Barotrauma

Barotrauma

381 ratings
Bicksborg II
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File Size
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1.325 MB
20 Apr, 2024 @ 9:37am
20 May @ 12:40am
114 Change Notes ( view )

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Bicksborg II

In 1 collection by Aidowl
AIC Shipyard
3 items
Description
One of the mightiest warships prowling the depths of Europa, Bicksborg II is the pride of the Coalition-aligned Zomgonian Syndicate. It is the largest sub from the Aidonian Ironworks Company, who were commissioned to build the Syndicate's flagship based on Benzin Corp’s V-1999 Mk 2. While initial plans were nearly identical to those of the venerable V-1999, AIC's engineers spent months reworking the design until Bicksborg II had evolved into a completely different beast from its predecessor. Armoured with twice the steel of a Typhon and wielding more gunpower than an overvolted Kastrull, this lumbering undersea fortress is renowned for having the latest in Coalition naval technology as well as luxurious conditions for its crew. Bicksborg II also carries small but deadly Galdur-C minisubs for remote firepower and dive team support.

Specifications
Class: Attack, Tier 3
Price: 48,000 mk
Recommended crew: 5 - 10
Dimensions: 74m x 19m
Cargo capacity: 8 crates (12 including non-mission crate slots)
Max horizontal speed: 18.4 kph (21.8 kph with aux. engine)
Max descent speed: 11.8 kph
Max reactor output: 6,000 kW
Armament
Bicksborg II
  • 1 heavy hybrid gun (can switch between double-coilgun and railgun modes)
  • 1 flak cannon
  • 1 coilgun
  • 1 turret hardpoint
  • 4 discharge coils (long range, high power consumption)
  • 1 depth charge launcher
Galdur-C
  • 1 chaingun
  • 1 discharge coil

Features
Advanced controls
  • Auto-charge battery mode (adapts charge rate to grid load and reactor output, stopping after 80% charge; the remainder acts as surge absorption). Off by default.
  • Silent running mode (reduces engine output and switches to battery power). Off by default.
  • Auto-reactor controller (Lammert HTS v2 PF) for when the engineer is lazy. Includes 'turbo' mode (responsive but fuel hungry) and overvolting. Off by default.
  • Ballast draining overrides (drains and cuts power to ballasts, for safe Ballast Flora removal or emergency ascent independent of nav steering).
  • Docking controls (individual toggles for each docking port, and ability to select which dock is controlled by nav terminal).
  • Sonar shifting (re-centres sonar to the bow for increased forwards view range).
  • Switches for engines, guns, searchlights, oxygen generation, and fabrication.
  • Periscopes for drone piloting and camera surveillance.

Crew facilities
  • Large medbay with hospital bed, ample storage, and facilities for medical fabrication and genetic research.
  • Fabrication room with linked deconstructor, fabricator and storage, as well as a dedicated item finder.
  • Growroom for green-thumbed submariners.
  • Mess hall, crew quarters, and cabins for submariners' comfort. Notable is the luxurious Captain's cabin, sometimes used by VIPs.
  • Secure armoury, restricted to Captain and Security only.
  • 'Experimental containment cell' for prisoners, unruly passengers, or assistants.
  • Artefact room for safe transport of anomalous relics.

Double hull
Two hulls separated by water-filled void enclose the entire submarine save for the airlocks. Because the flooded void space is not part of the habitable pressure hull, breaches in the outer layer will not lead to any loss in bouyancy. For maintenance, the void may be accessed through small side-doors at each of the airlocks. (Beware: only enter the void while the sub is stationary, or you will get swept and pinned into a wall).

Auxiliary engine
A keel-mounted auxiliary engine can be used to raise the top speed to 21.8 kph when running alongside the main engines. It is recommended to save this engine for emergency use only as it is inefficient and power hungry.

Galdur-C minisub
A modified Galdur Scout Pod, Galdur-C is a hybrid drone/shuttle driven by periscope and armed with a chaingun and short-range discharge coil. Openable upper and lower docking hatches mean the drone doesn't block access through the airlock to which it is docked, and it can be used as a flexible turret stationed at any one of Bicksborg II's three ports. It can be controlled remotely from Bicksborg II's command room, or from within Galdur-C itself (wear a diving suit in the drone, as it has no O2 generator).
  • To dock/undock, aim the periscope at one of Galdur-C's docking hatches and double-click. Or use the docking buttons on the wall nearby.
  • When undocked, clicking once and holding will move the drone in the direction of your cursor.
  • When undocked, double-clicking and holding will fire the chaingun.

If you use the Performance Fix mod, update these settings to ensure that it doesn’t break the drone or any other systems.

Credits
Thank you to the following Europans, whose works were used in the design of Bicksborg II:

Special thanks to Fraserk and Kashburton for playtesting this submarine, and InitialDesu for reviewing it.







Recommended respawn shuttle for use with this sub: Mephist
Popular Discussions View All (1)
8
3 May @ 9:27am
PINNED: Performance Fix settings
Aidowl
245 Comments
@aidowl oh word??? Going to do that right now!
Aidowl  [author] 7 Jul @ 9:41pm 
@The Talented Wilford Brimley as a workaround, you could keep one or both of the room's doors open all the time by using the switch inside the top of the doorframe (yellow light means always open)
Going through my 4th or 5th solo camp, and using this likely as my final ship. It's beautiful, complex but navigable. I don't understand the double haul, but reading comments it seems great for traitor/MP. Most of my gripes are digestible, and lua_linker takes care of most of them.

However, my biggest complaint seems to be more of an issue with Baro itself and not your sub; NPCs (medic, assists, etc) not being able to access the 'VIP' room has been pretty vexing. Just wish you could edit perms on the fly, not have to futz around with the sub editor (something I havent gotten into yet).
Aidowl  [author] 21 Jun @ 8:13pm 
@ST00LD if you’re using an outdated version of the sub in your campaign, it unfortunately can’t be switched off. This is because the update that made jukeboxes play music only came out recently, and the old sub’s box was uninteractable.
But in newer versions you can now click the jukebox and turn down the volume.
ST00LD 21 Jun @ 6:32pm 
Me and my friends have been playing on the bicksborg for months and we cant stand the clown music anymore. Is there anyway to stop it?
-Z- 31 May @ 7:23am 
Hi, lovely sub but please address the issue where the bots can get stuck while fixing the engine of the shuttle. Thanks.
piefaced 27 May @ 12:14am 
Great submarine overall, really fun and feels like a good T3 sub. FPS is a bit low without performance fix but works really well after that. Noticed that bots can get stuck in the drone when they are trying to fix it's engine
Nokien 14 May @ 4:41pm 
Well done, the inside ballast shell is a great concept. Allows traitors to crawl around, provides an outer layer, gives spaceship dark corridor vibes, very fun!
Chromium 14 May @ 3:38pm 
Dang, I've been in this thing for hours and there's still secrets, how the heck!?

Great job, my friend!
Aidowl  [author] 13 May @ 9:52pm 
@Chromium thanks for your comment! I'll increase the ladder height next time I'm in sub editor. Btw, there's already a safe behind one of the bookshelves to the right of the painting :)