Slay the Spire

Slay the Spire

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“Strops” Relic Mod (Early Access)
   
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9.514 MB
25 Apr, 2024 @ 7:50am
9 Apr @ 7:45am
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“Strops” Relic Mod (Early Access)

Description
Introduction

This is a relic mod for StS. About half of the items reference Ring of Pain, a strategy Roguelike game as well. Others are derived from Vault of the Void, Hearthstone and so on.

Planned total relics number: 99+1, completed currently: 90+1

Key-value Customization Has Been Initially Deployed

Now, players can open the menu and enter the mods ->Strops ->config interface to edit key values to their liking.
Key values refer to the numerical values represented by the colored Arabic numerals in the relic descriptions, corresponding to N1 , N2 , and so on on the screen from the beginning to the end.
In addition, they also include the Max HP increase/decrease MH and the Gold increase/decrease G on picking up a relic, and its rarity R.
For cards and potions, they get their values modified by means of corresponding tool relics.

At present, the implementation of this function is still relatively rough, and the operation of the sliders may not be satisfyingly convenient. In the future, I plan to add relics first, and then go back to optimize this after a certain stage. Note there are now some known bugs with this that should not bother too much.

This feature is largely adapted from the related features of Replay the Spire mod, credits to The_Evil_Pickle!

Materials Source

Almost all illustrations are drawn using Microsoft Designer AI.

To-do List

  • Complete the basic programming implementation of all the relics on the design draft

  • Track relic performance, and make bug fixes and balance adjustments accordingly

  • Add some animation effects

  • Add some sound effects and voice lines

  • Select and refine AI illustrations

  • Add support for players to customize the relics' key-value in the mod configuration √

  • Add support for players to customize admission of each relic to the pool in the mod configuration √

Credits

Thank you to all the modders in the Chinese and English communities who have interacted with me. They have either directly helped me solve difficult problems or formerly created reliable codes in their works for me to research and use.

To the Players

No matter if you encounter any bugs or have any thoughts or opinions during your gameplay, please feel free to put them forward! Your feedback can surely help make this mod better.

Language Declaration

I'm not an English native speaker, and all the text was translated on my own without the process of professional revision. If there're any mistakes, unclear descriptions or misleading expressions in terms of language use, please let me know so I can correct them.

Source code: https://github.com/lastcel/Strops
Popular Discussions View All (2)
13
8 Dec, 2024 @ 11:25pm
PINNED: Bug反馈 / Bugs Feedback
旅渚Lastcel
2
26 Apr, 2024 @ 12:56am
PINNED: 你喜欢的和不喜欢的 / Your Likes And Dislikes
旅渚Lastcel
51 Comments
旅渚Lastcel  [author] 18 Feb @ 8:04am 
【Bug告知】
各位玩家,如果你在v0.16.9版本之前开启本mod进行过对局但未完成,v0.16.9更新可能导致此对局闪退而无法继续进行。这时候请放弃这局游戏,重开新局即可解决。我为带来的不便致歉!
[Bug Notifications]
Players, if you have started a run with this mod but not finished it before v0.16.9, the v0.16.9 update may make that run impossible to proceed due to a crash. If that happened, please manage by abandoning the run and starting a new one. I apologize for any inconvenience caused!
旅渚Lastcel  [author] 14 Feb @ 7:17pm 
v0.16.9,本次更新了一个情人节主题的特殊彩蛋遗物
旅渚Lastcel  [author] 24 Sep, 2024 @ 6:04am 
@quercus 说得没错,倏忽魔点了个赞(
超光速引擎作为加费Boss遗物,设计的落脚点是惩罚慢打,类似其他mod的一定回合之后受伤害。不过确实,这个惩罚相对可控,有时候也可以反过来被玩家利用。原来7回合时候触发频率实在太低,现在6回合打某些精英会容易触发一些,但是触发了一般应该也能接受。我是看好现在的版本在Boss遗物里面也能排个中上的
顺便一提,这遗物出自游戏ftl,那里面敌人经常打到一半突然开始逃跑,导致可能付出了战损还要拿不到战斗奖励的资源,慢慢就被滚雪球。搬到尖塔里来的话,6、7回合我相信还是比较仁慈的,要是是4、5回合估计就能体验那种原汁原味的感觉了(紫人除外)233
quercus 23 Sep, 2024 @ 10:02pm 
由于遗物“超光速引擎”的机制独特,减少逃跑回合真不一定是削弱,比如对于冰球鸡煲打大头(doge)
洛秋叶之枫 21 Sep, 2024 @ 7:44pm 
@旅渚Lastcel 嗯嗯,打群怪就特别爽
旅渚Lastcel  [author] 21 Sep, 2024 @ 7:33pm 
@洛秋叶之枫 是这样的,两条效果之间有联动
洛秋叶之枫 21 Sep, 2024 @ 6:22pm 
不对,应该确实消失了,不过立马结算的伤害又算作过量伤害给我增加格挡了
洛秋叶之枫 21 Sep, 2024 @ 6:19pm 
狂躁好像并没有让我的格挡在回合结束时消失,甚至还增加了
旅渚Lastcel  [author] 22 Aug, 2024 @ 2:09am 
@洛秋叶之枫 感谢支持~
洛秋叶之枫 22 Aug, 2024 @ 1:34am 
支持!