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各位玩家,如果你在v0.16.9版本之前开启本mod进行过对局但未完成,v0.16.9更新可能导致此对局闪退而无法继续进行。这时候请放弃这局游戏,重开新局即可解决。我为带来的不便致歉!
[Bug Notifications]
Players, if you have started a run with this mod but not finished it before v0.16.9, the v0.16.9 update may make that run impossible to proceed due to a crash. If that happened, please manage by abandoning the run and starting a new one. I apologize for any inconvenience caused!
超光速引擎作为加费Boss遗物,设计的落脚点是惩罚慢打,类似其他mod的一定回合之后受伤害。不过确实,这个惩罚相对可控,有时候也可以反过来被玩家利用。原来7回合时候触发频率实在太低,现在6回合打某些精英会容易触发一些,但是触发了一般应该也能接受。我是看好现在的版本在Boss遗物里面也能排个中上的
顺便一提,这遗物出自游戏ftl,那里面敌人经常打到一半突然开始逃跑,导致可能付出了战损还要拿不到战斗奖励的资源,慢慢就被滚雪球。搬到尖塔里来的话,6、7回合我相信还是比较仁慈的,要是是4、5回合估计就能体验那种原汁原味的感觉了(紫人除外)233
这五个MOD 只要后两个mod一起和本mod开就会直接进不去主界面 单开其中一个就没事 很奇怪 我也搞不清到底是哪个冲突了
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.findClass(MTSClassLoader.java:143)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.loadClass(MTSClassLoader.java:127)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:264)
at isaacModExtend.patches.IsaacModPatch$PatchGetRelic.Prefix(IsaacModPatch.java:100)
at mymod.IsaacMod.getRelic(IsaacMod.java)
at mymod.IsaacMod.receiveEditRelics(IsaacMod.java:145)
at basemod.BaseMod.publishEditRelics(BaseMod.java:2541)
list:
BaseMod
StsLib
2.11.0
Ascension Reborn
2.9.0
Better Anination(更
0.2.0
Quick Restart
2.1.0
Relic Filter Mod
1.0.1
Better Beginnings
1.4.0
Better Third Choice
Bundle 0f Food
1.0.4
Neat the Spire
NeatTheSpire ZhsPatc
24.7.6.0
Relic Filter
.01
Reliquary
1.5.3
Aspiration
..9.5
Energized Spire
1.19.0
Spooderstuff sts
2.0.1
Undernine
..0.3
AKDrean's More Relic:
.5,1
Bossed Relics
.G.0
Bundle 0f Bundles
L2 中
PixWordSpacing
0ptinize The Spire
Lazy Man Kits
..4.11
ernanent Neow
Risk of Relics
8. 3.11
Act Like it!
L2.8
Shop Mod
1.1.2
Hunility
Better Altar
。车
Better Sensory Stone
[CTRF]
平衡尖塔
2.0.1
super_cards
.0.3
Strops 磨刀
感谢反馈,已修复
削弱告知
削弱了 分形 。理由参见改动说明。在设置中把OLD调成1,就可以取消这一削弱
Debuff Notification
Fractal has been debuffed. See the change notes for the reason. You can cancel this debuff by setting OLD to 1 in mod config
未来一段时间,实质性的内容更新将放缓,剩下15个遗物希望能在8月前更完吧。一方面是剩下的基本都是编程的硬骨头,推进受阻滞,另一方面我在现实中要忙起来了。不管怎么样看反馈和修bug不会停,还是欢迎反馈
Content update would be slower for the near future for various reasons, but I'll keep an eye for debugging and balancing, so feedback is welcome as usual
为庆祝《100%鲜橙汁》登录Steam十周年,本次更新特别加入了2件(单方面)联动遗物!
To celebrate the 100% Orange Juice Steam 10th anniversary, this update specially introduces 2 (unilateral) crossover relics!
刚才的更新加入了本mod至今为止玩法最丰富的一件遗物,来玩
The latest update introduced the most dynamic relic this mod has ever included, come play
(green slaver's robe) common relic: at the start of elite and boss combats, gain 1 strength and dexterity.
(aegis shield) rare relic: start each combat with barricade.
(Ascender's Boon) boss relic: gain 1 energy each turn, upon pickup add 2 copies of Ascender's bane into your deck.
(Praymordis Party Pack-tm) boss relic: upon pickup gain 300 gold, 20 max hp and an upgraded Apotheosis.
(Fridge magnets) shop relic: you can retain up to 3 cards per turn.
That N is an impostor.
(warlock hero power) uncommon relic: once per turn right click to use, lose 2 hp to gain 1 energy and draw 1 card. you can only use the effect of 1 hero power relic each turn.
(druid hero power) uncommon relic: once per turn right click to use, gain 2 temp hp and 3 vigor. you can only use the effect of 1 hero power relic each turn.
(rogue hero power) uncommon relic: once per turn right click to use, add 2 shiv's to your hand. you can only use the effect of 1 hero power relic each turn.