RimWorld

RimWorld

T's Seal the Spirits : Tribal Anomaly
117 Comments
Trickity  [author] 3 Jul @ 4:27am 
Yeah probably sometime this month ill update all my mods, takes a bit of time and testing. I usually like to test them a bit
Billo J Dahka 2 Jul @ 11:18pm 
will this get updated to 1.6? I know it can take time just wondering if it's going to happen
LogaffTheBlue 13 Jun @ 2:03pm 
Can you add anomaly as a dependency? was trying to troubleshoot for hours on list without anomaly installed and this was hidden in there with no sort of notification of incompatibility.
Trickity  [author] 15 May @ 2:00pm 
Anomaly is 1.5, this mod is for Anomaly. Theres no way around it sorry
IliterateAshole 15 May @ 1:43pm 
Man
Trickity  [author] 14 May @ 5:04pm 
nope
IliterateAshole 14 May @ 4:05pm 
Will this work for 1.4?
Lagosta4K 10 May @ 8:01am 
As well with graphics settings+, not really sure why, either one will cause the torch to not have texture
Lagosta4K 9 May @ 6:23pm 
Hi, I think that there is a problem with performance fish and the render of the Disruptor Torch. When active the disruptor torch will have no icon or graphics. I'm not sure if I should report it here or with the performance fish team. Great mod and thanks for your work.
pug 6 Apr @ 5:07pm 
Thanks!
Trickity  [author] 6 Apr @ 11:00am 
Yeah I was thinking the same thing so I updated the range a bit and the radius to be slightly smaller. It should be fixed
pug 6 Apr @ 9:37am 
Also, I love the mod! I'm having lots of fun with it in a medieval run.
pug 6 Apr @ 9:33am 
The disruptor torch AOE is too big for its range, the pawn that uses it and the pawns around them always get caugh on the AOE. These are screenshots with just the DLCs and Seal the Spirits.

https://i.imgur.com/pf2IJsw.png
https://i.imgur.com/KCeu6fX.png
흐켠 1 Apr @ 7:37pm 
Thank you! it's not that big mod . I was going to make a mod small enough to synthesize Tribal's serum without electricity research... and some tribal concept anomaly weapons
Trickity  [author] 1 Apr @ 7:12pm 
sure go for it. I kinda lost motivation with anomaly since i don't think its as enjoyable as other dlc
흐켠 1 Apr @ 7:06pm 
Essential to tribal play. Disruptor Torch is great. i tried to make a flash torch mode, but no need for me to do it myself. Thanks.
And I'm creating a tribal-anomaly research mod that requires this mod, is it okay?
shimizu01 1 Apr @ 3:26pm 
Added Disruptor Torch. Simple torch made with bioferrite and wood to stun and reveal invisible enemies. -> verry good idea :D
Trickity  [author] 1 Apr @ 2:38pm 
added a tribal flare called the disruptor torch, hopefully that helps tribal runs
Azraile 29 Mar @ 1:27pm 
they haven't shown up for me but I have the biofurite exstractors and stuff.... o.O weird
Trickity  [author] 29 Mar @ 10:57am 
I didn't replace any platforms. switch to the metal base game one when you get to industrial.
Azraile 29 Mar @ 12:43am 
I like a lot of this kinda stuff but i get really anoywed with them when you get to the spacer age and the tribal/medevil stuff is still around and has replaced the other stuff.

