Slay the Spire

Slay the Spire

“Strops” Relic Mod (Early Access)
51 Comments
旅渚Lastcel  [author] 18 Feb @ 8:04am 
【Bug告知】
各位玩家,如果你在v0.16.9版本之前开启本mod进行过对局但未完成,v0.16.9更新可能导致此对局闪退而无法继续进行。这时候请放弃这局游戏,重开新局即可解决。我为带来的不便致歉!
[Bug Notifications]
Players, if you have started a run with this mod but not finished it before v0.16.9, the v0.16.9 update may make that run impossible to proceed due to a crash. If that happened, please manage by abandoning the run and starting a new one. I apologize for any inconvenience caused!
旅渚Lastcel  [author] 14 Feb @ 7:17pm 
v0.16.9,本次更新了一个情人节主题的特殊彩蛋遗物
旅渚Lastcel  [author] 24 Sep, 2024 @ 6:04am 
@quercus 说得没错,倏忽魔点了个赞(
超光速引擎作为加费Boss遗物,设计的落脚点是惩罚慢打,类似其他mod的一定回合之后受伤害。不过确实,这个惩罚相对可控,有时候也可以反过来被玩家利用。原来7回合时候触发频率实在太低,现在6回合打某些精英会容易触发一些,但是触发了一般应该也能接受。我是看好现在的版本在Boss遗物里面也能排个中上的
顺便一提,这遗物出自游戏ftl,那里面敌人经常打到一半突然开始逃跑,导致可能付出了战损还要拿不到战斗奖励的资源,慢慢就被滚雪球。搬到尖塔里来的话,6、7回合我相信还是比较仁慈的,要是是4、5回合估计就能体验那种原汁原味的感觉了(紫人除外)233
quercus 23 Sep, 2024 @ 10:02pm 
由于遗物“超光速引擎”的机制独特,减少逃跑回合真不一定是削弱,比如对于冰球鸡煲打大头(doge)
洛秋叶之枫 21 Sep, 2024 @ 7:44pm 
@旅渚Lastcel 嗯嗯,打群怪就特别爽
旅渚Lastcel  [author] 21 Sep, 2024 @ 7:33pm 
@洛秋叶之枫 是这样的,两条效果之间有联动
洛秋叶之枫 21 Sep, 2024 @ 6:22pm 
不对,应该确实消失了,不过立马结算的伤害又算作过量伤害给我增加格挡了
洛秋叶之枫 21 Sep, 2024 @ 6:19pm 
狂躁好像并没有让我的格挡在回合结束时消失,甚至还增加了
旅渚Lastcel  [author] 22 Aug, 2024 @ 2:09am 
@洛秋叶之枫 感谢支持~
洛秋叶之枫 22 Aug, 2024 @ 1:34am 
支持!
旅渚Lastcel  [author] 9 Aug, 2024 @ 7:43am 
@MaFiia 太感谢了!按照你说的方法,我也测出来了。我之前没测出来仅仅是因为疏忽大意把你说的以撒扩展mod当成了工坊的另一个mod,平白给你增加工作量了,抱歉!确实是我和他们的3个mod都一起开才会冲突,很快就会更新临时补丁,解决目前的闪退问题
MaFiia 9 Aug, 2024 @ 5:33am 
测试出来了 我只开了BaseMod StSLib Strops磨刀 IsaacMod以撒尖塔 IsaacMod More Expansion
这五个MOD 只要后两个mod一起和本mod开就会直接进不去主界面 单开其中一个就没事 很奇怪 我也搞不清到底是哪个冲突了
旅渚Lastcel  [author] 8 Aug, 2024 @ 10:05pm 
@MaFiia 你这么说我怀疑可能是不止2个mod冲突了,但是光看报错定位不到问题所在。我现在没空深入测试,打算先上个补丁试试:如果检测到玩家开启了以撒扩展mod,就撤销这次更新的一项关键改动,看看有没有用。有用最好,要是还是闪退请再告诉我,我有时间会再仔细研究,可能也得麻烦你帮我测一下把无关mod都关了还会不会闪退
MaFiia 8 Aug, 2024 @ 9:30pm 
开游戏进去主界面直接崩溃 另外我开了60个mod 就这次更新以后这个mod用不了了:sad_seagull:
旅渚Lastcel  [author] 7 Aug, 2024 @ 7:53am 
@MaFiia 感谢反馈,但是我这边复现不出来,能说一下闪退是在什么情境下发生的吗?以及还开了其他什么无关的mod吗?
MaFiia 7 Aug, 2024 @ 6:45am 
更新之后和以撒扩展mod冲突
MaFiia 7 Aug, 2024 @ 6:44am 
java.lang.ClassNotFoundException: isaacModExtend.relics.MoreIsaacExpansion_D8
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.findClass(MTSClassLoader.java:143)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.loadClass(MTSClassLoader.java:127)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:264)
at isaacModExtend.patches.IsaacModPatch$PatchGetRelic.Prefix(IsaacModPatch.java:100)
at mymod.IsaacMod.getRelic(IsaacMod.java)
at mymod.IsaacMod.receiveEditRelics(IsaacMod.java:145)
at basemod.BaseMod.publishEditRelics(BaseMod.java:2541)
旅渚Lastcel  [author] 3 Aug, 2024 @ 3:28am 
@LoneDigger By the way may I have your mod list? I think I need to look into the interaction between this and other mods
旅渚Lastcel  [author] 3 Aug, 2024 @ 3:15am 
@LoneDigger Thanks for the feedback. I've already located the issue and will try to see how to address it.
LoneDigger 2 Aug, 2024 @ 4:46pm 
