Sid Meier's Civilization VI

Sid Meier's Civilization VI

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剌喀坦文明 Lakatan civilization
   
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80.328 MB
28 Apr, 2024 @ 4:14am
30 Oct, 2024 @ 2:15am
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剌喀坦文明 Lakatan civilization

In 1 collection by 飞花白
克惑奇雅文明
16 items
Description
必须要有 迭起兴衰 与 风云变幻 规则集
There has to be an Rise and Fall and Gathering Storm rule sets

很显然,这是以著名北美原住民拉科塔人为原型制作的架空文明。
Apparently, it's an overhead civilization based on the Lakota, a famous North American aboriginal people.

目前仅支持简体中文,各项百科有待补全。
Currently, only Simplified Chinese is supported, and the encyclopedias are yet to be completed.

我对这个mod的兼容性还是很有信心的,至少我可以在安卓系统上运行这个mod。
I'm still confident about the compatibility of this mod, at least I can run the mod on the Android side.

目前特色单位的兵模只是单纯引用了哥萨克骑兵,未来计划给他们按上翼骑兵的翅膀(
The current troop model for the featured unit simply references Cossack cavalry, with future plans to press them with winged cavalry wings (


领袖与总督立绘是用《恋活2》捏出来的。
历史时刻与文明图标的原图由ChatGPT制作。
The Leader and Governor standups were pinched using KoikatuSunshine2.
The original artwork for the historical moments and civilization icons was made by ChatGPT.


剌喀坦盟约——逐季迁移
“畜牧业” 科技开放 军营建造权。允许你建立的 非首都城市 运行 特色项目 以确立 新首都,首都由此+1 人口。
你建立的城市 人口低于 3 时,维持 忠诚度,且购买单位-20% 金币花费
拥有特色总督 “老司祭” 乌云·达劳。
你建立的非首都城市 -100% 城市发展速度。市政广场及其建筑分别为这些城市+25% 城市发展速度。


Lakatan Covenant - Season by Season Migration
“Animal Husbandry” Technology Open Encampment Training Construction Rights.Allow a non-capital city you have created to run a specialty item to establish a new capital, which gives the capital +1 population.
If your city has a population of less than 3, it maintains its loyalty and purchases units at -20% of its gold cost.
Has a Featured Governor [Old Priestess] Black Cloud·Diligent
Non-capital cities you build -100% city development speed. Municipal squares and their buildings each give these cities +25% to the city's growth rate.



特色单位——大平原骁骑
剌喀坦特色远程单位,由【火药】解锁,可以升级为【野战加农炮】
射程为 2,攻击后 可移动。
Featured Unit - Prairie Snapdragon
Lakatan special long-range unit, unlocked by Gunpowder, can be upgraded to Field Cannon.
It has a range of 2 and can move after attacking.


特色建筑——天然牧场
剌喀坦特色建筑,替代【马厩】,不提供伟人点数,成本更低,【畜牧业】解锁。
每回合提供1点 马 战略资源。
本城训练的轻骑兵单位+1级 晋升
Featured Building - Natural Pasture
Lakatan specialty building, replaces [Stables], does not provide Great People Points, costs less, [Animal Husbandry] unlocked.
Provides 1 point of Horse per turn Strategic Resource.
+1 level to light cavalry units trained in this city Promotion



领袖:静牛·朔庭——歃血盟约
每当确立 首都时,获得一个 远程单位。
市政广场及其建筑提供+1 贸易路线容量。
市中心3个单元格以内的每个加成资源,为本城发起的贸易路线额外提供+1 [ICON_Gold] 金币。贸易路线 每经过一个贸易站便+1 文化值。

Leader: Quiet Bull · Courtyard Origin —— Blood Pact
Whenever a capital is established, gain a remote unit.
Government Plaza and its buildings provide +1 trade route capacity.
Each bonus resource within 3 cells of the city center provides an additional +1 gold for trade routes initiated by the city. Trade Route +1 Culture for each Trade Station passed.


