Arma 3
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Dire Partnership [Aegis] - [SP]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.935 MB
22 Apr, 2024 @ 12:07am
24 Apr, 2024 @ 4:55am
9 Change Notes ( view )
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Dire Partnership [Aegis] - [SP]

In 1 collection by Chris P. Bacon
Chris P's Scenario Collection
33 items
Description
DO NOT USE AI ALTERING MODS SUCH AS LAMBS OR VCOM OR SUCH AS IT WOULD CAUSE UNINTENTED AI BEHAVIOUR

"In the year 2040, following the UK Royal Marines' destruction of a significant cargo delivery, Syndikat has become aware of their presence. Seeking to strengthen their ranks, Syndikat aims to forge a partnership with the Tanoan Separatist Movement.

Analysts indicate that their meeting is scheduled to take place in Ouméré, a harbor town situated southeast of the Tanoan mainland. Security around the town perimeter will be tight, prompting the Royal Marines to conduct their operation under the cover of night.

In response, the Royal Marines, callsign 'Oxford', have been deployed with the objective of thwarting the formation of this alliance."


Overview
UK Royal Marines are deployed to foil an alliance meeting between the reformed Syndikat and the Tanoan Separatist Movement.

Features
  • Play Singleplayer
  • Include Voice Acting (Courtesy of Elevenlab)
  • AI Unstuck script (Manual in Briefing)
  • 20 Minutes duration
  • Can be played with Compatibility Data if you don't have western sahara DLC

Author's notes
Hello guys, today i've brought to you guys another Aegis scenario with continue the 'Ground Zero' story. Been a while since i posted one again.

Voice acting is created with elevenlab.

AI units teleport is included in case any of them get stuck or if you just want to move them when they're behind. Full manual at the 'Additional Info' briefing in game.

Don't have western sahara DLC? Use the compatibility data here. The scenario has been tested for it.

Hope you all enjoy :)

Credits
RickOShay for stuck AI teleport Script
Aegis Mod Collection dev team for the very awesome mod
Popular Discussions View All (1)
0
22 Apr, 2024 @ 12:56am
PINNED: Bugs report and feedback
Chris P. Bacon
20 Comments
Garstrum 13 Sep, 2024 @ 7:36pm 
Another fun one, short and sweet. about to play part 3
Avant-garde 14 Jul, 2024 @ 9:24am 
Nice!
Komodo 29 Jun, 2024 @ 5:17pm 
another banger, ty C
HorgeTheFlier 26 Apr, 2024 @ 12:16pm 
Beautiful mission as always. Everything went smoothly until the exfiltration when we were surrounded by enemies. Luckily we managed to exfiltrate anyway. It was very immersive.

And now, I want "King of Clubs"... :)
z4driver 26 Apr, 2024 @ 11:44am 
Nice mission. Thanks
Chris P. Bacon  [author] 25 Apr, 2024 @ 6:52pm 
@Kirgiz

Hey there, thanks for checking it out.

The fleeing HVT is a deliberate narrative choice but i can assure you, you'll definitely meet him again.

That "killing additional targets to prevent alarm" is a pretty good idea and i'll keep that in the chambers for something.

Thanks for playing:)
Kirgiz 25 Apr, 2024 @ 3:16pm 
Yes This is great work!
And I think I know how the leader of the syndicate escaped. Apparently because you need to kill the leaders first and then be distracted by additional targets in order to prevent the alarm from being raised. Perhaps it is worth giving the player a choice of the order of tasks with the corresponding consequences for the development of events (then this will add replayability:steamhappy:).
But the mission is beautiful even now. For a one-time playthrough.:steamthumbsup:
[9RT]V®M®F® 25 Apr, 2024 @ 6:21am 
,:steamthumbsup:
Chris P. Bacon  [author] 24 Apr, 2024 @ 6:04am 
@Zahl
Thanks dude, still waiting for what you cooking man :)

@holygeorge7
Thanks for checking, man. Really appreciate it :)
zahl 23 Apr, 2024 @ 12:32am 
Another really well made mission! Can't wait where the storyline leads next