Hero's Hour

Hero's Hour

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UNSC
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Tags: faction
File Size
Posted
223.529 KB
24 Apr, 2024 @ 5:53pm
2 Change Notes ( view )

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UNSC

In 1 collection by Kinger
Kinger's Collection
7 items
Description
At first it was going well. Then setback after setback... Loss after loss... Made what was going to be a quick and decisive win... Into five years of Hell.

This mod comes with many spells to enhance the heroes on the battlefield! There are three stages of the base, keep an eye out when building!

Leaders -
Jacob Keys
James Cutters
Cortana
John Forge
Ellen Anders
Avery Johnson
Arbiter

Units -
Scout Marine, Marine
Rifleman Mongoose, Railgun Mongoose
Hellbringer, Oxide Hellbringer
Field Medic, Nightingale
Heavy Marine, Heavy ODST
M12 Chaingun Warthog, M12G1 Gauss Warthog
M808B Scorpion, M808S Lockdown Scorpion
M400 Kodiack, SP42 Cobra
AV-14 Hornet, UH-144 Falcon
AV-22 Sparrowhawk, AC-220 Vulture

And many more hidden within!

Special thanks my friend
~Kevin - created/assisted creation of spells, and graphical advice!

Check out my other mods!
Cerberus Legion - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231520235
Covenant - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231514631
Flood - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3067179564
Forerunners - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3059533797
COG - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3022385080
Locust - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2921648883
14 Comments
GHOSTDRAGON120 1 Apr @ 3:19am 
i think the mod needs a update my game crashes after i load a save and click build
when i playing this faction
Kinger  [author] 18 May, 2024 @ 3:19pm 
As with all my mod they are not ever “finished”. I do plan on working on them more.

When the Covenant and UNSC were first put together it was a concept that was to mimic/feel like the Halo Wars rendition. However after a long time of developing units and filling out the unit roster it was crunched down backwards. Hence why certain units have odd upgrades or seem weird.

The three mod I released recently did not get the same treatment as the rest of them.

I apologize for the poor experience.:steamsad:
Captain Tofu 15 May, 2024 @ 10:43am 
The skill allocations and unit attributes make little sense (Infantry, buggies (Moongoose) and warthogs have speed 5. Scout infantry has protected, but the tanks haven't (nor dragonscales or anything alike). Buggies and Warthogs are versatile (no melee penalty) but flamethrower infantry is not? Neither short range?
Upgrades are also messed up - the scorpion tank for example does a bit less damage when upgraded (no additional attack related skills) other units go from crowd control to tank killer focus - so it is circumstancial, if you want the upgraded version, but you cannot reverse it. The scout marine is cheap - as a tier 1 unit should be. The upgraded marine summons 2 scout marines and costs little more. For power 2, you get 3 power 2 units. What.
Visual readability of the units is low.

I stopped playing at that point. The mod is not ready yet.
Kinger  [author] 27 Apr, 2024 @ 1:29pm 
:quick:
FlipperCheese 27 Apr, 2024 @ 1:28pm 
Oh, well thats a shame that you chucked all that work you've already done for them. You had all the insignia's and such done for them as well.
Kinger  [author] 27 Apr, 2024 @ 1:13pm 
No.

~Kinger
Kevin da Ox 27 Apr, 2024 @ 1:06pm 
Yeah I have insider knowledge that's what you're working on next right?
Wiley250cc 27 Apr, 2024 @ 1:06pm 
I would also like to know
FlipperCheese 27 Apr, 2024 @ 1:04pm 
Hey any update when your Fallout mods are gonna be done?
Shrillcrayfish 27 Apr, 2024 @ 12:02pm 
never mind found the option to enable mods in options sorry