without further ado...







The Legendary Dragon™, the coveted xenotype of mercenaries, warlords, and pirates galaxy wide! Crafted and perfected by the wonderful archogenius of Dr. Arch13! Derived from ancient Terran programs, this xenotype is legendary for it's combat abilities. Able to shrug off mechanoids with ease, rip through armor like it does food stocks! Nothing is more fearsome than an angry Legendary Dragon™! Nevermind how even tempered they are out of combat, or lazy, their combat performance is far worth the metric tons of food they require! All thanks to the wonderful archogenius of Dr. Arch13!






















Q: Can I add this to an ongoing game?
A: Should be perfectly fine. No guarantees about other mods messing with this.

Q:CE compatible?
A: I don't use CE.

Q: Aren't these furries overpowered?
A: Far be it for me to hold your hand and make sure you don't bust your single player game thats easily cheatable, exploitable, and broken.

Q: Eww, furries.
A: Get triggered UwU


Update Notices
The world wept as I had to remove the Ultra Ray ability due to its assembly dll causing ctds on save. It shall live on in gif form... Until it is fixed.









Artwork: me, Starman_Dx, aka GatesMcCloud
Coding: me again, Starman_Dx, aka GatesMcCloud though HEAVILY reversed engineered from other mods, as is modding tradition.




Upcoming Projects
-------Psychic Cat-------- -----Goat Boss----- -----Medieval Forest Bandits-----


I am always open to suggestions for new xenotypes for Dr. Arch13 to acquire. Making these are 'easy' so long as everything works. I'm an artist by trade so the art part is easiest part for me. Coding... That depends on what I want.
But if you got a suggestion, just leave a comment below and I'll see if it's something that can be added to the Wonderium.




Help Board
Looking for anyone who knows how to make a custom genepak that uses only modded genes (or select ones for that matter.)I have tried looking and can not find anything. I really want to make Dr. Arch13's gene infusers and presto xeno along with a custom Dr. Arch13 trade ship. Also, anyone who can create a new dll for the Ultra Ray ability. The one I created causes crashes on save. My knowledge of C# is extremely limited and boy do I want to keep it that way (Not a fan.)
Any and all help would be extremely appreciative


10 Comments
StarMan_Dx  [author] 23 Jul @ 8:44pm 
@JasonE7657 The way pawn textures work I don't have much variation I can work with, nor do I have another life stage to add it as (as thats how I'd do it.)
Stats wise... I dunno. I'd have to see how Mega Dragonite plays. I used popular abilities/attacks for Dragonite, plus how they're depicted in the anime for the bases for LD's. Have to wait and see.
JasonE7657 23 Jul @ 6:32pm 
gotta know if your giving this a Mega Dragonite Update. its already a strong race, I'm actually curious what ya'd do to make it a Mega.
StarMan_Dx  [author] 11 Jul @ 8:57am 
An update for all my mods is coming, but as I suspected, nothing has changed. This mod will work fine in 1.6 with a simple version error you can ignore. I do not have Odyssey so I don't know if anything in that conflicts (highly doubt that.)
StarMan_Dx  [author] 4 Jan @ 4:36pm 
Update Incoming:
Fixed spelling errors
Fixed vanilla head poking through custom head, brought my graphic structure inline with my upcoming mod. If you wanna know how I do custom bodies and heads, open up my defs, I've left all my instructions in One Piece... otherwise known as the gene defs. It's REAL!
Fixed horn offset, dunno if it was borked with the new head fix, but I fixed that too!
Nagafusa 30 Aug, 2024 @ 4:58pm 
Hey to fix the metabolism being high, might I suggest adding cold weakness? It fits very well since dragonite takes x4 damage from ice.
EM7HydraFox 20 Aug, 2024 @ 9:50pm 
Getting ambushed on a caravan or raided by 20+ of these pawns is not fun nor balanced, their jump abilities's cooldown is way to short and their natural armor though nice for players is just absurd on npcs as on top of their already bulletproof gear there's that extra armour on top of it. eliminating them with AOE attacks are useless as by the time they're in range they're already on top of us. It's absurd and needs some tweaking, nearly lost to them when i was just starting and nearly lost an extremely valuable caravan to them on the same colony.
--------- 22 Jun, 2024 @ 2:41pm 
"Upcoming Projects
-------Psychic Cat--------"

Espeon!?
Soranayo 5 May, 2024 @ 4:03am 
Yeah it's pretty hilarious too see them jump to get to your colonists, i like it.
StarMan_Dx  [author] 30 Apr, 2024 @ 6:32am 
@Soranayo I've experienced that myself. It went from "I can't wait to capture and recruit them all" to "Oh god no". It's in line with other flight abilities I've seen and it really fits their lore, plus I love the visual of a horde of dragons flying at your base. The problem is the AI loves to spam abilities when it can. It's a problem with my Digifox mod as well when. I've been tweaking cd's for their ability. I dunno if I'm going to do so for the dragons.
Just treat it like a necron monolith awakening or a warp storm event from the 40k mods when the dragons come ah raidin'.
Soranayo 29 Apr, 2024 @ 10:49pm 
Seeing a raid full of those is terrifying considering the lack of cooldown on the wing jump. Whewie.