RimWorld

RimWorld

Justice For Pila
17 Comments
Kharshuf  [author] 6 Jul @ 4:34am 
No worries, I'm here to help ^^
Dweebus Rex 6 Jul @ 3:41am 
Oh okay so it is a conflict, thank you! Sorry about that, this is my first time trying to troubleshoot this sort of thing.
Kharshuf  [author] 6 Jul @ 3:13am 
Hi Dweebus,

I did some testing on my part but was not able to recreate the error on 1.6.
Judging from the error message I would presume another mod makes changes to the pila xml structure.

You could try to change your mod order, putting this mod directly after the base game and the expansions. This might fix the problem.

If the error persists please also try to verify your installation.

Thanks for playing!
Dweebus Rex 6 Jul @ 2:38am 
Hello, getting an error on 1.6:

Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName="Pila"]/costList"): Failed to find a node with the given xpath

From what I can tell, I don't *think* it's a conflict on my end. I can figure out how to provide the rest of the error if needed...
Zlorfik [CH/BY] 9 Feb @ 6:02pm 
Is it possible to make the stat changes configurable? I'd love to keep the damage at a higher aiming time.
That said, does the material choice also affect ranged armour penetration?
ephemeraltoast 4 Oct, 2024 @ 2:16pm 
When I first got the game back in *mumblemumble*, this is exactly how I (incorrectly) thought pila worked: as throwing spears from a distance and a melee spear up close. Thank you for making me correct many years after the fact.

Also seconding the justice for t-shirts.
Kharshuf  [author] 21 Jun, 2024 @ 11:30am 
@Victor
I made a small update to avoid adding a "stuff" node if there is already one added by a different mod.
The Blind One 9 May, 2024 @ 12:45am 
What about justice for the regular t-shirt?

That item is also heavily neglected to downright useless.

40 stuff vs 45 stuff for the button down shirt.

There's literally no reason ever to make t-shirts.
Kharshuf  [author] 8 May, 2024 @ 11:43am 
@verymulch
I updated the FAQ in the description with the numbers :steamthumbsup:
verymulch 7 May, 2024 @ 1:06pm 
Could you show the exact, changed stats of the pila on the mod page? "Higher fire rate" is nice, but it'd be nice to have some exact numbers.
I love the mod either way, though!
Kasa 4 May, 2024 @ 5:29am 
NP, usually for errors like this it's just the game throwing a fit for a redundant definition.
Kharshuf  [author] 4 May, 2024 @ 2:23am 
@Kasa
The stuff definition for steel is from this mod, since it turns the pilas into metallic weapon (with fixed wood cost). The definition of wood as stuff comes from another mod, however I'm afraid I can't tell you which mod specifically causes this incompatibility.

From the error message it seems likely that only the scenario starting pilum is affected, so I hope the error at least does not affect you much. Thank you for the report though!
Kasa 3 May, 2024 @ 6:04pm 
Getting a minor error where I believe this mod is defining wood logs more then needed:

https://gist.github.com/HugsLibRecordKeeper/8b31c225972b62d07d60a6b75616e5eb
♫ Sgt. Geisechts ♪ 🦜 2 May, 2024 @ 7:32pm 
FINALLY, A TRIBAL WEAPON THAT IS NO LONGER USELESS!
TurtleShroom 1 May, 2024 @ 6:05pm 
BASED.
Victor 1 May, 2024 @ 1:41pm 
At long last :broflex: