Total War: WARHAMMER III

Total War: WARHAMMER III

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overhaul
Tags: mod
File Size
Posted
Updated
1.011 MB
30 Apr, 2024 @ 8:14pm
30 Sep, 2024 @ 7:15pm
4 Change Notes ( view )

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More Garrison Choices

In 2 collections by Time Police Officer
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Description
Features
This mod adds a few garrison building chains for most factions without removing or editing their original. These new garrison chains are intended to give more depth to the garrison mechanic by making the player choose between unique units and effects. Some legendary lords even have their own unique chain with their own roster and buffs.

Currently there are more than 40 unique chains added to the game. These Include: Bretonnia, Chaos Dwarfs, Dark Elves, Dwarfs, Empire, Grand Cathay, Greenskins, High Elves, Kislev, Lizardmen, Skaven, Tomb Kings, Vampire Counts



Compatibility
This mod should be compatible with any other mod. I built it to only add the garrisons into the game without affecting anything else.


Suggestions
Please let me know you feel about different garrisons and how they feel. I'd love suggestions on edits or new garrisons.


Known Issues
Some garrisons are not fully done and I have not play tested them all. Please let me know if you run into any problems.


Kislev needs a rework

Legendary garrisons don't show their names


Permissions
Feel free to use any and all of my work in your own mod. All I'd like is a shoutout for the template.
23 Comments
Time Police Officer  [author] 16 Jul @ 4:17pm 
@louie04k, yeah I still use it in all of my campaigns. Most updates don't affect it at all. There may be some unfinished or odd features. feel free to leave feedback
Louie04k 9 Jul @ 7:52pm 
this mod still working right?
Time Police Officer  [author] 14 Dec, 2024 @ 1:50pm 
@disciple toki, I'll have to take a look at that. Thanks for the heads up, I don't play Cathay often.
Disciple Toki 13 Dec, 2024 @ 11:31am 
Cathay is bunked up somehow, there are doubles of some options and others are outright missing. I cannot speak to the other factions.
Time Police Officer  [author] 30 Sep, 2024 @ 7:17pm 
Update: I believe the Cathay garrisons and high elf garrisons are now working as intended. thanks to the previous two comments by bladeofxp and JediMaster Draco. Have only tested on my own computer. I hope it's working well for everyone! Please feel free to leave more feedback!
Time Police Officer  [author] 10 Aug, 2024 @ 8:15pm 
@JediMasterDraco, @bladeofxp, Ah! thanks. I'll have to get to these soon. I'm about to finish up an EMT program. So I should have a lot more time coming up. Thanks for the tips!
bladeofxp 24 Jul, 2024 @ 5:08pm 
Hi, Cathay's new garrisons don't appear to actually add any troops - I believe it's an ID conflict with the new Bretonnia garrisons in building_level_armed_citizenry_junctions_tables. Changing the latter to a new set of ID values seems to have resolved it on my end (the units show up in the building browser now, at least).
JediMasterDraco 20 Jul, 2024 @ 5:37pm 
Teclis, Alarielle, and Eltharion work just fine for me with their unique garrisons. The Only one that wasn't working was Imrik and that's because you gave the unique building to the Caledor proper faction and not the Knights of Caledor faction. Their subfaction code is "wh2_dlc15_hef_imrik" not "wh2_main_hef_caledor"
Time Police Officer  [author] 9 Jul, 2024 @ 7:28pm 
Updated today: Added a unique garrison for Elspeth. Also tweaked a few empire garrison rosters to include iron-sides at higher levels. Also nerfed attrition for vampire and tomb king garrisons.
Time Police Officer  [author] 22 May, 2024 @ 8:37pm 
@WitcherHammer, Yes! the AI will build these garrisons along side the original at fairly equal rates.