RimWorld

RimWorld

28 ratings
Slurmpy's Auto-Deathrest (1.5, 1.6)
   
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Mod, 1.4, 1.5, 1.6
File Size
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791.287 KB
29 Apr, 2024 @ 9:57pm
12 Jun @ 2:45am
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Slurmpy's Auto-Deathrest (1.5, 1.6)

In 1 collection by MarximusMaximus
Marximus Maximus Active
3 items
Description
This mod forces pawns to auto-deathrest when it hits a defined threshold.
The threshold can be edited in the mod settings.

- Mod Source: https://github.com/MarximusMaximus/rimworld-auto-deathrest
- Original Author: Slurmpy
- Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3066900301

Changes to OG:
- Recompiled/repackaged for 1.5, 1.6.
- Modified solution file for easier maintenance of other files.
- git-ified the project
- Added a version number

Links
- Main Website: https://teammerryshark.com
- Patreon (On Going Support): https://www.patreon.com/teammerryshark
- Ko-fi (On Going/One Time Support): https://ko-fi.com/teammerryshark
15 Comments
MarximusMaximus  [author] 16 Jun @ 1:34am 
@Justacommonegg Hmm. Something is strange about those coffins. When I try to also match those, the mod refuses to work at all even for regulars. Nothing in their definition is jumping out at me as wrong. Debug breakpoints aren't working for me right now, so I can't introspect what's happening in there right now.
Justacommonegg 15 Jun @ 11:39am 
MarximusMaximus  [author] 23 Apr @ 2:08am 
@Amentus What other mods do you have? I have not see that happen, yet.
Amentus 20 Apr @ 6:41pm 
Had to drop this mod since my solo pawn keeps falling out of the casket and missing out on the Deathrest building buffs.
NihilRetnar 16 Apr @ 5:19pm 
It'd be nice to either be able to designate pawns to use auto deathrest, or to be able to turn it off in the settings.
MarximusMaximus  [author] 27 Mar @ 9:18pm 
Fenrir & Abby, I have that issue without this mod as well, so it's gotta be something else. I installed a mod that was like 'remember beds' or something and that /seemed/ to fix it. It's been a minute since I've played.
Abby 26 Mar @ 9:20pm 
very handy except I have the same issue as Fenrir, I was enjoying not needing to manually death rest until I was wondering why some of my colonists weren't getting their bonuses from the hemogen pumps and stuff and found out they were somehow not within range anymore, so I took the tine to reorganize all 35 cascests to be next to them than MF WOLLY :ragebs: decides to be randomly sleeping in someone else's casket, ngl i actually got mad XD but yea not sure how but the keep trading caskets and some are bound to mutable and its confusing but I really would not like to go back to manually death resting 35 and growing colonists, is it possible you can fix this? I really like this mods concept, but in its current state, unless removing the extra one's will fix it I may need to stop using this mod
talias 6 Nov, 2024 @ 9:24am 
Seems to cause pawns to need rescue when deathresting.
Fenrir 1 Jun, 2024 @ 2:47pm 
It seems the mod is not using the casket bound to the pawn? Atleasst when empty ones are availible they will use them while still be bound to another
MarximusMaximus  [author] 1 May, 2024 @ 8:24pm 
FWI, I haven't added any features (nor changed the original description, e.g. "This is my first mod..."), but I would like it to also work with like say medieval deathrest caskets (the wood ones), basically scan for anything that is a subtype of deathrest bed instead of just the vanilla ones.

BUT I only wanna make changes if the OG author doesn't come back.

I included source (as did the OG author) and now there is a git repo, HOWEVER, OG author didn't specify license/copyright info, so I don't know what they'd want.