I got the other electric using stuff but platform still has the tribal look is just off in an incresingly higher tech building going into the industrial era.
Azraile 29 Mar @ 12:40am 
can you make it so the sealing platform don't replace the normal platform?
Tardo The Ass-Monkey 6 Mar @ 6:41pm 
Would it be possible to get some form of Tribal flare? I'm having to deal with a Revenant right now and it is kicking my ass. Some flares to chuck around would probably make life a lot easier.
HEYONE 29 Dec, 2024 @ 9:35pm 
doing developers work
SkylineOdeum 21 Dec, 2024 @ 6:50am 
Having some issue with the rending recipe I don't have steel or steelwax when my colony does. Wondering if I'm having a compatibility issue with Alpha Bees, Expanded Materials - Metals, or something else? It's not giving me an option to select a material to choose
Trickity  [author] 23 Nov, 2024 @ 10:13am 
For anomaly u need to find the monument to unlock the tech tree. If u added this mod mid save you couldn't unlock it so I decided to remove that requirement to save on headaches.
Avila 23 Nov, 2024 @ 8:12am 
Can you explain what you mean by anomaly requirement to unlock tech?
SepphorisVT 29 Oct, 2024 @ 11:38am 
This is wonderful. Ty for looking out for the fellow tribal players.
Trickity  [author] 22 Aug, 2024 @ 3:13pm 
small update. I think i fixed the tech tree and added x4 bulk bioferrite rendering. I'll prob do another pass on some stuff I want added.
Scorpio 5 Aug, 2024 @ 7:42am 
+1 on a bulky version of cauldron recipe
m11kire 4 Aug, 2024 @ 12:02pm 
i'd love for the cauldron to have a bulk recipe
shimizu01 2 Aug, 2024 @ 6:59am 
oh thank you very much for this mod ! !
I like tribal parties, and I was extremely frustrated when I saw that it was almost impossible to play the latest dlc with this style of game
Ideally I would like the entirety of what requires electricity to be replaced by new items or rituals
I'm trying it now! :D
JoeOwnage 26 Jul, 2024 @ 11:33am 
This would be cool to make a medieval dungeon containment facility if you added some dungeon style stuff like containment doors that are iron bars, things like shackles to bind them against a wall, maybe stocks/pillory to immobilize them
Ben'wah 8 Jun, 2024 @ 7:52pm 
finally can play medieval with anomaly on lets fucking GO
Dietrich 11 May, 2024 @ 9:09pm 
I'm honestly just wanting the cauldron or something else to function like a Serum lab.
Simple Simon 11 May, 2024 @ 3:26pm 
i have a few ideas for alot of stuff i think is needed like medieval biofirite tools, gear and weapons, medieval fantasy devices to contain, supress, harvest biofirite, do surgery, make magic fuled meccanoids that are made from wood and iron, i think a huge medieval/tribal overhaul is needed now that alot of mods are dead now plus the new dlc makes it harder to do
Raggsockan 11 May, 2024 @ 7:04am 
This mod is causing some light conflicts when combined with research trees mods and tech progression. The research in this mod is set to a tech level while the "normal" anomaly research is set to basic.
For example with VFE Tribal you cant progress because you havent researched everything and with a tech tree mod you cant see the research either.
Dietrich 9 May, 2024 @ 3:48pm 
I'm looking forwards to the future stuff, and seeing if you'll make any interesting Psychic Rituals too. Not many are doing anything with the rituals it seems.
Morcalvin 9 May, 2024 @ 7:22am 
Which research do I need for these to be buildable?
Kugu 7 May, 2024 @ 6:58pm 
I agree, this mod is still really useful. Much of the tree is locked behind electricity so mods like this are absolutely needed. Thank you for making this.
Aranador 7 May, 2024 @ 6:25am 
I would suggest an 'incense bomb" as a weaker disruptor flare would be worth while. With that, the lack of electricity and related researches would hardly matter.
Kasa 5 May, 2024 @ 1:19pm 
@Trickity

Don't be fooled this mod is still VERY much needed, as the the very first dark research "containment" can't be done without electricity.
ALE199 5 May, 2024 @ 10:25am 
I mean this mod still adds a lot of useful stuff
Trickity  [author] 5 May, 2024 @ 7:45am 
Yeah this mod probably not as needed now that they added the update
ALE199 4 May, 2024 @ 11:52pm 
Can extra bioferrite from live anomalies now, but I still think Cauldron is a good idea
ALE199 4 May, 2024 @ 11:52pm 
Yippe glad you added my idea ^^
also now with the new anomaly update I guess tynian made tribal anomaly a bit better
Dindi 3 May, 2024 @ 8:50am 
This is fantastic. Real shame that tribal's are very much left behind in the game proper, this adds just enough where you can benefit from the rituals properly without feeling OP.
Trickity  [author] 1 May, 2024 @ 5:42am 
OK I decided to reveal the tech tree from the start, since it's giving people issues. Might be immersion breaking but not much I can do.
Trickity  [author] 1 May, 2024 @ 5:07am 
The tech should open once you trigger the anomaly. Although people are saying if you add mid game after youve already activated it you might have to reload. Or use dev mode to trigger the anomaly again.
Floofy Princess Devina 1 May, 2024 @ 1:24am 
how do I even get the option to research it?