Arma 3
Dire Partnership [Aegis] - [SP]
20 Comments
Garstrum 13 Sep, 2024 @ 7:36pm 
Another fun one, short and sweet. about to play part 3
Avant-garde 14 Jul, 2024 @ 9:24am 
Nice!
Komodo 29 Jun, 2024 @ 5:17pm 
another banger, ty C
HorgeTheFlier 26 Apr, 2024 @ 12:16pm 
Beautiful mission as always. Everything went smoothly until the exfiltration when we were surrounded by enemies. Luckily we managed to exfiltrate anyway. It was very immersive.

And now, I want "King of Clubs"... :)
z4driver 26 Apr, 2024 @ 11:44am 
Nice mission. Thanks
Chris P. Bacon  [author] 25 Apr, 2024 @ 6:52pm 
@Kirgiz

Hey there, thanks for checking it out.

The fleeing HVT is a deliberate narrative choice but i can assure you, you'll definitely meet him again.

That "killing additional targets to prevent alarm" is a pretty good idea and i'll keep that in the chambers for something.

Thanks for playing:)
Kirgiz 25 Apr, 2024 @ 3:16pm 
Yes This is great work!
And I think I know how the leader of the syndicate escaped. Apparently because you need to kill the leaders first and then be distracted by additional targets in order to prevent the alarm from being raised. Perhaps it is worth giving the player a choice of the order of tasks with the corresponding consequences for the development of events (then this will add replayability:steamhappy:).
But the mission is beautiful even now. For a one-time playthrough.:steamthumbsup:
[9RT]V®M®F® 25 Apr, 2024 @ 6:21am 
,:steamthumbsup:
Chris P. Bacon  [author] 24 Apr, 2024 @ 6:04am 
@Zahl
Thanks dude, still waiting for what you cooking man :)

@holygeorge7
Thanks for checking, man. Really appreciate it :)
zahl 23 Apr, 2024 @ 12:32am 
Another really well made mission! Can't wait where the storyline leads next
holygeorge7 22 Apr, 2024 @ 7:23am 
Very nice, like always.
Chris P. Bacon  [author] 22 Apr, 2024 @ 6:36am 
@Honger

Yup, It's probably because the "--independent units but on the OpFor side" thing. Haha my bad.

Should be fixed by now :)
honger 22 Apr, 2024 @ 6:33am 
units in the first checkpoint are displayed on the map as Independent (green), my units wouldn't shoot at them until I killed some of the enemies myself and even then they had to actually counter-fire to have the guys in my team "snap back" into actual fight. I assumed this is the case.
Chris P. Bacon  [author] 22 Apr, 2024 @ 6:23am 
@honger

Hello, while the indep relation is unchanged, there are no indepent units in the scenario so i don't think it'll affect the mission. The separatist was made from independent units but they are on the Opfor side.

But i'll just change the relations quick just to be safe. Thanks for the input :)
honger 22 Apr, 2024 @ 6:12am 
I think you forgot to change side relations because Independents are friendly to BLUFOR and vice-versa.
onestar 22 Apr, 2024 @ 4:23am 
It is known
Chris P. Bacon  [author] 22 Apr, 2024 @ 4:22am 
@onestar

Reject MX
Return to M4
onestar 22 Apr, 2024 @ 4:12am 
Solid mission once again! I'd say the only "flaw" is not related to your mission at all - it's the extensive service history of the m4a1 in this timeline (close to 50 years)...unkillable gun haha.
Chris P. Bacon  [author] 22 Apr, 2024 @ 3:09am 
@Komodo
Thanks for checking it out man. Appreciate it :)
Komodo 22 Apr, 2024 @ 3:05am 
Another banger, ty C