Total War: WARHAMMER III

Total War: WARHAMMER III

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[More Compatible] The Cult of Slaanesh (Slaanesh Units for Morathi, Marked Dark Elves Units)
   
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File Size
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1.443 MB
1 May, 2024 @ 9:24am
9 Jul @ 9:33am
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[More Compatible] The Cult of Slaanesh (Slaanesh Units for Morathi, Marked Dark Elves Units)

Description
A more mod compatible version of the original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3027059730

There is no datacoring table in this version which means no CA's table is edited and should be more compatible with other mods.

Some differences with the original version:

1. All lord types are enabled, unlike the original one and the source material

2. Morathi has horde-infighting immunity in campaign, unlike normal Chaos characters, also no Slaanesh icon on stat card. (might have some minor issues I don't notice)

3. Some issues with attributes for the two versions of Morathi in custom battles (as far as I know can't be fixed without editing CA's table, in a version tried the attributes can be fixed but the 6 spells have to be selected from different pages in both custiom battle and campaign.)
13 Comments
agent.theory 23 Jun @ 6:31pm 
it definitely works now.
Murray222  [author] 23 Jun @ 7:35am 
There's no need to be updated for 6.2(probably).
agent.theory 26 Mar @ 3:15pm 
I went through a couple small mods and changed all the letters to lower-case myself. I can imagine that more complex mods like this one would be really tedious to fix.
Murray222  [author] 26 Mar @ 1:30pm 
@agent.theory: It's a uppercase letter crash bug caused by the patch and is acknowledged by CA. There is a temporary solution, but I will wait for the official fix first.
agent.theory 25 Mar @ 3:45pm 
Crashes the game in version 6.10. Worked great before the update.
LOn3 28 Jun, 2024 @ 8:40am 
thanks :steamhappy:
Murray222  [author] 28 Jun, 2024 @ 8:36am 
@LOne: Yes, if there is no bugs I didn't notice. :P
LOn3 28 Jun, 2024 @ 8:11am 
is this version of the mod ready for 5.1?
sigmars_disciple 2 May, 2024 @ 8:54am 
There's Snek's Guns Of The Empire, ChaosRobie's Unique Steam Tanks & Empire Master Engineers, Decky's massively expanded Empire Tech-Tree.... oh, and to do it all in style I think ZC's Empire Reskin is just sick <3 So in case you want to try an expanded campaign, I recommend those as a starting point. All will work together. 50% have been updated for 5.0. <3

I'm sure there will be someone unlocking Nuln's special recruiting buildings for other Empire factions soon. Can't wait to launch my Elspeth campaign either. Wishing you lots of fun as well... If you can't get enough of Empire mods working together, hit me up for more HAHAHA
sigmars_disciple 2 May, 2024 @ 8:54am 
Oh, yeah. I hope I can share a working 5.0 collection soon on the Workshop, I'm nerdy like that with EMP mods, by Sigmar! :) If you don't mind, I can recommend some gems for your EMP campaign? Adding mods to your running campaign should be fine - if they're 5.0 updated, of course!

Some a,m,a,z,i,n,g, mods, covering Empire heads' every need include Sigmar's Heirs by Xoudad, Knightly Orders by graetor, Major Knightly Orders by Sol (or "Knights Of The White Wolf & Teutogen Guard")

There are dope modded Empire factions with SCM's Marienburg & Empire Secessionists, OvN's Grudgebringers, graetor's Solland & Sylvania mods, red's Order Of Solland (which does NOT change Solland!) and Estalia, Chema's mods for Elector Counts Ostermark, Averland and Hochland.