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My prisoner:
Also me: Does this mod work on modded race like robot, bug and other stuff like giant with "big and small" mod? If not, is there any mod to support it?
Which causes null pawns to spawn:
Mod Conflict Identified: The error's "stack trace," which shows the sequence of code that leads to the crash, points to a direct conflict between two of your mods:
NQualityOfLife.Comps.PawnComp (from Niilo's QoL mod)
HeldHuman.Tool.HumanTool (from the HeldHuman mod)
When the game loads a pawn, the Niilo's QoL mod runs a piece of code that interacts with the HeldHuman mod. This interaction fails and creates a "null" pawn, meaning the pawn's data becomes empty and corrupted .
Pawns Disappear: Because this error happens for every pawn in the save, the game's list of pawns becomes filled with these corrupted, empty entries. When the map is finishing its loading process, it tries to place your colonists, but it finds nothing but these "null" pawns. This results in an empty map with no colonists, and the game ultimately crashes.
Thancks for your reports. I fixed it now.