RimWorld

RimWorld

Choose Your Outfit
293 Comments
LS  [author] 25 Jul @ 11:28pm 
@Gumdrop Buttons
Since this is a pure UI extension, it cannot do anything that the vanilla filters cannot do.
Gumdrop Buttons 23 Jul @ 2:35pm 
Does this let you assign what material of a given item they wear, or is that just a filter for displaying the stats in the UI? I'm looking for something to let me seasonally swap between leather and wool dusters.
F4 20 Jul @ 4:36pm 
Does somebody knew a mod where u can make weapon policy for colonist to arm themself?
LS  [author] 20 Jul @ 4:18pm 
@Skibbles
While I was making this mod, something called an “outfit” in the game changed to an “apparel policy.” That's a good suggestion, but I like the current simple name.
Skibbles 19 Jul @ 4:00pm 
YES! Thank you so much for making this. Incredible work. Took me a while to find this, though, so you might get a lot more people to find this by adding 'apparel policy' somewhere in the mod name so searchers find it easier. Thank you again.
LS  [author] 18 Jul @ 4:35pm 
@DangKhoai
I need a little more information to solve this issue. Does it freeze and crash? Or does it just stop responding for a while? Under what conditions does this happen? What mods are you using? If it doesn't crash, can you show me the HugsLib log? Or if it's a crash issue, Player.log one.
DangKhoai 17 Jul @ 9:37pm 
Good mod but this mod freezes the game sometimes
LS  [author] 10 Jul @ 1:27pm 
@Gotaku
Are you referring to the add/remove policy buttons? Are they not next to the policy name?
Gotaku 10 Jul @ 12:49pm 
add/remove botton is missing
Shinzou 25 Jun @ 2:10pm 
@LS Cool, no hurries, just thought it would be a neat feature for us ultra-wide enjoyers.:Kenny:
LS  [author] 24 Jun @ 1:47am 
@Shinzou
All UI elements need to be set in proportion to the window size, so... I'll do that if I feel like it.
Shinzou 23 Jun @ 1:57pm 
Would it be possible to add a resize window option, I'd like to be able to stretch the whole thing farther apart, so the individual tabs would show more of the item's names and such?
Morgreth 7 May @ 12:25pm 
@Hebrux,
"Compositable Loadouts" does what you are looking for.
Hebrux 7 May @ 9:31am 
Thank you, I havn't found a mod like that yet but I love what you did with this one, thanks for replying
LS  [author] 7 May @ 7:34am 
@Akikojam
@Hebrux
I consider this mod to be a pure UI extension and will not extend the functionality of the filter. So sorry, but what the vanilla filter can't do, this mod can't do. If there is a mod that extends the functionality of the filter, I will consider supporting it.
Hebrux 2 May @ 7:16pm 
Also, is there a way to make certain apparel high priority than others,
For example, I want Apparel A and B to be accepted but if B exists, wear B instead of A always
Hebrux 2 May @ 6:27pm 
God Tier Mod
Akikojam 19 Apr @ 2:17am 
How do I make different filters for different body parts in this? For example, I want to ONLY wear clothes made from one of two materials, and only legendary. But aside from clothes, I want to wear a ring that doesn't have quality slider. So if I say to only wear legendary, my pawns will never wear that ring.
Niligan De Montigny 13 Apr @ 6:36pm 
thank's LS
LS  [author] 9 Apr @ 6:02am 
@ArcadeBulls
There is no feature to change the default.