Hey! I have something weird showing up that I narrowed down to this mod. Every card with retain says "Retain. Retain." twice like that before the rest of the card text instead of just saying it once. Not sure why, but I think it's happening on everything with retain, modded or unmodded content.
旅渚Lastcel  [author] 26 Jul, 2024 @ 2:06pm 
@蓝 你 也 是
25 Jul, 2024 @ 11:07pm 
好 顶 赞
旅渚Lastcel  [author] 10 Jul, 2024 @ 5:26pm 
@pdt37547162 感谢反馈
pdt37547162 10 Jul, 2024 @ 8:25am 
进不去
list:
BaseMod
StsLib
2.11.0
Ascension Reborn
2.9.0
Better Anination(更
0.2.0
Quick Restart
2.1.0
Relic Filter Mod
1.0.1
Better Beginnings
1.4.0
Better Third Choice
Bundle 0f Food
1.0.4
Neat the Spire
NeatTheSpire ZhsPatc
24.7.6.0
Relic Filter
.01
Reliquary
1.5.3
Aspiration
..9.5
Energized Spire
1.19.0
Spooderstuff sts
2.0.1
Undernine
..0.3
AKDrean's More Relic:
.5,1
Bossed Relics
.G.0
Bundle 0f Bundles
L2 中
PixWordSpacing
0ptinize The Spire
Lazy Man Kits
..4.11
ernanent Neow
Risk of Relics
8. 3.11
Act Like it!
L2.8
Shop Mod
1.1.2
Hunility
Better Altar
。车
Better Sensory Stone
[CTRF]
平衡尖塔
2.0.1
super_cards
.0.3
Strops 磨刀
旅渚Lastcel  [author] 8 Jul, 2024 @ 9:48am 
@绿玩不走给挂狗消遣? 感谢反馈,还开了其他什么mod吗?我这边测的时候没复现出来
Lao si ji 8 Jul, 2024 @ 2:15am 
反映一个bug,战胜第二章Boss收藏家后,选择遗物延迟的满足感,在第三章还未进入第一场战斗时,对延迟的满足感使用醒咒器,直接就跳到了第四章终幕
旅渚Lastcel  [author] 1 Jul, 2024 @ 5:16am 
@quercus 感谢支持
quercus 30 Jun, 2024 @ 9:39pm 
一些遗物确实很好玩,支持。特别是遗物可以自己调数值,觉得超模也可以调整,体验不错www
旅渚Lastcel  [author] 29 Jun, 2024 @ 11:29pm 
@正在用鸡煲通过a20 草,什么梦幻联动
感谢反馈,已修复
云海沉香 29 Jun, 2024 @ 9:22pm 
反馈一个bug,竹蜻蜓加不休陀螺,抽卡上限后,角色会变成小旋风,乐死了
旅渚Lastcel  [author] 27 Jun, 2024 @ 4:20pm 
@茫然 承蒙厚爱!
茫然 27 Jun, 2024 @ 1:28am 
做这么好玩你想干什么?嗯?你想干什么!
旅渚Lastcel  [author] 18 Jun, 2024 @ 10:59am 
v0.11.1
削弱告知
削弱了 分形 。理由参见改动说明。在设置中把OLD调成1,就可以取消这一削弱
Debuff Notification
Fractal has been debuffed. See the change notes for the reason. You can cancel this debuff by setting OLD to 1 in mod config
旅渚Lastcel  [author] 15 Jun, 2024 @ 4:36am 
@D_esin 感谢支持~
D_esin 15 Jun, 2024 @ 3:41am 
非常好mod,让我有了新体验谢谢作者
旅渚Lastcel  [author] 6 Jun, 2024 @ 5:11pm 
@妹为什么红 欢迎体验~
妹为什么红 5 Jun, 2024 @ 5:24am 
我来康康,还没用过遗物mod,看看体验如何
旅渚Lastcel  [author] 26 May, 2024 @ 11:56pm 
v0.10.2
未来一段时间,实质性的内容更新将放缓,剩下15个遗物希望能在8月前更完吧。一方面是剩下的基本都是编程的硬骨头,推进受阻滞,另一方面我在现实中要忙起来了。不管怎么样看反馈和修bug不会停,还是欢迎反馈
Content update would be slower for the near future for various reasons, but I'll keep an eye for debugging and balancing, so feedback is welcome as usual
旅渚Lastcel  [author] 19 May, 2024 @ 3:21am 
v0.8.0
为庆祝《100%鲜橙汁》登录Steam十周年,本次更新特别加入了2件(单方面)联动遗物!
To celebrate the 100% Orange Juice Steam 10th anniversary, this update specially introduces 2 (unilateral) crossover relics!
旅渚Lastcel  [author] 9 May, 2024 @ 6:44am 
v0.5.2
刚才的更新加入了本mod至今为止玩法最丰富的一件遗物,来玩
The latest update introduced the most dynamic relic this mod has ever included, come play
AgentPhil 7 May, 2024 @ 8:33pm 
@Bento Baker Praymordis We already have a rare relic that retains block in the base game.
旅渚Lastcel  [author] 3 May, 2024 @ 5:19pm 
@Bento Baker Praymordis Thanks
Bento Baker Praymordis 28 Apr, 2024 @ 4:36pm 
had a few more ideas for some relic idea's to share.

