RimWorld

RimWorld

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T's Seal the Spirits : Tribal Anomaly
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Mod, 1.5, 1.6
File Size
Posted
Updated
648.512 KB
20 Apr, 2024 @ 5:41pm
12 Jul @ 9:12am
9 Change Notes ( view )
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T's Seal the Spirits : Tribal Anomaly

Description
Seal the dark spirits!
This mod is a low tech Anomaly mod. Good for tribal or medieval starts as it does not need electricity. Currently there are a few basic techs that should help with containing dark entities.

*4/6/2025*
Disruptor Torch has increased range and reduced area to balance it a bit and not selfstun pawn when tossing.

*4/1/2025*
Added Disruptor Torch. Simple torch made with bioferrite and wood to stun and reveal invisible enemies.

*8/22/2024*
Added 4x Bioferrite rendering. Hopefully fixed some tech tree issues people are having.

*5/1/2024*
Decided to remove anomaly requirement to unlock tech. It's confusing when adding this mod mid save. You'll just have to forgive the immersion breaking of knowing what entities and bioferrite are before finding them.

*4/23/2024*
Added cauldron and did a simple set of balance to some items.

This mod adds
Sealing Platform: Low tech containment platform. Does not disturb nature so it can be built outside near nature shrines.

Inhibiting Incense: This calms the entities and increases containment. Does not disturb nature so it can be built outside near nature shrines. Requires Smoke and Psychoid leaves.

Sealing Door: Sturdy door that is very slow to open.

Rendering Cauldron: Can create bioferrite with twisted meat and steel.

Disruptor Torch: This utility item stuns and reveals invisible enemies. Acts like the base dlc game flare item but with a smaller range. craftable at the crafting spot and smithy.

Compatible with
Simple FX: Smoke

Check out my other mod
T's Samurai Faction

Enjoy
Popular Discussions View All (1)
2
26 Feb @ 7:03am
Suggestions
lol
117 Comments
Trickity  [author] 3 Jul @ 4:27am 
Yeah probably sometime this month ill update all my mods, takes a bit of time and testing. I usually like to test them a bit
Billo J Dahka 2 Jul @ 11:18pm 
will this get updated to 1.6? I know it can take time just wondering if it's going to happen
LogaffTheBlue 13 Jun @ 2:03pm 
Can you add anomaly as a dependency? was trying to troubleshoot for hours on list without anomaly installed and this was hidden in there with no sort of notification of incompatibility.
Trickity  [author] 15 May @ 2:00pm 
Anomaly is 1.5, this mod is for Anomaly. Theres no way around it sorry
IliterateAshole 15 May @ 1:43pm 
Man
Trickity  [author] 14 May @ 5:04pm 
nope
IliterateAshole 14 May @ 4:05pm 
Will this work for 1.4?
Lagosta4K 10 May @ 8:01am 
As well with graphics settings+, not really sure why, either one will cause the torch to not have texture
Lagosta4K 9 May @ 6:23pm 
Hi, I think that there is a problem with performance fish and the render of the Disruptor Torch. When active the disruptor torch will have no icon or graphics. I'm not sure if I should report it here or with the performance fish team. Great mod and thanks for your work.
pug 6 Apr @ 5:07pm 
Thanks!