Barotrauma

Barotrauma

SSA - 8.5 Lupus MK.II
77 Comments
Cap.Ayej 1 Jul @ 2:44am 
the bots cannot go to the pump in the ballast 1 and 2 because the waypoints are not connected
zaeyh  [author] 30 Jun @ 1:15pm 
I don't know what you're saying.
Cap.Ayej 30 Jun @ 12:33pm 
Lo mismo sucede en el lastre 2
Cap.Ayej 30 Jun @ 12:32pm 
El lastre 1 no tiene punto de ruta, a partir de la plataforma la escalera esta desconectada. Es un arreglo sencillo pero los bots se bugean
zaeyh  [author] 8 Jun @ 8:12am 
I don't know russian, bud, I have no idea what you're saying.
♡PUSSYKILLER♡ 8 Jun @ 12:38am 
лодка кусок дерьма БОТЫ ЗАСТРЕВАЮТ ПРОСТО ВЕЗДЕ я автору писал по поводу багов ну он просто забил хер зачем он переделал сейфы, в капитнской сейф может открыть НИКТО а в арсенале токо сб И ЗАКРЫТЬ АРСЕНАЛ ТОКО сб, 0 из 10
zaeyh  [author] 5 May @ 4:28am 
For future subs I'm planning on releasing variants, A/B, having one being saved as a vanilla only version. That should fix jank when playing without certain mods.
zaeyh  [author] 5 May @ 4:27am 
Enhanced immersion added cosmetic light on/off states for some decoration items like X-ray tablets, I guess those don't weren't base baro. They're quite literally cosmetic wires, I didn't like components giving off light, if the sub didn't have power (except for emergency lights).
Silevn Lizard 4 May @ 8:42am 
Hello there. I want to ask you about some wires that not attached to anything on one side.
So, there is 4 white wires:
2 connected to "STATE OUT" in right Relay Component on "Gunnery" Junction box and goes to armory, below comm terminal (not one with the code)
Also 2 connected to "STATE OUT" in left Relay Component on "Medical" Junction box and goes to medical, below hospital bed.
What are these used for? Any mods, even if you say it made for "Vanilla"?

Great sub btw. I like how loaders placed to make people stimulate reload teamwork!
zaeyh  [author] 20 Apr @ 12:00pm 
That's to dock/undock the drone, the periscope's behind the door to control it. Barotrauma pathfinding xd
Mikoto 20 Apr @ 10:11am 
Haven't I annoyed you yet? I wanted to ask what the big button is under the screen controlling the shuttle drone and torpedo airlocks. I mistakenly thought that it affects the window in the captain's cabin. And I also found a bug with bot routes, they get stuck in the shuttle and can't get out
zaeyh  [author] 18 Apr @ 5:18am 
Lately I've been busy with irl things, don't really have much energy/motivation to work on my subs though I've got a lot of designs drafted, takes some time to actually make them in the designer. :/
Mikoto 17 Apr @ 9:02am 
I also wanted to ask if you are planning to make a T3 boat that will surpass the SSA - 8.5 Lupus MK.II. I would really like to have the opportunity to switch to a T3 boat of your production.
zaeyh  [author] 16 Apr @ 10:18am 
They're stopwatch timer controls on nav terminal (switch - on/off, button - resets time). Cosmetic/RP, nothing special.
Mikoto 15 Apr @ 3:46pm 
Hi, what are the four buttons on the navigation terminal? They are simply not labeled and I do not understand what they do
zaeyh  [author] 9 Apr @ 12:15pm 
kk, ty.
Mikoto 9 Apr @ 9:48am 
Well, that is, there will be no consequences for ignoring this error. By the way, I am so glad that this boat is rank 2 and has such extensive functionality, the design is also excellent
zaeyh  [author] 9 Apr @ 9:22am 
You can ignore those warnings, if you wish, but those are related to BaRolePlay mod which adds more jobs. Essentially it'll default the specific spawnpoints to "Any" and allow anyone to spawn in that specific set location. An easy fix would be to just delete them.
Mikoto 9 Apr @ 9:04am 
https://imgur.com/a/xE6iCnr this error appears, from modifications only lua
zaeyh  [author] 24 Mar @ 6:18am 
"Getting crew to actually shoot is a struggle" - that never gets old, as for the shelves, Barotrauma doesn't have any single ammunition shelves, unfortunately, it's intended for the crew to work together (these are/were originally U.C.N. wants, another Barotrauma community which I'm a part of).
Pewblub 23 Mar @ 3:10pm 
This submarine was an absolute joy to use in our campaign, a great and balanced design imo.
I really enjoyed features like the drone and shuttle, which both proved very useful for dealing with cave missions.
The reactor airlock and large medbay also made this perfect for us since we were running hazardous reactors and neurotrauma.
All in all, a very versatile ship.

