Garry's Mod
71 valoraciones
Companion Entity
   
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Tipo de contenido: Extensión
Tipo de extensión: Entidad
Etiqueta de extensión: Diversión, Juego de rol
Tamaño
Publicado el
Actualizado el
5.441 KB
29 ABR 2024 a las 19:00
21 DIC 2024 a las 11:14
3 notas sobre cambios ( ver )

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Companion Entity

Descripción
Customization for the new companion will be added in the future.

Tired of walking alone in the world of garry's mod but you don't want to spawn a npc to follow you, because they get stuck easily in anything, now you have a companion, done! now you have a entity that uses playermodels as your companion that follows you no matter where you go.

cvars:
companion_model <model> - combine by default
companion 0/1 spawn with you a companion when you don't have one
companion_front_dist 70 distance between the companion and you on the front
companion_right_dist 20 distance between the companion and you on the sides
companion_remove removes the companion if you already have it

13 comentarios
Serial Designation N 24 JUN 2024 a las 14:25 
screw it ima use the model manipulator on it and get the 1998 Godzilla as a companion
Blue 22 JUN 2024 a las 18:02 
jojo stand
Ghudza 7 JUN 2024 a las 5:19 
Same here just like user Thephillips2020
it just A poses and does nothing
Oabobaro  [autor] 21 MAY 2024 a las 18:55 
@Thephillips2020 have you putted a playermodel model directory? if you use an icompatible model, it'll won't work
Thephillips2020 21 MAY 2024 a las 18:11 
just sits there and a poses.
Epik Berm 5 MAY 2024 a las 16:25 
doesnt work theres just nothing there once i change the model to a pm or anything
BonelessBoi420 4 MAY 2024 a las 21:30 
Finally, I don't have to be alone anymore.
Kaptin Adriano 3 MAY 2024 a las 20:41 
Nice work someone finally make this ! If you have got more freetime to share to this project of yours then I'd like to see its development. :steamthumbsup:
That one Justin guy 2 MAY 2024 a las 7:45 
couple o' suggestions, instead of looking directly at you when stopped, have it just wander around the walkable areas wherever nav meshed, more user friendly way to select a model for it(something like enhanced playermodel selector)? as well as non-console way to tinker with the cvars, ala utilities menu?

i like the the concept, it's fine but default position just being near your side in tight spaces without the intangibility toggle is pain. also annoying that he moves with your looking when stopped instead of being just one spot.
Oabobaro  [autor] 30 ABR 2024 a las 13:34 
@Flosius you have to choose the playermodel that you want, copy it's directory to clipboard and then paste after the command companion_model <here>, then when you interact with the entity your model will be applied