RimWorld

RimWorld

866 ratings
Choose Your Outfit
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
924.572 KB
25 Apr, 2024 @ 3:03am
18 Jul @ 4:52pm
58 Change Notes ( view )

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Choose Your Outfit

Description
Overview
This is a mod to expand the apparel policy management dialog to make it easier to create filters.

The list of apparel displayed in the lower middle can be narrowed down by various filters, and the selected apparels can be applied directly to the filter.

There is also the feature to preview the appearance of pawns with selected apparels and the ability to register bills of selected apparels in worktables.

Features

To access the UI of this mod, open the "Manage apparel policies" dialog.


  • Filter by layers of the apparel
  • Filter by coverage of the apparel.
*The part of the body covered by the apparel moused over will be highlighted.
*Body parts covered by the apparels currently selected on the selected layer will be filled in.
*Apparel that cannot be worn together with the currently selected apparels will have a darker background.
*When "All Layers" is selected in the Layer List, for each body part, "the percentage of layers with apparel that the body part can wear that is actually covered by the currently selected apparel" is displayed as a color shade.


  • Filter by the offset effect that the apparel has or the value of a specific status item
  • Sort apparel list by status item with numerical values
  • Show only currently researched apparel in the apparel list
*Filterable status items turn a little yellow on mouse-over (you cannot filter on less meaningful items).
*Whether the item is filtered by value or by having that item is noted in the tooltip.


  • Select the quality and material of the apparel to be displayed on the information card
*If you are sorting by some status value, the sorting will be based on this selected material.
*If you change the material, the material of apparel with the same material category will also be changed.


  • Filter by apparels that can be worn by selected colonist
  • Reflects the specified apparels from the selected apparels in the preview with the specified material
*One colonist is always selected ("any colonist" was too laggy, so it was eliminated).
*Clicking on an apparel from the selected apparel list will deselect it.


  • Add the bills that make the selected apparels to the worktables on the map
*Options in the confirmation dialog enable to register only the previewed apparel and allows only the material you have specified for preview.
*It will be added to the first recipe found and the first worktable found. If there is more than one, no selection can be made for now.

Other Features
  • Right-clicking on the apparel list brings up a menu to add/remove apparel to/from all policies.
  • Right-clicking on an apparel with a pawn selected on the map adds a menu to add/remove apparel to/from the pawn's current policy.


    *If the selected colonist is missing a body part, the part will be hidden.*If the colonist has lost all body parts related to the apparel, that apparel will have a darker background.
    MOD Conflict
    Body part selection is done by BodyPartGroupDef for that part. The body part selection button also conforms to this, so for example, ears are selected together with the head in this mod alone, but if there is a new definition of ears as a BodyPartGroupDef, such as Jewelry, the ears can be selected by themselves.The display of body parts is limited to those with a defName or custom label that matches the path id defined in the svg in the ButtonColliders folder. So if you have a race composed of bodyparts with special names, the bodyparts may not be displayed.In other, If you have a mod that modifies Dialog_ManageApparelPolicies, there is a high possibility of conflict.And please let me know if there are any unnatural English expressions in the mod. The author is not an English speaker.For a list of known mod conflicts or to make a detailed report.Discord[discord.gg]GitHub[github.com]CC BY-NC-SA 4.0[creativecommons.org]
Popular Discussions View All (1)
32
14 Nov, 2024 @ 3:50am
PINNED: Bug Reports
LS
293 Comments
LS  [author] 25 Jul @ 11:28pm 
@Gumdrop Buttons
Since this is a pure UI extension, it cannot do anything that the vanilla filters cannot do.
Gumdrop Buttons 23 Jul @ 2:35pm 
Does this let you assign what material of a given item they wear, or is that just a filter for displaying the stats in the UI? I'm looking for something to let me seasonally swap between leather and wool dusters.
F4 20 Jul @ 4:36pm 
Does somebody knew a mod where u can make weapon policy for colonist to arm themself?
LS  [author] 20 Jul @ 4:18pm 
@Skibbles
While I was making this mod, something called an “outfit” in the game changed to an “apparel policy.” That's a good suggestion, but I like the current simple name.
Skibbles 19 Jul @ 4:00pm 
YES! Thank you so much for making this. Incredible work. Took me a while to find this, though, so you might get a lot more people to find this by adding 'apparel policy' somewhere in the mod name so searchers find it easier. Thank you again.
LS  [author] 18 Jul @ 4:35pm 
@DangKhoai
I need a little more information to solve this issue. Does it freeze and crash? Or does it just stop responding for a while? Under what conditions does this happen? What mods are you using? If it doesn't crash, can you show me the HugsLib log? Or if it's a crash issue, Player.log one.
DangKhoai 17 Jul @ 9:37pm 
Good mod but this mod freezes the game sometimes
LS  [author] 10 Jul @ 1:27pm 
@Gotaku
Are you referring to the add/remove policy buttons? Are they not next to the policy name?
Gotaku 10 Jul @ 12:49pm 
add/remove botton is missing
Shinzou 25 Jun @ 2:10pm 
@LS Cool, no hurries, just thought it would be a neat feature for us ultra-wide enjoyers.:Kenny: