Darkest Dungeon®

Darkest Dungeon®

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Rudolph Abomination Class Mod
   
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Class Mods: New Class
File Size
Posted
Updated
58.444 MB
26 Apr, 2024 @ 6:10pm
13 Mar @ 9:39am
7 Change Notes ( view )

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Rudolph Abomination Class Mod

Description
Features:

-Update: New trinkets, rebalance of skills, and addition of Gifts and Coal.
-Update: Added sound.
-Update: Added more dialog to human form.
-Update: Added dark eyed versions of the character.

-A new class based off the Christmas Abomination skin by Anaertailin
-Several skin edits done by myself, adding bright nose and dark skinned versions of the character.
-Several more edits to make sure the graphic matches the skill (i.e. replaced chain with Santa's gift sack).
-A class that focuses around darkness, stress management, and self buff/debuff balancing.


Story:

By some quirk of nature, this one was born abnormal. Ever mocked and ridiculed, it was not until one fateful Christmas that she was taken into the fold. Useful, valued, prized. Her nose defined her life once more; yet, here she is, fallen, lost, longing for the dark.


Skills:

At max rank:

Skill 1: Transform
oooo
1 Use Per Battle
Torch -100
Buff Self:
+10 SPD
+20% CRIT vs Marked
+50% HP
Note: Rudolph's human form has low HP.

Skill 2: Were You Nice
oooo
1 Use Per Battle
Stress Heal Party by 10
Buff Party:
+20% Healing Received (50% Chance)
+10 DODGE (50% Chance)
+5 SPD (50% Chance)
+5% CRIT (30% Chance)
+20% Stress Healed (30% Chance)
+30% DMG (10% Chance)
Were You Nice: +20% Stress Healing Received
Note: Skill starts with only Healing Received and DMG Buff at Rank 1. By ranking it adds more buffs, but none of the chances are increased.

Skill 3: Or Naughty
xxxo - o-o-o-o
ACC: 140
DMG: -100%
CRIT: 7%
Stress Party by 10
Debuff Target:
-10 ACC (100% Chance)
-10 DODGE (90% Chance)
-5 SPD (90% Chance)
-5% CRIT (70% Chance)
-20% Healing Received (70% Chance)
Buff Self:
Or Naughty: +25% Stress Inflicted on Party / For Quest
Or Naughty: +5% Debuff Skill Chance / For Quest

Skill 4: Utility Equals Worth
oooo
Quest Long Buff/Debuff
Buff Self:
+5% DMG if Torch Below 51
+3% CRIT if Torch Below 21
CRITs Received Chance: -3% if Torch Below 1
Debuffs Self:
+10% Stress if Torch Above 51
-5% Stress Heal Received
-7 DODGE if Torch Below 1

Skill 5: Ol' Mrs. Claus
xxxo - oooo
ACC: 130
DMG: -90%
CRIT: 5%
Mark Target
Bleed Target for 4pts/3rds (90% Chance)
+30% Bleed Skill Chance if Stress Above the following levels: 71/101/121
Debuff Target:
+33% Bleed Amount Received while Marked (130% Chance)

Skill 6: Reindeer Games
xxoo - ooox
ACC: 110
DMG: -50%
CRIT: 0%
Heal 20 Stress
Stun Self (70% Chance)
Stun Target (90% Chance)
Debuff Target:
-20% Stun Resist (150% Chance)
Debuff Self:
-20% Stun Resist
Reindeer Games: -25% Stress Healed / For Combat
Note: Self Stun starts at 90% chance and lowers with rank ups.

Skill 7: Light the Way
oooo - ooxx
ACC: 120
DMG: -30%
CRIT: 0%
Forward 3
Torch +25
+25% DMG if Torch Below 51
+25% DMG if Torch Below 21
Buff Other Party Members:
+5 ACC if Torch Above 21


Trinkets:

Third Punishment: Frostbite
-Rudolph Only-
-100% Skill-based Torch Increase Amount
-15% MAX HP
-15% Stress
On Being Hit:
Internalize Punishment (5% Chance)

Fifth Punishment: Play Nice
-Rudolph Only-
Reindeer Games: +100% Bleed Chance
Reindeer Games: -100% Stun Skill Chance
Reindeer Games: -50% Stress Skills
Reindeer Games: +50% DMG
Reindeer Games: +10% CRIT
On Melee Hit:
Bleed Target 3pts / 4rds (30% Chance)
On Being Hit:
Internalize Punishment (5% Chance)

Note: Internalize allows Rudolph to gain a quirk based off the trinket.

