X4: Foundations

X4: Foundations

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Clear Universe w Xenon
   
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24 Apr, 2024 @ 4:24pm
14 Jul, 2024 @ 4:39pm
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Clear Universe w Xenon

Description
Updated for version 7.00

Each faction starts with only two sectors - enjoy universe developing from almost nothing! Xenon are untouched in this version. For 2 sector, easier xenon presence, try "Clear Universe" mod; or for xenon defense station in each empty sector, try "Clear Universe w Max Xenon"

Station and production default limits are increased, so few populated sectors will have high station density!

Terran Cadet start works well (go to Terran territories to continue quest chain after Mars), I haven't fully tested other starts.

Mod compatibility: this mod either removes or moves stations in core game and official DLCs (via remove and replace diff god.xml file), so shouldn’t clash with other mods unless they specifically touch same vanilla stations.

Big thank you to github.com/franko-franicevich/X4Mod-AfterTheFall, whose scripts were great help in building this.

Recommend following mods:
- jobs shuffle - makes sure that ship jobs also work outside their DLC areas: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970210602

- Free Families, as they don't expand, still retain original sectors.
- Zyarth moved to Family Zhin and Kritt for better mining conditions, and more interesting expansion directions
- Sanctuary of Darkness and Watchful Gaze are now claimable from beginning (which allows Boron to expand past core sectors)
15 Comments
rudi  [author] 14 Jul, 2024 @ 4:49pm 
@Cobra Commander ZYA now starts with one of Zyarth Dominion sectors!
rudi  [author] 14 Jul, 2024 @ 11:13am 
@Mask of Humble appreciate it!
rudi  [author] 13 Jul, 2024 @ 5:37pm 
For ZYA, i'm thinking of keeping one mining sector (Zhin) and move other two so one of them is Zyarth Dominion, so ZYA will partially have their home system. Should have the update in few days with this.
Mask of Humble 10 Jul, 2024 @ 9:09pm 
Thank you for all the hard work with this mod, I greatly appreciate it and am enjoying it ^.^
rudi  [author] 10 Jul, 2024 @ 7:44pm 
Thank you @Mask of Humble, me too! and it helps that X4 is pretty good in expansion AI, it's fun to see universe grow naturally to whatever state it does
Mask of Humble 10 Jul, 2024 @ 6:55pm 
I really love the concept of this mod, I always enjoy space games that allow you to have stations or colonies and such but don't like that I am dropped into a already made universe, I love the idea of being on the finial frontier like the wild west and starting from scratch and working to help build the universe from scratch.
rudi  [author] 2 Jul, 2024 @ 3:40pm 
@cobra commander: for MIN, they aren't building much of their stations, so if they own a sector, it's populated by TEL stations. It would be interesting update to have MIN build more stations too, but not sure how to do it yet without messing up game balance (game is optimized for MIN to have less stations, and not claim sectors)
FrostWolf 2021 1 Jul, 2024 @ 5:03pm 
One issue i see is ZYA doesnt start in ZYA space. Also would like to see Teladi and ministry with their own sectors as is ministry just has warf, shipyard, equipment dock like vanilla but thats all they have. The other stations in their space are still Teladi company.
rudi  [author] 27 Jun, 2024 @ 7:32pm 
one of the mods was removed, updated link to other one
Calmf 27 Jun, 2024 @ 10:27am 
Same situation, trying to find the recommended mods, but couldn't