Garry's Mod

Garry's Mod

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Companion Entity
   
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Content Type: Addon
Addon Type: Entity
Addon Tags: Fun, Roleplay
Dateigröße
Veröffentlicht
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5.441 KB
29. Apr. 2024 um 19:00
21. Dez. 2024 um 11:14
3 Änderungshinweise (anzeigen)

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Companion Entity

Beschreibung
Customization for the new companion will be added in the future.

Tired of walking alone in the world of garry's mod but you don't want to spawn a npc to follow you, because they get stuck easily in anything, now you have a companion, done! now you have a entity that uses playermodels as your companion that follows you no matter where you go.

cvars:
companion_model <model> - combine by default
companion 0/1 spawn with you a companion when you don't have one
companion_front_dist 70 distance between the companion and you on the front
companion_right_dist 20 distance between the companion and you on the sides
companion_remove removes the companion if you already have it

13 Kommentare
Serial Designation N 24. Juni 2024 um 14:25 
screw it ima use the model manipulator on it and get the 1998 Godzilla as a companion
Blue 22. Juni 2024 um 18:02 
jojo stand
Ghudza 7. Juni 2024 um 5:19 
Same here just like user Thephillips2020
it just A poses and does nothing
Oabobaro  [Autor] 21. Mai 2024 um 18:55 
@Thephillips2020 have you putted a playermodel model directory? if you use an icompatible model, it'll won't work
Thephillips2020 21. Mai 2024 um 18:11 
just sits there and a poses.
Epik Berm 5. Mai 2024 um 16:25 
doesnt work theres just nothing there once i change the model to a pm or anything
BonelessBoi420 4. Mai 2024 um 21:30 
Finally, I don't have to be alone anymore.
Kaptin Adriano 3. Mai 2024 um 20:41 
Nice work someone finally make this ! If you have got more freetime to share to this project of yours then I'd like to see its development. :steamthumbsup:
That one Justin guy 2. Mai 2024 um 7:45 
couple o' suggestions, instead of looking directly at you when stopped, have it just wander around the walkable areas wherever nav meshed, more user friendly way to select a model for it(something like enhanced playermodel selector)? as well as non-console way to tinker with the cvars, ala utilities menu?

i like the the concept, it's fine but default position just being near your side in tight spaces without the intangibility toggle is pain. also annoying that he moves with your looking when stopped instead of being just one spot.
Oabobaro  [Autor] 30. Apr. 2024 um 13:34 
@Flosius you have to choose the playermodel that you want, copy it's directory to clipboard and then paste after the command companion_model <here>, then when you interact with the entity your model will be applied