Garry's Mod

Garry's Mod

Companion Entity
13 Comments
Serial Designation N 24 Jun, 2024 @ 2:25pm 
screw it ima use the model manipulator on it and get the 1998 Godzilla as a companion
Blue 22 Jun, 2024 @ 6:02pm 
jojo stand
Ghudza 7 Jun, 2024 @ 5:19am 
Same here just like user Thephillips2020
it just A poses and does nothing
Oabobaro  [author] 21 May, 2024 @ 6:55pm 
@Thephillips2020 have you putted a playermodel model directory? if you use an icompatible model, it'll won't work
Thephillips2020 21 May, 2024 @ 6:11pm 
just sits there and a poses.
Epik Berm 5 May, 2024 @ 4:25pm 
doesnt work theres just nothing there once i change the model to a pm or anything
BonelessBoi420 4 May, 2024 @ 9:30pm 
Finally, I don't have to be alone anymore.
Kaptin Adriano 3 May, 2024 @ 8:41pm 
Nice work someone finally make this ! If you have got more freetime to share to this project of yours then I'd like to see its development. :steamthumbsup:
That one Justin guy 2 May, 2024 @ 7:45am 
couple o' suggestions, instead of looking directly at you when stopped, have it just wander around the walkable areas wherever nav meshed, more user friendly way to select a model for it(something like enhanced playermodel selector)? as well as non-console way to tinker with the cvars, ala utilities menu?

i like the the concept, it's fine but default position just being near your side in tight spaces without the intangibility toggle is pain. also annoying that he moves with your looking when stopped instead of being just one spot.
Oabobaro  [author] 30 Apr, 2024 @ 1:34pm 
@Flosius you have to choose the playermodel that you want, copy it's directory to clipboard and then paste after the command companion_model <here>, then when you interact with the entity your model will be applied
LosCartuchos5566 30 Apr, 2024 @ 12:02pm 
use model manipulator
Flosius 30 Apr, 2024 @ 11:00am 
does it use player model only or is it possible to customize in some way?
ChenPonChen 30 Apr, 2024 @ 5:56am 
its perfect