静牛·朔庭的议程——静应稳步
会积极扩张。
喜欢长期和平的文明,不喜欢发动长期战争的文明。好感度会随持续时间变化。
Quiet Bull - Courtyard Origin's agenda - Quiet should be steadily
Will aggressively expand.
Prefers civilizations that are at peace for long periods of time, dislikes civilizations that wage long wars. Favorability will change with duration.



领袖:狂马·魁驰——燎原苍歌
建造 军营 所需时间减半。
允许训练 蛮族骑手 与 蛮族弓骑手,每当确立 首都时,获得一个 轻骑兵单位。轻骑兵单位获得的经验值翻倍。
拥有 第2级别 晋升的陆地战斗单位,其2个单元格以内的同类型单位+1 移动力,且进攻时+5 战斗力。
Leader: Wild Horses · Magnificent gallop —— sing a prairie song
Halves the time required to build military facilities.
Allows the training of barbarian horsemen and barbarian bow riders, gaining one light cavalry unit each time a capital is established. Light Cavalry units receive double the experience value.Land Combat Units with Level 2 Promotion: provide +1 Mobility to units of the same type within 2 cells of them and +5 Combat when attacking.

狂马·魁驰的议程——风驰电掣
会积极扩张。
想挑战军力庞大的文明,不喜欢攻击城邦的文明。怜悯军力弱小的文明,喜欢保护城邦的文明。

Wild Horses · Magnificent gallop's Agenda - fast as lightning
Will aggressively expand.
Wants to challenge civilizations with large armies, dislikes civilizations that attack city-states. Takes pity on civilizations with weak armies and likes to protect city-states.


允许蛮族骑手升级为骑手,蛮族骑手的建造成本为45,不需要维护费。
允许蛮族弓骑手升级为弩手。
Allows Barbarian Riders to be upgraded to Riders, Barbarian Riders cost 45 to build and require no upkeep.
Allows Barbarian Bow Riders to upgrade to Crossbowmen.


现已兼容Civ Ⅳ Leader Traits in Civ Ⅵ
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1362319554&searchtext=Civ+%E2%85%A3+Leader+Traits+in+Civ+%E2%85%A5

已兼容史实起源模式:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2141200494&searchtext=Historical+Spawn+Dates

文明起源时代:文艺复兴
文明起源年份:1536

两名领袖起源时代:文艺复兴
两名领袖起源年份:1500


是的没错,我也认为我把这个文明做成了那些需要项目增长人口的非人类文明模组.....
Yes that's right, I also think I've made this civilization into one of those non-human civilization modules that require projects to grow the population .....


我不常上线,所以对于评论回复得会比较慢,此外我英语不好,所以.......机翻警告!!!
I'm not online often, so I'll be slow to reply to comments, besides I don't speak English well, so ....... Machine translation warning!!!


QQ的MOD讨论群——711403691
QQ的MOD测试群——548216245
Popular Discussions View All (1)
0
1 May, 2024 @ 7:13pm
BGM应该引用哪个文明?Which civilization should the BGM reference?
飞花白
2 Comments
H.Humpel 17 May, 2024 @ 12:44pm 
Computer generated translations can be found in this mod:
CTC - Computer Translated Civilizations
飞花白  [author] 28 Apr, 2024 @ 4:42am 
关于为什么BGM采用的斯基泰而不是克里或者蒙古........因为我认为斯基泰的BGM同样也是架空制作的,所以会和这个架空文明比较适配,而克里文明我也有意以其为原型制作一个架空文明,所以不能引用克里的BGM。而蒙古的BGM.......如果呼声较高,我会改成的蒙古的....

About why the BGM is Scythian instead of Cree or Mongol ........ Because I think the Scythian BGM is also made in overhead, so it will be more suitable for this overhead civilization, and the Cree civilization I also intend to make an overhead civilization based on it, so I can't quote the Cree BGM. and the Mongolian BGM ....... If it's more popular, I'll change it to Mongolia's ....