RimWorld

RimWorld

[KV] Call Trade Ships [1.6 Patched]
75 Comments
Cavenaugh  [author] 10 hours ago 
I just checked it with over 350+ mods and it still works. Mind sending your error message if you have one? Make sure its within range of the orbital trade beacon btw
Commander Amaro 11 hours ago 
it's doesn't seem to recognize I have way more then 500 silver in my stash to call a trading ship in 1.6
UltraEmailMan 1 Jul @ 7:18pm 
Yeah, the 1.5 version is still there. It's just the package (which is version independent) was changed. The explanation was more for the people coming here trying to find out what happened.
Cavenaugh  [author] 1 Jul @ 6:14pm 
and 1.5 was never removed.
Cavenaugh  [author] 1 Jul @ 6:13pm 
I was asked to due to that for the people using 1.4
UltraEmailMan 1 Jul @ 6:08pm 
Right so what happened is you changed the package ID. That's what the game's modlist uses to figure out which mods to load and which to ignore. The game is looking for calltradeships.kv.rw, but now it's called calltradeships.cavenaugh.rw. The mod is still the same, and it still works fine on 1.5. The only difference is you've basically just given it a fake mustache.

FOR PEOPLE WHO WERE RUNNING THIS MOD BEFORE THE UPDATE: You just need to add the mod back to their modlist. It's that simple.

FOR PEOPLE WHO ARE ADDING THIS AFTER THE UPDATE: Just install it normally.
NuniKid 1 Jul @ 5:34pm 
@TheHat I believe what happened was that the mod name had changed and somehow the game though the 1.5 version was removed. This version still works fine for me.
Cavenaugh  [author] 1 Jul @ 5:07pm 
Yeah, I just checked it on both and it's still working. What error are you getting and what mods?
Cavenaugh  [author] 1 Jul @ 5:00pm 
I didn't change anything in the 1.5 version
The Hat 1 Jul @ 4:17pm 
Why did you remove the 1.5 version? Now my colonists refuse to interact with the comms console!!
Cavenaugh  [author] 1 Jul @ 11:16am 
@FlareFluffsune, it should be fixed now! Ty for letting me know!
Cavenaugh  [author] 1 Jul @ 11:01am 
@dmitrii88, I updated it to 1.6
Cavenaugh  [author] 1 Jul @ 11:00am 
I finally updated it to 1.6 !!
Sols 30 Jun @ 10:39am 
If its still bugging, you probably have a broken mod, check the red lines on your logs. Mine was Medieval Coastal Outfits generating a null thingclass. Once i removed it, i've had zero issues.
Espiovvv 28 Jun @ 10:30am 
I have the same problem as Sols but not the same mod -_-
No clue what's conflicting with it.
dmitrii88 21 Jun @ 9:05pm 
Update 1.6 please
Sols 18 Jun @ 1:14pm 
If anyone gets no silver/loot for bulk traders: It seems to be a conflict with (not this mod) Vanilla weapons frontier/laser and some other unknown mod. Removing frontier/laser was enough to fix my issue.
tsboyorz 5 May @ 8:54pm 
核心功能:

允许玩家主动消耗银币或资源,直接召唤特定派系的贸易商船(包括原版和 Mod 派系),无需被动等待随机商船事件。

解决原版贸易依赖运气的问题,尤其适合急需买卖物资的紧急情况。

主要特点:

精准召唤:可选择召唤的派系类型(如部落、帝国、科技海盗等)。

动态成本:召唤费用根据殖民地财富、派系关系浮动(关系越好越便宜)。

快速响应:商船会在 1-2 天内抵达(原版可能需数十天)。

1.5 适配:修复了原版 Mod 在 1.5 版本中的兼容性问题。

使用场景:

粮食短缺时紧急召唤农业商船购买食物。

武器不足时主动联系武器商队。

快速出售大量囤积物品(如艺术品、药物)。
FlareFluffsune 20 Apr @ 8:18am 
hi, can you please either change the package id or advise users to unsub from the other one (i'm still waiting for an update from the og so i changed the package id instead) otherwise the game will load the outdated version instead of your patched version as both use the same id.
Saya 27 Feb @ 6:10am 
For me the steam version of performance fish and its dependencies prevented this one from working, theyre probably outdated. Just thought i'd leave it here if other people have issues too.
kurikinton 23 Feb @ 4:12am 
I'm encountering a conflict with another mod, but sadly I have no idea which one.

