Barotrauma

Barotrauma

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SSA - 8.5 Lupus MK.II
   
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4 May, 2024 @ 2:53pm
18 Jan @ 4:23am
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SSA - 8.5 Lupus MK.II

In 1 collection by zaeyh
U.C.N. Submarines
11 items
Description

(U.C.N. Tier 2 Attack Submarine) | Reworked
Vanilla sub / vanilla+ style

Made to be compatible with this mod list for U.C.N..
You might have to tweak spawnpoints if you're not using Hungry Europans , BaRolePlay or BaRolePlay-FORK

Required mods:
  • NONE.

Basic information:
  • Price: 18,999 mk.
  • Dimensions: 62x16 m.
  • Cargo capacity 14 crates.
  • Recommended crew 5 - 18.
  • Recommended crew experience: intermediate.
  • Game version: 1.4.6.0.

Additional features:
  • Additional switches for command.
  • Smart ducts (no water flow upwards when flooding).
  • Lockable doors by specific roles.
  • Multiple airlocks with smart pumps (won't try to empty water when open to outside water).
  • Bay doors for shuttle and drones.
  • Switches for junctions (meant mostly for immersive repairs).
  • Easy to use periscope searchlights which you can swap between.
  • Movement detection in ballasts for command.
  • Water warning on doors/hatches for dangerous pressure or >50% water in room.
  • Light warning system for almost all the lights in the sub (including the shuttle).
  • Light switches for almost every room.
  • Remote guided drone via periscope, torpedoes and a shuttle.
Popular Discussions View All (1)
2
12 Sep, 2024 @ 7:13am
Bug reports here!
zaeyh
77 Comments
Cap.Ayej 1 Jul @ 2:44am 
the bots cannot go to the pump in the ballast 1 and 2 because the waypoints are not connected
zaeyh  [author] 30 Jun @ 1:15pm 
I don't know what you're saying.
Cap.Ayej 30 Jun @ 12:33pm 
Lo mismo sucede en el lastre 2
Cap.Ayej 30 Jun @ 12:32pm 
El lastre 1 no tiene punto de ruta, a partir de la plataforma la escalera esta desconectada. Es un arreglo sencillo pero los bots se bugean
zaeyh  [author] 8 Jun @ 8:12am 
I don't know russian, bud, I have no idea what you're saying.
♡PUSSYKILLER♡ 8 Jun @ 12:38am 
лодка кусок дерьма БОТЫ ЗАСТРЕВАЮТ ПРОСТО ВЕЗДЕ я автору писал по поводу багов ну он просто забил хер зачем он переделал сейфы, в капитнской сейф может открыть НИКТО а в арсенале токо сб И ЗАКРЫТЬ АРСЕНАЛ ТОКО сб, 0 из 10
zaeyh  [author] 5 May @ 4:28am 
For future subs I'm planning on releasing variants, A/B, having one being saved as a vanilla only version. That should fix jank when playing without certain mods.
zaeyh  [author] 5 May @ 4:27am 
Enhanced immersion added cosmetic light on/off states for some decoration items like X-ray tablets, I guess those don't weren't base baro. They're quite literally cosmetic wires, I didn't like components giving off light, if the sub didn't have power (except for emergency lights).
Silevn Lizard 4 May @ 8:42am 
Hello there. I want to ask you about some wires that not attached to anything on one side.
So, there is 4 white wires:
2 connected to "STATE OUT" in right Relay Component on "Gunnery" Junction box and goes to armory, below comm terminal (not one with the code)
Also 2 connected to "STATE OUT" in left Relay Component on "Medical" Junction box and goes to medical, below hospital bed.
What are these used for? Any mods, even if you say it made for "Vanilla"?

Great sub btw. I like how loaders placed to make people stimulate reload teamwork!
zaeyh  [author] 20 Apr @ 12:00pm 
That's to dock/undock the drone, the periscope's behind the door to control it. Barotrauma pathfinding xd