(green slaver's robe) common relic: at the start of elite and boss combats, gain 1 strength and dexterity.

(aegis shield) rare relic: start each combat with barricade.

(Ascender's Boon) boss relic: gain 1 energy each turn, upon pickup add 2 copies of Ascender's bane into your deck.

(Praymordis Party Pack-tm) boss relic: upon pickup gain 300 gold, 20 max hp and an upgraded Apotheosis.

(Fridge magnets) shop relic: you can retain up to 3 cards per turn.
旅渚Lastcel  [author] 27 Apr, 2024 @ 7:00pm 
@Nichilas Thank you my friend! Coding can sometimes be more challenging and time-consuming than I imagined, but I'll definitely keep trying and exploring :)
Nichilas 27 Apr, 2024 @ 12:20pm 
This looks promising! And it will only get better as you add more too :)
旅渚Lastcel  [author] 26 Apr, 2024 @ 5:01am 
@PabloRo Got it. Thanks for pointing that out!
PabroRo.TTV 26 Apr, 2024 @ 4:53am 
I have done an A10 Ironclad run. They are good balanced. Didnt have any issue at all. Just to mention that Transcendence has a typo in the english version: ''Upon pickup, choose aN card...''
That N is an impostor.
旅渚Lastcel  [author] 26 Apr, 2024 @ 1:45am 
@Bento Baker Praymordis Great suggestions, I'll surely consider them later
Bento Baker Praymordis 26 Apr, 2024 @ 1:11am 
had a few suggestions for some relic's and an orb to add in a future update themed around hearthstone.

(warlock hero power) uncommon relic: once per turn right click to use, lose 2 hp to gain 1 energy and draw 1 card. you can only use the effect of 1 hero power relic each turn.

(druid hero power) uncommon relic: once per turn right click to use, gain 2 temp hp and 3 vigor. you can only use the effect of 1 hero power relic each turn.

(rogue hero power) uncommon relic: once per turn right click to use, add 2 shiv's to your hand. you can only use the effect of 1 hero power relic each turn.