Total War: WARHAMMER III

Total War: WARHAMMER III

More Garrison Choices
23 Comments
Time Police Officer  [author] 16 Jul @ 4:17pm 
@louie04k, yeah I still use it in all of my campaigns. Most updates don't affect it at all. There may be some unfinished or odd features. feel free to leave feedback
Louie04k 9 Jul @ 7:52pm 
this mod still working right?
Time Police Officer  [author] 14 Dec, 2024 @ 1:50pm 
@disciple toki, I'll have to take a look at that. Thanks for the heads up, I don't play Cathay often.
Disciple Toki 13 Dec, 2024 @ 11:31am 
Cathay is bunked up somehow, there are doubles of some options and others are outright missing. I cannot speak to the other factions.
Time Police Officer  [author] 30 Sep, 2024 @ 7:17pm 
Update: I believe the Cathay garrisons and high elf garrisons are now working as intended. thanks to the previous two comments by bladeofxp and JediMaster Draco. Have only tested on my own computer. I hope it's working well for everyone! Please feel free to leave more feedback!
Time Police Officer  [author] 10 Aug, 2024 @ 8:15pm 
@JediMasterDraco, @bladeofxp, Ah! thanks. I'll have to get to these soon. I'm about to finish up an EMT program. So I should have a lot more time coming up. Thanks for the tips!
bladeofxp 24 Jul, 2024 @ 5:08pm 
Hi, Cathay's new garrisons don't appear to actually add any troops - I believe it's an ID conflict with the new Bretonnia garrisons in building_level_armed_citizenry_junctions_tables. Changing the latter to a new set of ID values seems to have resolved it on my end (the units show up in the building browser now, at least).
JediMasterDraco 20 Jul, 2024 @ 5:37pm 
Teclis, Alarielle, and Eltharion work just fine for me with their unique garrisons. The Only one that wasn't working was Imrik and that's because you gave the unique building to the Caledor proper faction and not the Knights of Caledor faction. Their subfaction code is "wh2_dlc15_hef_imrik" not "wh2_main_hef_caledor"
Time Police Officer  [author] 9 Jul, 2024 @ 7:28pm 
Updated today: Added a unique garrison for Elspeth. Also tweaked a few empire garrison rosters to include iron-sides at higher levels. Also nerfed attrition for vampire and tomb king garrisons.
Time Police Officer  [author] 22 May, 2024 @ 8:37pm 
@WitcherHammer, Yes! the AI will build these garrisons along side the original at fairly equal rates.
WitcherHammer 20 May, 2024 @ 12:15am 
Does AI use functions of this mod?
WitcherHammer 20 May, 2024 @ 12:04am 
@Schubiduh there is an amazing mod - Siege AI & Mechanics overhaul which does this and much more.
Time Police Officer  [author] 19 May, 2024 @ 1:22pm 
@Eiraneth, They are all mutually exclusive with each other and the default garrison. I didn't want to change the balance of the game too much. But most of my garrisons will eventually get near the 20 unit cap anyways. The AI will also use my garrisons so I also didn't want them bogging down the player too much.
Eiraneth 19 May, 2024 @ 11:34am 
Are these mutually exclusive buildings? On the one hand, it would make sense to have them mutually exclusive, but on the other hand, being able to make a proper fortress city would be nice, especially for the empire to lock down the entry points of the empire that don't have a fort on them, and instead are left to some random T3 settlement with nothing but a garrison to help
Time Police Officer  [author] 16 May, 2024 @ 12:44pm 
@zach For sure some that don't have them now, will get them. I have the vampire coast finished but it needs to be debugged. I have almost 3/4 of the races done so far, but the ones left I generally don't play. So if there is a race that someone really enjoys that they want me to include, I could make the effort. But I need some ideas on what garrisons would be fun for them.
Zach 14 May, 2024 @ 2:18pm 
Will this eventually contain garrison choices for the other races?
Time Police Officer  [author] 5 May, 2024 @ 11:06pm 
@Schubiduh It would be a lot of work to make a version just for that. I have thought about doing that for various garrisons though. Such as giving the bretonian castle garrison a city battle and their cavalry garrison being a field battle. Are there any factions/garrisons you think this would work well for?
Schubiduh 5 May, 2024 @ 3:24am 
It's a very fun concept and I really enjoy the choices, just one question, do you think about making a version where tier 3 provides walled settlement battles in minor settlements again? I enjoy those battles a lot
Time Police Officer  [author] 4 May, 2024 @ 8:34pm 
Thanks guys, It means a lot. I hope it makes your game a little better.
Captain Freakout 4 May, 2024 @ 8:23am 
This is an excellent idea, congrats for release!
Fakesmurfing 3 May, 2024 @ 7:47pm 
very fun concept and great for tailoring your garrisons! good job m8
Time Police Officer  [author] 3 May, 2024 @ 12:19pm 
@´EE`∞EternaL This mod just adds some garrison chain options. I used RPFM to edit the files
´EE`∞EternaL 1 May, 2024 @ 2:13am 
How can you modify your garrison with this mod?