Total War: WARHAMMER III

Total War: WARHAMMER III

47 ratings
Thunderbarge Standard Unit Cap Mod
   
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Tags: mod
File Size
Posted
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875.937 KB
3 May, 2024 @ 6:03am
17 Dec, 2024 @ 3:50pm
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Thunderbarge Standard Unit Cap Mod

Description
Hello again!


This mod works similarly to my previous one, limiting Thunderbarges to the player and AI with a capacity system.

(Found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3238031028 )

This version of the mod works like the Dread Saurian capacity system, requiring the maxed out Engineering building that allows the recruitment of Thunderbarges to give you also +1 unit capacity of the Thunderbarge.

You can also still get an additional +1 from the Karaz-a-Karak Airfield Landmark building.

This mod is for those who felt the previous one was too restrictive but still want Thunderbarges curtailed from being spammed.

Should work with most mods, as long as they do not affect Thunderbarges capacity in the main_units table.

This mod is also not made in mind for the fanmade "Thunderbarges Mk.2" mod so please be aware of that!

This is one of those mods that can be used with a save file but you want to start a new campaign for the best effect.

13 Comments
Gejnor  [author] 18 Dec, 2024 @ 5:09am 
No worries, tell me if something's not working and i'll (in time) go and check it out.
Tag_Ur_It--> 17 Dec, 2024 @ 8:04pm 
Thank you for the quick response. much appreciated.
Gejnor  [author] 17 Dec, 2024 @ 3:49pm 
Yeah it works, i put in a fake update right now just so it looks more up to date, nothing really needed to be changed.
Tag_Ur_It--> 17 Dec, 2024 @ 3:28pm 
Does this still work in 6.0? Is this one of those mods that just WORK?
Gejnor  [author] 1 Oct, 2024 @ 1:37am 
Just a small update, forgot to give the effect to Malakai's horde building.

It will now give +1 to the cap.
Porkenstein 14 May, 2024 @ 4:44pm 
Any idea if the dwarf and thunderbarge changes in the latest hotfix are compatible with this mod?
Maal 3 May, 2024 @ 8:01pm 
Malakai horde buildings do not have a cap increase to its engineering building. Might be a good place to shove a few +thunderbarge cap here and there for his mission that other factions won't have access to easily.
Gejnor  [author] 3 May, 2024 @ 1:34pm 
Fair enough, i just don't use that mod so i had no idea!
Maal 3 May, 2024 @ 1:27pm 
"This mod is also not made in mind for the fanmade "Thunderbarges Mk.2" mod so please be aware of that!"
I believe that it uses the same building to cap stuff however. So same difference lol.
Dr Charko 3 May, 2024 @ 12:47pm 
Perfect