RimWorld

RimWorld

Dr. Arch13's ArchoWonderium - Legendary Dragon (tm)
10 Comments
StarMan_Dx  [author] 23 Jul @ 8:44pm 
@JasonE7657 The way pawn textures work I don't have much variation I can work with, nor do I have another life stage to add it as (as thats how I'd do it.)
Stats wise... I dunno. I'd have to see how Mega Dragonite plays. I used popular abilities/attacks for Dragonite, plus how they're depicted in the anime for the bases for LD's. Have to wait and see.
JasonE7657 23 Jul @ 6:32pm 
gotta know if your giving this a Mega Dragonite Update. its already a strong race, I'm actually curious what ya'd do to make it a Mega.
StarMan_Dx  [author] 11 Jul @ 8:57am 
An update for all my mods is coming, but as I suspected, nothing has changed. This mod will work fine in 1.6 with a simple version error you can ignore. I do not have Odyssey so I don't know if anything in that conflicts (highly doubt that.)
StarMan_Dx  [author] 4 Jan @ 4:36pm 
Update Incoming:
Fixed spelling errors
Fixed vanilla head poking through custom head, brought my graphic structure inline with my upcoming mod. If you wanna know how I do custom bodies and heads, open up my defs, I've left all my instructions in One Piece... otherwise known as the gene defs. It's REAL!
Fixed horn offset, dunno if it was borked with the new head fix, but I fixed that too!
Nagafusa 30 Aug, 2024 @ 4:58pm 
Hey to fix the metabolism being high, might I suggest adding cold weakness? It fits very well since dragonite takes x4 damage from ice.
EM7HydraFox 20 Aug, 2024 @ 9:50pm 
Getting ambushed on a caravan or raided by 20+ of these pawns is not fun nor balanced, their jump abilities's cooldown is way to short and their natural armor though nice for players is just absurd on npcs as on top of their already bulletproof gear there's that extra armour on top of it. eliminating them with AOE attacks are useless as by the time they're in range they're already on top of us. It's absurd and needs some tweaking, nearly lost to them when i was just starting and nearly lost an extremely valuable caravan to them on the same colony.
--------- 22 Jun, 2024 @ 2:41pm 
"Upcoming Projects
-------Psychic Cat--------"

Espeon!?
Soranayo 5 May, 2024 @ 4:03am 
Yeah it's pretty hilarious too see them jump to get to your colonists, i like it.
StarMan_Dx  [author] 30 Apr, 2024 @ 6:32am 
@Soranayo I've experienced that myself. It went from "I can't wait to capture and recruit them all" to "Oh god no". It's in line with other flight abilities I've seen and it really fits their lore, plus I love the visual of a horde of dragons flying at your base. The problem is the AI loves to spam abilities when it can. It's a problem with my Digifox mod as well when. I've been tweaking cd's for their ability. I dunno if I'm going to do so for the dragons.
Just treat it like a necron monolith awakening or a warp storm event from the 40k mods when the dragons come ah raidin'.
Soranayo 29 Apr, 2024 @ 10:49pm 
Seeing a raid full of those is terrifying considering the lack of cooldown on the wing jump. Whewie.