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Since this is a pure UI extension, it cannot do anything that the vanilla filters cannot do.
While I was making this mod, something called an “outfit” in the game changed to an “apparel policy.” That's a good suggestion, but I like the current simple name.
I need a little more information to solve this issue. Does it freeze and crash? Or does it just stop responding for a while? Under what conditions does this happen? What mods are you using? If it doesn't crash, can you show me the HugsLib log? Or if it's a crash issue, Player.log one.
Are you referring to the add/remove policy buttons? Are they not next to the policy name?
All UI elements need to be set in proportion to the window size, so... I'll do that if I feel like it.
"Compositable Loadouts" does what you are looking for.
@Hebrux
I consider this mod to be a pure UI extension and will not extend the functionality of the filter. So sorry, but what the vanilla filter can't do, this mod can't do. If there is a mod that extends the functionality of the filter, I will consider supporting it.
For example, I want Apparel A and B to be accepted but if B exists, wear B instead of A always
There is no feature to change the default.
@Niligan De Montigny
I'll deal with it when I have a hand.
i love your mode and the mode Outfited(continued) but the other mode change the layout of your. do you knot if you can make your and the other compatibe ?
Normally, the rename button moves next to the policy name. If it's not showing, then I suspect some conflicts. In that case, give me the HugsLib logs and I'll investigate.
I think the CPU resource consumption appears higher because it works with multi threads. If you close the menu, it doesn't affect anything at all.
Also, it's the first program I've ever made, so I think I can make it a little lighter now.
Sorry, I'm busy updating another mod at the moment.
This is the first mod I've made and I think there's room to revamp the whole thing, so I'll see if I can include that feature when the 1.6 update comes.
Just a sub menu for pawns or something, so you can like desginate certain outfits for certain things, like say i only want Rimoa to have the outfit for radiiation protection, and it only appear in her pawn sub menu rather then having it in the general area for all. if that makes any sense.
I'm not quite grasping the suggestion though...
Is it that the save storage mod is not sufficient?
Does this mean that stick to the idea that it is pawn basis?
You mean the image in the description? The eyes in the animation style are Facial Animation.
If you give me a screenshot and the HugsLib logs, I should be able to pinpoint the problem quickly.
I may be applying Transpiler to the same location.
If it weren't for the bug, there would be a trash button next to the policy name.
あざす
ありがとうございます
done it.
You'll need to adjust the button positions in the Autodye settings.
I consider this mod to be a pure UI extension, and have declined to suggest any features that would extend the filter. That feature is possible by adding a SpecialThingFilter, but I'm not going to do it because I'm working on the next mod. If there is a mod that has similar features to what you want, I can add compatibility.
@Annabellee
I'll add compatibility to it.
There is an option to show only the apparel in storage, but all this mod can do is create a filter based on that.
Implemented the feature i mentioned below.
To be precise, hide apparel that does not contain Apparel or ApparelArmor in the thingCategories.
Check the mod settings.