RimWorld

RimWorld

40 ratings
Justice For Pila
   
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Mod, 1.4, 1.5, 1.6
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278.379 KB
1 May, 2024 @ 12:30pm
11 Jun @ 1:12pm
6 Change Notes ( view )

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Justice For Pila

In 1 collection by Kharshuf
Justice For...
3 items
Description
Justice For Pila
The pilum (plural: pila), aka the weapon you replace as soon as possible with a recurve or great bow on tribal starts. After which it never sees the light of day again. Did you know that you need a forge to craft pila, unlike bows which can be crafted at crafting spots?

And I mean who doesn't enjoy missing a shot after four seconds of aiming, only to reload for four seconds and aim for four seconds again.

Time to give Pilas some justice!
This mod makes various changes to pila, making it a hybrid close range/melee weapon. Using it at range is a lot less clunky with higher fire rate at the cost of a bit of damage and range. On the other hand the melee stabs now actually hurt more than receiving a bow slap to the face. That beeing said, it will not outclass weapons like ikwas in melee combat.

And best of all, you can now craft them with different materials! If you have always dreamed of a legendary golden pilum, this is the mod for you!

FAQ
The color of pilas looks different in the user interface to how it looks on the map!
Yes, this is unfortunately a limitation of RimWorld currently :(

I want to see the exact numbers!
- Crafting: Cost 70 Wood => 40 Wood + 30 Metallic / Min Crafting Skill 3 => 5 / WorkToMake 7000 => 8000
- Ranged Stats: Aiming Time 4 sec => 1.2 sec / Cooldown 4 sec => 2 sec / Damage 25 => 18 / Range 18 => 15
- Melee Stats: Stab attack damage 8 => 13
Because of the material change, melee damage can get various modifiers from different metals. Plasteel pila for example attack faster in melee than other pila.




My "Justice For ..." series tries to improve underpowered/forgotten features of RimWorld. Check out the other entries of the series in this collection if you liked this mod!


17 Comments
Kharshuf  [author] 6 Jul @ 4:34am 
No worries, I'm here to help ^^
Dweebus Rex 6 Jul @ 3:41am 
Oh okay so it is a conflict, thank you! Sorry about that, this is my first time trying to troubleshoot this sort of thing.
Kharshuf  [author] 6 Jul @ 3:13am 
Hi Dweebus,

I did some testing on my part but was not able to recreate the error on 1.6.
Judging from the error message I would presume another mod makes changes to the pila xml structure.

You could try to change your mod order, putting this mod directly after the base game and the expansions. This might fix the problem.

If the error persists please also try to verify your installation.

Thanks for playing!
Dweebus Rex 6 Jul @ 2:38am 
Hello, getting an error on 1.6:

Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName="Pila"]/costList"): Failed to find a node with the given xpath

From what I can tell, I don't *think* it's a conflict on my end. I can figure out how to provide the rest of the error if needed...
Zlorfik [CH/BY] 9 Feb @ 6:02pm 
Is it possible to make the stat changes configurable? I'd love to keep the damage at a higher aiming time.
That said, does the material choice also affect ranged armour penetration?
ephemeraltoast 4 Oct, 2024 @ 2:16pm 
When I first got the game back in *mumblemumble*, this is exactly how I (incorrectly) thought pila worked: as throwing spears from a distance and a melee spear up close. Thank you for making me correct many years after the fact.

Also seconding the justice for t-shirts.
Kharshuf  [author] 21 Jun, 2024 @ 11:30am 
@Victor
I made a small update to avoid adding a "stuff" node if there is already one added by a different mod.
The Blind One 9 May, 2024 @ 12:45am 
What about justice for the regular t-shirt?

That item is also heavily neglected to downright useless.

40 stuff vs 45 stuff for the button down shirt.

There's literally no reason ever to make t-shirts.
Kharshuf  [author] 8 May, 2024 @ 11:43am 
@verymulch
I updated the FAQ in the description with the numbers :steamthumbsup: