X4: Foundations

X4: Foundations

Clear Universe w Xenon
15 Comments
rudi  [author] 14 Jul, 2024 @ 4:49pm 
@Cobra Commander ZYA now starts with one of Zyarth Dominion sectors!
rudi  [author] 14 Jul, 2024 @ 11:13am 
@Mask of Humble appreciate it!
rudi  [author] 13 Jul, 2024 @ 5:37pm 
For ZYA, i'm thinking of keeping one mining sector (Zhin) and move other two so one of them is Zyarth Dominion, so ZYA will partially have their home system. Should have the update in few days with this.
Mask of Humble 10 Jul, 2024 @ 9:09pm 
Thank you for all the hard work with this mod, I greatly appreciate it and am enjoying it ^.^
rudi  [author] 10 Jul, 2024 @ 7:44pm 
Thank you @Mask of Humble, me too! and it helps that X4 is pretty good in expansion AI, it's fun to see universe grow naturally to whatever state it does
Mask of Humble 10 Jul, 2024 @ 6:55pm 
I really love the concept of this mod, I always enjoy space games that allow you to have stations or colonies and such but don't like that I am dropped into a already made universe, I love the idea of being on the finial frontier like the wild west and starting from scratch and working to help build the universe from scratch.
rudi  [author] 2 Jul, 2024 @ 3:40pm 
@cobra commander: for MIN, they aren't building much of their stations, so if they own a sector, it's populated by TEL stations. It would be interesting update to have MIN build more stations too, but not sure how to do it yet without messing up game balance (game is optimized for MIN to have less stations, and not claim sectors)
FrostWolf 2021 1 Jul, 2024 @ 5:03pm 
One issue i see is ZYA doesnt start in ZYA space. Also would like to see Teladi and ministry with their own sectors as is ministry just has warf, shipyard, equipment dock like vanilla but thats all they have. The other stations in their space are still Teladi company.
rudi  [author] 27 Jun, 2024 @ 7:32pm 
one of the mods was removed, updated link to other one
Calmf 27 Jun, 2024 @ 10:27am 
Same situation, trying to find the recommended mods, but couldn't
quei 27 Jun, 2024 @ 9:55am 
can you please link the mods? i didnt find them...
rudi  [author] 16 May, 2024 @ 10:49am 
I'll need to rewrite parts of the mod for 7.0, which is not a bad thing since i have more experience now!

Based on feedback, I think next version will have factions start with their homeworlds.

Let me know if you have more feedback to add, so i can consider it for next rewrite!
rudi  [author] 15 May, 2024 @ 11:07am 
updated mod with factions now starting with some of original sectors based on feedback
rudi  [author] 15 May, 2024 @ 11:07am 
@Sel Und Irae ah yea, vanilla xenon definitely have that problem!
Sel Und Irae 25 Apr, 2024 @ 1:41pm 
Interesting, I think it'll have same issue though with em capping out.

Only way you could probably keep em expanding is if you made each Xenon into a unique faction (So like, 5 "Xenon" factions all allied to eachother.