RimWorld

RimWorld

Held Human
111 Comments
Quilava 5 Jul @ 11:47pm 
Thank you, that all i want to hear :cool_seagull:
Rotrules 4 Jul @ 10:39pm 
From my experience, this mod works great with Big and Small. Especially the large pawns.
Quilava 4 Jul @ 9:45pm 
Me: *found this mod*
My prisoner: :cta_emo9:
Also me: Does this mod work on modded race like robot, bug and other stuff like giant with "big and small" mod? If not, is there any mod to support it? :cta_emo7:
ryhndo 3 Jul @ 5:58pm 
Exactly what I had in mind.thanks
Voltaire 29 Jun @ 7:39pm 
Depths of the war crimes I can commit with this is incredible. Well done
Re_zin  [author] 28 Jun @ 9:58pm 
@Kylo Thanks for your detailed reporting. If I have time, I'll work it out.
Kylo 22 Jun @ 9:36am 
On 1.6 there seems to be an issue with Nillos QoL.

Which causes null pawns to spawn:

Mod Conflict Identified: The error's "stack trace," which shows the sequence of code that leads to the crash, points to a direct conflict between two of your mods:

NQualityOfLife.Comps.PawnComp (from Niilo's QoL mod)
HeldHuman.Tool.HumanTool (from the HeldHuman mod)
When the game loads a pawn, the Niilo's QoL mod runs a piece of code that interacts with the HeldHuman mod. This interaction fails and creates a "null" pawn, meaning the pawn's data becomes empty and corrupted .

Pawns Disappear: Because this error happens for every pawn in the save, the game's list of pawns becomes filled with these corrupted, empty entries. When the map is finishing its loading process, it tries to place your colonists, but it finds nothing but these "null" pawns. This results in an empty map with no colonists, and the game ultimately crashes.
Re_zin  [author] 19 Jun @ 2:26am 
@gh0stashes @Goldengear1111
Thancks for your reports. I fixed it now.
Goldengear1111 18 Jun @ 11:13am 
Same as what the last guy said you can't transfer entities
gh0stashes 17 Jun @ 7:15am 
Serious issue with 1.6 I've noticed that makes it impossible to transfer entities or destroy holding spots.
Chunky 16 Jun @ 12:30am 
This is so brutal. Thanks!
Re_zin  [author] 14 Jun @ 2:01am 
Several features were added with the 1.6 update. There will be additional updates soon!
Rotrules 12 May @ 11:45am 
From my experience, this mod still works.
Inerael 12 May @ 6:57am 
is this still working ?
Rotrules 6 May @ 8:11pm 
This mod is very kinky.
The Viral Divinity 17 Apr @ 3:07pm 
Update?
beeteedubs 8 Apr @ 1:40pm 
suggestion, add slave suppression like a terror sculpture
raccoonman 24 Jan @ 5:24pm 
Wonderful way to spice up the cloning mod.
TurtleShroom 17 Jan @ 3:10pm 
BASED. I hope you fix the water error soon!
sleepingpiranha 23 Dec, 2024 @ 12:37pm 
Lite incompatibility with Dubs Bad Hygiene, you seemingly cannot provide water to the prisoners.
TCJaime 17 Oct, 2024 @ 6:20am 
I love this mod; it has made harvesting blood so much easier for my "vampire". I have one small request if possible. I would love if the bound person could watch tv to help with recreation. Sorta like the TVforPrison mod or recreation for slaves. Just because I have them tied up in a dark room while draining their blood, surrounded by unnatural horrors, doesn' mean I don't care about their happiness. LOL
Your Friend Toad 24 Jul, 2024 @ 5:26am 
Tips for anyone using this mod, you can't perform surgery on a human being studied or otherwise used. They have to be set to maintain only in prisoner and entity tab.
Perhaps the description should clarify that part to avoid confusion.
mtmfs324215 14 Jul, 2024 @ 5:46pm 
太棒了,我喜欢
Altumnus 5 Jul, 2024 @ 2:00am 
@Crippled-Knight: I had to deconstruct the holding spot/platform to get prisoners out.
C_P_T_AMOK 30 Jun, 2024 @ 5:25pm 
░░░░░▐▀█▀▌░░░░▀█▄░░░
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░░░░▄▄▄██▀▀▀▀░░░░░░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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Crippled-Knight 17 Jun, 2024 @ 1:15pm 
How to take prisoners out of platforms?
Arky 5 Jun, 2024 @ 3:16pm 
Suggestion for "Platform or Human Containment" tags +1

