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5/5
OOOO I managed to damage and figure out a way to kill The High Alchemist.
Apparently doing a "reload with enabled mods active" resets High Alchy, and makes him spawn his shield for a bit. I can damage him for few moments after he drops his shield, after taking damage he spawns his shield again, which again he drops eventually and i get the chance to damage him.
If i wait for too long after he drops his shield, then he goes to the boss rework attack pattern of those weird wavy purple bullets that move vertically and just hovering around doing nothing. At that point he's immortal again.
Just tried it, turning the boss armor off does not changes anything.
If there's any way for me to be more informative with this issue then please don't hesitate to tell.
There's a weird interaction with New Enemies and Bosses mod where it turns the High Alchemist unkillable.
Not in the sense that High Alchemist blocks all damage, but more in the sense that i cannot deal any damage to the High Alchemist. All shots get deflected or simply do not touch his hitbox somehow. I mean, i don't even think he has a hitbox considering i spammed Giga White Hole and Giga Black holes at him, and it didn't even touch him. I've tried hitting him in various other ways as well, such as drowning him in Sea of Acid, Nuking him, Using Earthquake to try and deal crushing damage, among other things.
No shot gets to the High Alchemist, doesn't even touches him.
Using New Enemies and Bosses, I can kill the High Alchemist. Using Bosses Rework i can kill the High Alchemist. But together? Nope. Not a shot.
I'll be posting this over there as well, hopefully this'll be noticed and fixed considering that i love using both mods.
(Im also playing with 400% boss HP so that might break something I dunno)
for meat one I always get him to 300 in few seconds but then he gets only hit by 1 damage from every source and there is no visual representation of the shield, it is also seemingly infinite
for mecha one he just always has the thing meat one gets at 300 HP