RimWorld

RimWorld

Not enough ratings
More Factions and Xenotypes - Dreadfleet
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
568.253 KB
30 Apr, 2024 @ 6:03am
22 Oct, 2024 @ 3:08am
13 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
More Factions and Xenotypes - Dreadfleet

Description
Adds an ultratech pirate faction which has very compact but dangerous raids and an increased chance of being chosen the higher your colony wealth (the same chance as mechanoid raids).

Much smaller raids
The 'cheapest' raiders in this faction are as expensive as cataphracts; and the faction doesn't use the basic attack strategy, so the final size of the raid will usually be halved as well. Consequently, you can have 10000 point raids that only spawn twenty-something raiders.
More dangerous raiders
Every raider from this faction has ultratech gear and one of three combat-designed xenotypes. Raiders arrive already high on GoJuice (and lucy for the extremely expensive leader types), breaching raids are supported by thump guns, etc.
Bloat free
Adds a faction, a raid type used only by that faction (which is a copy of the basic raid type with some arrival types shaved off), the xenotypes used by that faction, and nothing more. Faction raiders use all vanilla gear, drawn primarily from royalty, biotech and core's ultra/spacer tech.

Requires anomaly for some raider types.
13 Comments
Dr Jimothy 17 May @ 11:02am 
Ah, that makes sense. I've been using Alite's gene mods, which change the pain genes to directly adjust pain instead of adding the wimp trait, with the roleplay being that Dreadfleet has come to the planet to acquire its weird genes and technology.
stun  [author] 16 May @ 11:24pm 
Extra Pain forces Wimp rather than adjusting the amount of pain you get, so it is incompatible with the Tough trait. That's the big problem with it. Liches in particular all have Tough from their pawn backstory.

Painstoppers would make them stronger but I can't imagine it really coming up in vanilla unless they run out of Go-Juice which doesn't happen too often for me. A funny thing you can do with vanilla hediffs is to give painstopper/ghoul pawns fiborous and sensory mechanites because they get the stat boosts but not the pain lol.
I kind of like the idea that Liches/Gaunts are doing it for the thrill and wouldn't use painstoppers while hunting terrestrials, though. Gorerunners were going to have them before I decided not to give them bionics.

Metabolism isn't really a problem anyway. Gaunts/gorerunners aren't supposed to be optimal.
Dr Jimothy 16 May @ 4:30pm 
Idea:
Painstopper + extra pain gene. The extra pain gene gives metabolism that could be spent making these guys even more terrifying, but painstopper would prevent it from affecting combat cos anything multiplied by 0 is 0.
Dr Jimothy 18 Nov, 2024 @ 9:22pm 
Dreadfleet beat my ass again.
I have nothing else to report.
stun  [author] 30 Sep, 2024 @ 7:18pm 
Dreadfleet will no longer generate settlements on the map. This does not impact existing saves.
eye81 23 Sep, 2024 @ 8:49pm 
the only raid where i actually have to think about how to beat them.
Dr Jimothy 23 Sep, 2024 @ 6:58am 
Got my ass beat and never experienced a raid from these guys that didn't result in at least one of my pawns dying.
10/10
kaczorski 6 May, 2024 @ 2:05pm 
Great, thank you :)
CrackaJack 1 May, 2024 @ 2:45am 
subbed
CrackaJack 1 May, 2024 @ 2:44am 
ah