Also, please add settings for the efficiency of this if you add it

Taking off clothes
warder jobs (lower efficiency)
conversion (Ideology DLC, high efficiency)
Nam 4 Jun, 2024 @ 3:10pm 
you need to add some words like "Platform or Human Containment" because trying to search up this mod without specifically knowing your name for it results in failure as you don't have any words that make searching this mod up in any way possible.
Master_Shadow 3 Jun, 2024 @ 11:10pm 
nothing show on the held:steamsad:
Sticks 3 Jun, 2024 @ 12:07pm 
@Snorri Karlson
No held entities render for me until I disabled vanilla expanded framework. Their update today must have broken something.
Lt. Robert Coleman 3 Jun, 2024 @ 11:30am 
So.... my held humans dont render today, but yesterday they did, Visual exceptions suggests Oskar or Redmattis is to blame, but since this is your mod , i gift you, this mess of a log, should you wish to peruse it

i reloaded a few times,in disbelief. You might wanna skip to the bottom
madman 27 May, 2024 @ 5:13pm 
이걸 원했습니다.굿
Krazyfan1 21 May, 2024 @ 12:28am 
would it be possible to make it so that some Xenotypes generate more power?
perhaps there can be a slider that generates more power, but as the slider goes up, the pawn gets damaged over time, where at full blast the pawn generates a good amount of power, but won't survive the day?
HotLemonadeBoy 20 May, 2024 @ 1:02am 
Doesn't harvest bioferrites on animal shamblers
- Dan D Mann - 17 May, 2024 @ 12:44am 
@Halboffen @Re_zin Maybe an option to hose them off!!!
chaorain 14 May, 2024 @ 2:21am 
I think 1.5 has changed how prisoners are handled. With this mod it is not possible to convert prisoners to a new ideology via wardening. Conversion ritual may still work. Guaranteed to be this mod. Confirmed the existence of this bug with only this mod, Harmony, Anomaly, and Ideology installed.
aDegenerateOne 9 May, 2024 @ 6:54pm 
beautiful
Halboffen 9 May, 2024 @ 3:53am 
that's a bummer but thanks for clarifying.
Re_zin  [author] 8 May, 2024 @ 7:00pm 
@Halboffen There's no way to do that. If you want, you have to release a held pawn. since I have a few plan of other mod compatibility, I'll consider "dubs bad hygiene" too.
Halboffen 8 May, 2024 @ 1:25pm 
hello

is there any way possible to make this mod compatible with dubs bad hygiene? I get a "bad hygiene" hediff on the held pawns, but there is no way to address that.
Re_zin  [author] 7 May, 2024 @ 8:32pm 
@Indigo Cactus Biotech's production system still works while held. Other mods not be tested, but i think may be work well.
Indigo Cactus 6 May, 2024 @ 11:01am 
Is there any way to make it so that product-producing humans, like Hivelings from Alpha Genes (who produce insect jelly) still produce while held? It seems that their production freezes when they're held.
00DeadMonkey 5 May, 2024 @ 8:42am 
Is there a way to ghoulify a prisoner while still on the slab?
Lt. Robert Coleman 5 May, 2024 @ 3:09am 
Ive reduced the polar bear's allow zone to a singular square in the middle of the platform.

I hope you are happy with this scenario
tolaburke 4 May, 2024 @ 9:01pm 
Who remembers the Punishment Sphere from Alpha Centauri? A reskin might be interesting.
Wemijei 4 May, 2024 @ 6:44pm 
Mod works pretty well in terms of features, but I think its performance impact is a bit too large. Even without any humans held it constantly lags 0.2 ms. Anomaly mechanics itself is not healthy at all yes, but for that much lag at least 5-6 held creatures are required normally. No hate though, I would definitely use it if I had a nasa pc.
MsKarMagick 🖤 4 May, 2024 @ 7:19am 
Awesome, thank you!
Re_zin  [author] 4 May, 2024 @ 3:35am 
@MsKarMagick 🖤 fixed
MsKarMagick 🖤 3 May, 2024 @ 4:22pm 
This mod breaks Revenant spines, they become impossible to interact with and the quick info screen (the small version of it when you just click on an item in world) displays only errors while the mod is active.
commandermerik 2 May, 2024 @ 8:50am 
Thanks!