Santa's Old Gift Sack
-Any Class-
-10 SPD
-15 DODGE
On Monster Kill:
Get Random Present (50% Chance)

Claw of Krampus
-Any Class-
+25% Stress
-50% Stress Healing Done via Skills
+300% Stress Healing Done via Kills
On Monster Kill:
Harvest Coal (70% Chance)

Gifts!

Rudolph now has chance to generate gifts at the end of combat. Gifts come in three types:
-Red Gift: Boosts DMG and DODGE.
-Green Gift: Boosts Healing and Stress Healing Received.
-Tall Gift: Boosts SPD and CRIT.
-Coal: Boosts ???

Buffs last for 2 Battles, so you feel more free to use them rather than horde them. Each gift has a 50% chance to trigger dialog from the character. Unique dialog exists for all base classes, as well as my own modded classes.

Gifts also have a chance to grant the recipient a quirk based on the gift. Coal also has this chance, and leads to two very unique quirks.

Quirks:

-Red Gift Fanatic/Green Gift Goblin/Tall Gift Thief: These quirks grant a weaker-but permanent-version of their gift buff, as long as that gift type is in your inventory.

-Mr. Humbug: Upon giving a character simply too much coal, they will snap, and acquire this quirk. This quirk has several strong positive party interactions; yet, due to the pessimistic nature of the quirk, it also constantly heckles the party.

-Krampus: If you keep giving a Mr. Humbug character coal, then their quirk may eventually evolve into Krampus. The character with this quirk will be possessed by a spirit of judgment. It will constantly point out the faults of its comrades; however, it will also routinely buff and sustain itself, as it is determined to purify the darkness.

Credits:

The lovely Christmas Abomination skin comes from Anaertailin.
Alternate color palette comes from Dan.
29 Comments
Yi 15 Mar @ 1:20am 
@ManOfGod413, I'm glad you're interested in my opinion. Unfortunately, English isn't my mother tongue, it's quite difficult to present my thought specificly. Therefore I shared a screenshot on steam, you can see it if you want.
At first I must say, balance is considered but not critical or strict for me(especially "WYN" is hard to evaluate). Overall, I want to make human Rudolph a instable stress healer, or a supporter who can buff party and debuff enemies.
ManOfGod413  [author] 14 Mar @ 4:02am 
@Yi, Fantastic. It's always wonderful to meet another mod tweaker. I started modding with tweaking characters for my Black Reliquary run when it hit early access.

If you don't mind me asking, how did you change the skills? "WYN" and "ON" are both balanced around single use per combat; so I'd be interested to know what your take on them is.
Yi 13 Mar @ 6:59pm 
@ManOfGod413, You're welcome! I like this mod, for lovely character and interesting skills. Therefore I hope it's getting better.
On the other hand, I consider that maybe she needn't transform such frequently(almost each battle). But "WYN" and "ON" is limited to use only once. So I modified her skills privately, to let her maintain human longer. It's really cute:kyouclannad:.
ManOfGod413  [author] 13 Mar @ 9:43am 
@Yi, Thank you for catching this! I mostly just use the "Were You Nice" and/or "Utility Equals Worth" before transforming. I apologize for not noticing.

The correction has been made and the mod updated.

Thank you again for your patience with the mod, effort to find the problem, and for commenting the solution. May you have a wonderful week.
Yi 10 Mar @ 11:31pm 
Hi, I found a minor mistake in file "rudolph.info.darkest" .
"RD_LUMP_6" → "RD_LUMP_6
Therefore this effect didn't work.
ManOfGod413  [author] 2 Dec, 2024 @ 11:12pm 
@L , I reached out to the translator. He was very kind and updated the translation. Please tell me if you still encounter the error. Thank you for your patience.
I 2 Dec, 2024 @ 9:41pm 
I'm using Simplified Chinese.
I created a new save that has no exceptions when using only the "Rudolph Abomination Class Mod", the device named "Santa's Old Gift Sack" will crash when using Chinese Sinification, The game crashes when the mouse is moved over Santa's Old Gift Sack, either in the copy bonus bar or in the town warehouse
- Confirm that the problem is caused by Sinicization
- I have tried to contact the Chinese author, thank you for your reply to me
mod link : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3317690664
ManOfGod413  [author] 2 Dec, 2024 @ 10:41am 
@L , What language are you playing in?
I 1 Dec, 2024 @ 12:42am 
Hello, an item that looks like a Christmas gift bag will crash as soon as the mouse moves over the item, either in the copy bonus bar or in the repository - taken from the translator
ManOfGod413  [author] 2 Oct, 2024 @ 11:13am 
@老木怪OVO, I spoke with the translation author. They updated the Chinese translation. If this does not fix your issue, please share.