Black Mesa

Black Mesa

232 ratings
Fixed Normalmaps
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
18.618 MB
23 Apr, 2024 @ 5:46pm
26 Apr, 2024 @ 5:58pm
2 Change Notes ( view )

Subscribe to download
Fixed Normalmaps

Description
This has been something that has been broken for about 10 years, entirely on accident in part due to the original texture artist that has worked on Black Mesa. Basically, the normalmaps were formatted incorrectly and were OpenGL format, this is a problem because source renders its enviroment in DirectX, so casted shadows on the models were basically inversed and incorrect, where there was depth instead was elevation on the normal and vice versa.

This fixes that by simply converting the OpenGL normalmap to DirectX and it drastically improves character lighting, mostly noticeable on the vests and bodies of guards, Scientists pants, and Marines gear.


If you want the source decompressed .TGAs just ask for them.
78 Comments
Hellektronic 6 Jul @ 11:00pm 
I figured it out. The fix doesn't work if you're just subscribed to it. You have to use the custom folder solution, might want to mention that in the description.
Gunslinger ☢  [author] 6 Jul @ 10:33pm 
Well trust me shadows were inverted before, i also did just check and no they didnt fix it since you got me guessing myself even if its not in any patch notes.
Hellektronic 6 Jul @ 10:29pm 
I just looked pretty closely back to back at a security guard vest and didn't see much difference. I don't see much happen with scientist pants either, but I guess I'll do some more comparisons.
Gunslinger ☢  [author] 6 Jul @ 10:26pm 
It cant be fixed because i dont think Crowbar Collective has the source textures for some of these anymore tbh.

Its obvious if i had a comparison shot but the scientist pants is the most obvious one where they were flat out broken before they got the normals fixed.
Hellektronic 6 Jul @ 10:21pm 
Honestly I don't see any difference... this might've been fixed. If not, it's not very noticeable anyway.
Urosh Auberon 12 May @ 1:49pm 
Is this still needed after the Resonance Decade update?
Gunslinger ☢  [author] 6 Feb @ 10:41am 
Its compatible with anything that does not change the normalmaps.
AgentKenny 6 Feb @ 9:43am 
Does this work with Black Mesa Classic?
Luc681 29 Dec, 2024 @ 11:36pm 
Oh I see, thanks!
Gunslinger ☢  [author] 29 Dec, 2024 @ 10:21pm 
The Zombie Guard? im pretty sure thats a UV issue, the white parts are the UV being assigned incorrectly, independent of textures