Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I did some testing on my part but was not able to recreate the error on 1.6.
Judging from the error message I would presume another mod makes changes to the pila xml structure.
You could try to change your mod order, putting this mod directly after the base game and the expansions. This might fix the problem.
If the error persists please also try to verify your installation.
Thanks for playing!
Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName="Pila"]/costList"): Failed to find a node with the given xpath
From what I can tell, I don't *think* it's a conflict on my end. I can figure out how to provide the rest of the error if needed...
That said, does the material choice also affect ranged armour penetration?
Also seconding the justice for t-shirts.
I made a small update to avoid adding a "stuff" node if there is already one added by a different mod.
https://gist.github.com/HugsLibRecordKeeper/bfce95a4a55a42bc230f3376989968a5
That item is also heavily neglected to downright useless.
40 stuff vs 45 stuff for the button down shirt.
There's literally no reason ever to make t-shirts.
I updated the FAQ in the description with the numbers