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That's the conditional for the cigarette OnFire StatusEffects:
<Conditional HasTag="neq cigarettepack" targetcontainer="true" />
The zippo has also been reworked to be refilled with the new "Lighter Fuel" item, but since yours doesn't run out of fuel anyways you don't have to adjust anything there.
Or a red candy Bar that makes someone burn but does not inflict damage (just looks funny).
And they also make an error appear --- Sprite "Inverted.png" not found! ---
"Thank you for the report! I think this isn't directly related to the sourcerect: there's an optimization in the latest update that hides item sprites that have been scaled down to less than one pixel. Considering the scale and tiny sprite of this item, I suspect that's what's happening here. But this does seem like a bug regardless, if the item would be possible to see despite it's small size, it should be rendered. So we'll take a closer look at this, sorry for the inconvenience!"
whyyyyyyyyy
<Sound file="SmokingCigaretteLoop.ogg" range="200" volume="1.0" loop="true" />
seems to eventually cause a stack overflow/crash when you fully smoke one.
Copy-Paste this code into the start of your <Holdable> in all your smokeables items:
<!-- add the tag "ignitable" when the item is being held while it is not yet lit so it can be lit up by a lighter -->
<StatusEffect type="OnSecondaryUse" target="This" tags="ignitable" targetitemcomponent="LightComponent" setvalue="true" comparison="And" delay="1" checkconditionalalways="true">
<Conditional HasTag="neq ignitable" />
<Conditional HasTag="neq lit" />
<Conditional IsOn="false" />
</StatusEffect>
Also remove the tag "ignitable" from their pre-defined tags so it is only applied by that StatusEffect.
中文翻译
⋙Google translate
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3290855354
Also a suggestion for pirate themed cigarette brand (For us Dynamic europa enjoyers, as it adds pirate outposts and pirates/bandits as their own faction)? smoking it could perhaps cause drunkiness since comrades reduce it, would fit it really well. Could slap a pirate skull as a logo on those.
Cheers for making this expansion pack, it's really great really feels immersive no matter what theme anyone is running as/for. <3