@Niligan De Montigny
I'll deal with it when I have a hand.
Niligan De Montigny 3 Apr @ 4:53pm 
hello @LS
i love your mode and the mode Outfited(continued) but the other mode change the layout of your. do you knot if you can make your and the other compatibe ? :KneelingBow:
ArcadeBulls 27 Mar @ 2:03am 
Is there any option to make specific apparel policy default? I'm able to drag and drop food/drug policy freely, not so much in apparel policies.
Genaeve 25 Mar @ 9:11am 
Nevermind! lol I figured it out! <3
LS  [author] 25 Mar @ 8:59am 
@Nana to Many Monsters
Normally, the rename button moves next to the policy name. If it's not showing, then I suspect some conflicts. In that case, give me the HugsLib logs and I'll investigate.
Phobeseneos 18 Mar @ 5:03pm 
Ok i understand! Thank you for the great mod <3
LS  [author] 18 Mar @ 12:54pm 
@Phobeseneos
I think the CPU resource consumption appears higher because it works with multi threads. If you close the menu, it doesn't affect anything at all.
Also, it's the first program I've ever made, so I think I can make it a little lighter now.
Phobeseneos 17 Mar @ 7:51am 
For some reason this mods menu is really resource demandin. Am i doing something wrong?
SuwinTzi 27 Feb @ 9:14am 
This is amazing, the UI helps so much
VolatileGlitchAviator 24 Feb @ 1:56am 
No worries! I just thought it could be a cool addon/feature!!!!
LS  [author] 23 Feb @ 7:02pm 
@VolatileGlitchAviator
Sorry, I'm busy updating another mod at the moment.
This is the first mod I've made and I think there's room to revamp the whole thing, so I'll see if I can include that feature when the 1.6 update comes.
VolatileGlitchAviator 22 Feb @ 8:34pm 
Sorry I am not very good at explaining my ideas sometimes,

Just a sub menu for pawns or something, so you can like desginate certain outfits for certain things, like say i only want Rimoa to have the outfit for radiiation protection, and it only appear in her pawn sub menu rather then having it in the general area for all. if that makes any sense.
LS  [author] 22 Feb @ 4:28pm 
@VolatileGlitchAviator
I'm not quite grasping the suggestion though...
Is it that the save storage mod is not sufficient?
Does this mean that stick to the idea that it is pawn basis?
VolatileGlitchAviator 22 Feb @ 8:26am 
if possible i mean, its just occured to me it be nice if it was by a by pawn basis to clear up the clutter of the main clothing window.
VolatileGlitchAviator 22 Feb @ 8:25am 
If your taking a suggestions..... as an idea could you perhaps do a submenu for a by pawn basis? like a set of outfits for that pawn to swap between?
LS  [author] 21 Feb @ 9:50pm 
@Admiral Lazuli'
You mean the image in the description? The eyes in the animation style are Facial Animation.
Admiral Lazuli' 21 Feb @ 2:50pm 
which mod adds the eyes? those look cool
LS  [author] 2 Jan @ 5:47pm 
@fyobord
If you give me a screenshot and the HugsLib logs, I should be able to pinpoint the problem quickly.
I may be applying Transpiler to the same location.
fyodord 2 Jan @ 1:46pm 
Wait what bug? Looks like I have to hunt my mod list then. But so far the only way I could see is turning the mod off from option (Thank God you provide that option), delete it, then turn it back on
LS  [author] 2 Jan @ 8:32am 
@fyodord
If it weren't for the bug, there would be a trash button next to the policy name.
fyodord 2 Jan @ 5:33am 
How do you delete a policy?
LS  [author] 31 Dec, 2024 @ 2:39pm 
やった~~
あざす
Nede_ 31 Dec, 2024 @ 8:19am 
装備をレイヤー別にフィルタリングできる事に大変感動致しました
ありがとうございます
Annabellee 28 Dec, 2024 @ 9:57am 
Thanks for the quick fix
LS  [author] 28 Dec, 2024 @ 8:35am 
@Annabellee
done it.
You'll need to adjust the button positions in the Autodye settings.
LS  [author] 28 Dec, 2024 @ 8:12am 
@Dr. CBT
I consider this mod to be a pure UI extension, and have declined to suggest any features that would extend the filter. That feature is possible by adding a SpecialThingFilter, but I'm not going to do it because I'm working on the next mod. If there is a mod that has similar features to what you want, I can add compatibility.

@Annabellee
I'll add compatibility to it.
Annabellee 28 Dec, 2024 @ 7:39am 
Dr. CBT 28 Dec, 2024 @ 7:01am 
Could you add a feature that allows you to assign gear by stat rather than by material? For example, an excellent devilstrand duster offers less protection than a normal hyperweave or thrumbofur duster.
LS  [author] 24 Dec, 2024 @ 6:06pm 
@Gallum
There is an option to show only the apparel in storage, but all this mod can do is create a filter based on that.
Gallum 24 Dec, 2024 @ 6:33am 
Bro this mod is perfect! Now if only I could equip from storage lol
LS  [author] 23 Dec, 2024 @ 6:44am 
Update:
Implemented the feature i mentioned below.
To be precise, hide apparel that does not contain Apparel or ApparelArmor in the thingCategories.
Check the mod settings.