The bug is that any time I call a trader, they arrive with zero silver so I can't sell them anything. This doesn't happen with randomly spawning traders.
Peers 18 Jan @ 7:05am 
Can you request certain traders or is it just a random choice of trader?
{H.B.M.N} FrEsH Dumbledore 18 Jan @ 2:13am 
At first i was like *meh, dont work*.
Then i did moved it at the start of the mod-loading-list and it works even without drafting a character, Hallelujah. Thanks for the mod :P
󰀢1144605009 14 Jan @ 4:34am 
awesome
Cavenaugh  [author] 6 Jan @ 12:15am 
You’re welcome!
Lucius 5 Jan @ 10:43pm 
fixed, ty
Cavenaugh  [author] 4 Jan @ 8:30am 
It should be fixed now. You no longer need to draft your pawn in order for it to work.
Lucius 2 Jan @ 3:40am 
Lucius 2 Jan @ 3:37am 
new issue as of the latest update rendering this mod unusable. Even drafting pawns will just make them do 'standing' and not call the trade ships. pls fix, i got organs to sell
Cavenaugh  [author] 1 Jan @ 12:05am 
To everyone saying that there are issues with the mod, all I did was update it to the new version of the game. These issues were present in previous versions and I just got used to it by finding an in-game work around.For instance, you need to manually draft a pawn in order for the pawn to call a trade ship, otherwise the pawn will go up to the console and not even do it. It's annoying but after using it for more than a year that way, I got used to it. I may update this mod at some point to fix any bugs the creator left behind but no promises.
Vherkin 31 Dec, 2024 @ 3:53pm 
working for me and i have a lot of mod
13bea51b 22 Dec, 2024 @ 11:01am 
WORKING!!
heyyusf 30 Nov, 2024 @ 8:47am 
not working
CrAcKEr_Hella 22 Nov, 2024 @ 3:20pm 
for some reason i cant call in the trade ships even if i draft them to go to the console or if i command them to go to the console, they wont go to the console and call in the trader. how can i fix this
Devilish 29 Sep, 2024 @ 12:51pm 
im having an issue where when I tell the pawn to call a trade ship they will not do it and the task just disappears
Espiovvv 20 Sep, 2024 @ 3:51am 
I have the same minor inconvenience as @Epic BRUH moment, I have to draft a pawn so he'll actually interact with the trader, otherwise the order to do so is queued and not done immediately.
Nova 16 Sep, 2024 @ 5:11am 
nice!
that squirrel guy 14 Aug, 2024 @ 1:00pm 
if you try to call a trader then you'll get the log in debug
Cavenaugh  [author] 14 Aug, 2024 @ 11:58am 
Can you guys send me the logs? I'll see what I can do to fix it. Even before I updated the mod myself, I had similar issues to what you guys are referring to.
TheReallyRealPlayer 13 Aug, 2024 @ 4:47am 
I do not know why, but I am having the same issue as @Tiny. I can spawn traders from the console, but it points to the center of the map, and contacting that trader will show they have 0 silver and no inventory. Eventually, they leave, like normal, but the random event ones aren't missing inventories.

If you know how to troubleshoot it, I can offer a log.
Cassie 30 Jul, 2024 @ 12:46pm 
I can call only a few traders. Some modded ones my pawns just ignore and never call.
Mercaholic75 27 Jul, 2024 @ 1:24pm 
No options show up, mod doesnt work.
云落 21 Jul, 2024 @ 4:25am 
Can merchant ships bring more money and more goods
Starman 5 Jul, 2024 @ 12:49pm 
@Tiny With other same mods same problem. I think this problem in base game.
Tiny 21 Jun, 2024 @ 9:25am 
Some of the ships spawn without any cargo or money in them
IamWatro 10 Jun, 2024 @ 5:48pm 
Echoing @EPic BRUH moment, I draft pawns, take them to the comms console, then have them call a trader.
Lucius 25 May, 2024 @ 6:36pm 
drafting the pawns and forcing them to call trade ships usually works if they refuse otherwise
The Village Guy 18 May, 2024 @ 8:09am 
It's not working here, the command is issued but when they are about to head for the comms console they change their minds
Espiovvv 17 May, 2024 @ 12:55am 
You legend, thank you so much for updating this!!!
Cavenaugh  [author] 9 May, 2024 @ 8:33am 
I think I messed up the 1.4 version. I'll go back and fix it