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At first I must say, balance is considered but not critical or strict for me(especially "WYN" is hard to evaluate). Overall, I want to make human Rudolph a instable stress healer, or a supporter who can buff party and debuff enemies.
If you don't mind me asking, how did you change the skills? "WYN" and "ON" are both balanced around single use per combat; so I'd be interested to know what your take on them is.
On the other hand, I consider that maybe she needn't transform such frequently(almost each battle). But "WYN" and "ON" is limited to use only once. So I modified her skills privately, to let her maintain human longer. It's really cute
The correction has been made and the mod updated.
Thank you again for your patience with the mod, effort to find the problem, and for commenting the solution. May you have a wonderful week.
"RD_LUMP_6" → "RD_LUMP_6
Therefore this effect didn't work.
I created a new save that has no exceptions when using only the "Rudolph Abomination Class Mod", the device named "Santa's Old Gift Sack" will crash when using Chinese Sinification, The game crashes when the mouse is moved over Santa's Old Gift Sack, either in the copy bonus bar or in the town warehouse
- Confirm that the problem is caused by Sinicization
- I have tried to contact the Chinese author, thank you for your reply to me
mod link : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3317690664
↓
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3317690664
I made an update with generic translations. It covers several languages. I hope your problem is solved. Thank you for noting this issue.
Please forgive me for calling it that, as I cannot see the name of this accessory:(
I got the Santa Sack trinket from clearing a dungeon. I did not run into this issue.
Are you playing in English? Is everything translated? Does the trinket appear as blue text?
Gift Update:
-Added Red, Green, and Tall Gifts, as well as Coal.
--Gifts generated by Rudolph after battle; or, by using one of the two new trinkets.
--Gifts offer a weakened version of her "Were You Nice" buffs and last for 2 Battles.
--Coal offers Stress build synergy.
-Added tons of dialog for the gifts and coal.
--North of 500 lines of dialog.
--Turns out giving each character 3+ lines add up quick.
-Added quirks.
--New quirks gained from gifts and coal.
--Rudolph also has exclusive quirks she can now get from her Punishment trinkets.
-Added trinkets.
--Santa's Old Gift Sack and Claw of Krampus.
--Trinkets can be used by any class, allowing you to engage with the gift/coal mechanic without Rudolph in the party.
Thank you for playing the mod; and, thank you for taking the time to comment.
Also, thank you for the very kind comment. I appreciate your patience, and I hope you continue to enjoy the mod.
Really makes you feel like a werewolf
Hope you enjoy it, sir. Thanks again for playing and commenting.
I have considered this recently; so, after reading your comment, I went to see how easy/difficult this might be. The character's large eyes will require some finesse to get around. I can easily give her a pair of meme sunglasses, but I doubt that's what you're after.
I did a rough edit of several of the anims. I don't think they look great, so I'll have to get back to this when I have the time to test and refine.
Ty