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My prisoner:
Also me: Does this mod work on modded race like robot, bug and other stuff like giant with "big and small" mod? If not, is there any mod to support it?
Which causes null pawns to spawn:
Mod Conflict Identified: The error's "stack trace," which shows the sequence of code that leads to the crash, points to a direct conflict between two of your mods:
NQualityOfLife.Comps.PawnComp (from Niilo's QoL mod)
HeldHuman.Tool.HumanTool (from the HeldHuman mod)
When the game loads a pawn, the Niilo's QoL mod runs a piece of code that interacts with the HeldHuman mod. This interaction fails and creates a "null" pawn, meaning the pawn's data becomes empty and corrupted .
Pawns Disappear: Because this error happens for every pawn in the save, the game's list of pawns becomes filled with these corrupted, empty entries. When the map is finishing its loading process, it tries to place your colonists, but it finds nothing but these "null" pawns. This results in an empty map with no colonists, and the game ultimately crashes.
Thancks for your reports. I fixed it now.
Perhaps the description should clarify that part to avoid confusion.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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Also, please add settings for the efficiency of this if you add it
Taking off clothes
warder jobs (lower efficiency)
conversion (Ideology DLC, high efficiency)
No held entities render for me until I disabled vanilla expanded framework. Their update today must have broken something.
i reloaded a few times,in disbelief. You might wanna skip to the bottom
perhaps there can be a slider that generates more power, but as the slider goes up, the pawn gets damaged over time, where at full blast the pawn generates a good amount of power, but won't survive the day?
is there any way possible to make this mod compatible with dubs bad hygiene? I get a "bad hygiene" hediff on the held pawns, but there is no way to address that.
I hope you are happy with this scenario