Though admittedly we did kind of cheat by moving the gun loaders next to the periscopes, getting my crew to actually shoot the guns is already a struggle, so I couldn't really expect them to also run across the ship to reload them, maybe each loader having a small shelf for ammunition would make this more bearable?
Pug 30 Jan @ 10:43pm 
The ship says its at a dangerous pressure at 3500m depth, is this real?
zaeyh  [author] 2 Jan @ 6:29am 
Check if the power was off, it's a tight fit for the shuttle, try wiggling xd
Skyforcemk 1 Jan @ 8:33pm 
So how to get the shuttle out of the ship cuz I opened the shuttle bay doors and undock it. It still wouldn't move pass the shuttle bay doors.
zaeyh  [author] 7 Nov, 2024 @ 10:20am 
Non-interactable in-game, it's under the info boxes label right side, if you want to change the colors, there's a block of rgb components in one of the circuit boxes which u can change/tweak to your liking, iirc 102 was for state switches on alarms.
TAIKO 7 Nov, 2024 @ 9:52am 
Cool sub! Where is it possible to set the light color in the editor? I see it's on WiFi 102 but I don't see the RGB input to that WiFi channel. Also I don't understand how to modify the circuit boxes.... They're set outside the ship and non intractable in game? thanks
zaeyh  [author] 26 Oct, 2024 @ 9:54am 
Atm, i don't have a planned change to the drone movement, i'm not big brain enough (feeling a little lazy :3 ) to make my own version, i took it off another example workshop item. Yes, it does keep on moving because there's no automatic counter-steering on the logic side, essentially, you'd have to manually counter steer.
ArcticFox 26 Oct, 2024 @ 5:48am 
*Clicking makes it move wayyy faster, but drone is moving even without the click
ArcticFox 26 Oct, 2024 @ 5:46am 
Might be a mod incompatibility, but is the drone still working as intended? It's moving without click input for me
zaeyh  [author] 11 Oct, 2024 @ 10:53am 
Loaders physically next to the turrets. idk what else to tell you :D
Ragna 11 Oct, 2024 @ 7:14am 
Why reload stations for turrets located in such strange places?
zaeyh  [author] 27 Sep, 2024 @ 7:05am 
@kenanthebarbarian Thanks for noticing that, the actual waypoint didn't change it's state to be a door interaction, quite literally a single click fix, it was set to be a regular waypoint. Did a quick update.
kenanthebarbarian 27 Sep, 2024 @ 6:54am 
No, I played around with the sub for an hour or so, and my engineer pretty much lived between those doors. If I open the doors for him to pass, he'll go about his work; it's just when he's trying to enter or exit those double doors that he gets stuck.
zaeyh  [author] 27 Sep, 2024 @ 5:44am 
@kenanthebarbarian that's odd, I've seen them do it by themselves without needing help, does it happen rarely?
kenanthebarbarian 27 Sep, 2024 @ 1:51am 
Very cool sub! Only issue I've noticed so far is bots have trouble pathing through the double doors to the reactor room. I have to go open the doors manually to let them through.
zaeyh  [author] 12 Sep, 2024 @ 1:53pm 
Stopwatch timer buttons/switches for missions and dives. Switch - ON/OFF | button - reset
Запомни меня 12 Sep, 2024 @ 1:43pm 
And I would also like to know what the 4 buttons in the captain's room, which are under the monitor, do
zaeyh  [author] 12 Sep, 2024 @ 1:43pm 
Oh, the chair doesn't work like i wanted it to work on the drone, I've replaced it with another crate holder instead.
zaeyh  [author] 12 Sep, 2024 @ 1:42pm 
@News flash, buddy There's a silly typo, meant to type "medic" instead of "medical". :p
Запомни меня 12 Sep, 2024 @ 1:41pm 
I understood that, but it doesn't change the fact that because of the movement, my friend just gets off the chair on the drone
zaeyh  [author] 12 Sep, 2024 @ 1:37pm 
The drone is point and hold-click to move in the direction. The speed trajectory remains, have to manually cancel it out.
zaeyh  [author] 12 Sep, 2024 @ 1:36pm 
I'll take a look.
Запомни меня 12 Sep, 2024 @ 1:36pm 
What is the essence of a drone? When someone sits down in a seat that is in front, when moving, my friend just flies off the spot (Sorry for the bad English, I use a translator)
PlagueEve 12 Sep, 2024 @ 1:26pm 
You should check all things that are ID locked are done so properly
PlagueEve 12 Sep, 2024 @ 1:23pm 
So first, I absolutely love this sub. It's my absolute T2 go to now. And I appreciate that you fixed the issue with the welding tools so fast. But I found another issue; Medic cannot open the toxin cabinets or lock the medbay doors. Unsure if this is another mod problem or not, hopefully you can fix this too
zaeyh  [author] 12 Sep, 2024 @ 9:50am 
Oh, I think I know what's the problem, I use a lot of my assemblies for tedious items/utility like diving suits or the small decorated supply cab and because of that there's items inside. immersive repairs overwrote the items basically.
xd
PlagueEve 12 Sep, 2024 @ 9:05am 
Some information on the welding tools not working; When you right click with them the text "ITEMMSGNOTUSABLEINWATER" appears at the top (Like what happens when you try to interact with something without the access). This seems to only happen with the welding tools that appear in the medical compartments around the sub
zaeyh  [author] 12 Sep, 2024 @ 7:10am 
Hi, what mods are you using, maybe you have a public mod list available, if so I could take a look at what's causing that specific problem! Average modded issues sadly.. :steamsad:
♡//Princess//♡ 11 Sep, 2024 @ 9:40pm 
When we played with this last night, none of the welding tools placed on the sub were functional. The medic went to end their own life with poison and the toxin cabinet just disappeared. Not running heavy mods.
zaeyh  [author] 11 Sep, 2024 @ 12:32pm 
Hi, What's the problem exactly? I can't fix anything without a description for the problem.