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That's the conditional for the cigarette OnFire StatusEffects:
<Conditional HasTag="neq cigarettepack" targetcontainer="true" />
The zippo has also been reworked to be refilled with the new "Lighter Fuel" item, but since yours doesn't run out of fuel anyways you don't have to adjust anything there.
Or a red candy Bar that makes someone burn but does not inflict damage (just looks funny).
And they also make an error appear --- Sprite "Inverted.png" not found! ---